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Showing content with the highest reputation since 07/25/2019 in all areas

  1. 3 points
    Waahhh danke Mel ------------------------------------------------------------------------- Finished mugshot for Nebula!
  2. 1 point
    Greetings Adventures, Once again we're opening the door for new GM Applications! We are currently understaffed and looking for active people to be one of our RevivalRO family members, slaves staff. Although the positions that we are looking for are currently volunteer based, we will require anyone selected to have a considerable amount of time dedicated to the position given to them. Please keep that in mind during all the stages of the application process, make sure that you are willing, and that you will be able to commit to a position before applying for one. Also know that applying to become a GM does NOT guarantee that you will be selected. Asking any staff member for assistance when answering any of the questions on your application WILL result in disqualification. Follow all of the instructions when applying, details are important. Do not skip steps or cut corners, we will overlook your application as a result. Frequently Asked Questions (FAQ): Do I need to be 18 years of age or older to apply? No, however -- being 13+ would certainly help your case (COPPA, and all). We care about mental maturity more than we do about physical maturity. Also, the fact that you are allegedly over 13 when you agreed to play this game. How many hours do I need to work?! There is not set limit, but this is NOT just a "do it when I feel like it" thing. By applying to be a GM, you are saying that you are willing to ACTIVELY make time in your day to meet various GM-related responsibilities for as long as foreseeably possible. List your availability based on your regular life--not on your breaks or vacation days or anything else. Moreover, if you don't have the time or will to dedicate to a position, then it's better not to apply. What is availability, and how do I fill it out? Essentially, it is the amount of time per day/week that you'd be willing to devote to GMing. Just because you're free, that doesn't mean you'll be GMing automatically. You should also take into account things like traveling time, meals, study time, family or social time, etc. You need to be realistic over the long term with this, because if you put you are available to GM 80 hours a week, we'll be assuming that you're full of shit. Does GMing get me chicks/dudes? Does it make me popular? If only. Most of the things that would actively get you chicks/dudes are forbidden--as in, we have rules against giving out free stuff and haxing stats and whatnot, so if you're going to apply just for the attention/chicks/dudes--don't bother. Do I have to stop playing my current character/account? At the moment, no. However, if you get accepted as a GM, most likely your time on your legit will plummet, and you will have to distance yourself from your friends or guild a least a little. GMing always comes before regular playing, no matter how hard you want to WoE at the time. Thus, if you are extremely active in your guild/with your friends and are unwilling to put that second in your RO life, you should not apply. However, if we find your performance as a GM unsatisfactory, especially because of your legit, or if our rules change, we do reserve the right to either suspend your legit until your quality of conduct improves, or simply remove you from the staff. also since this is said, being a GM means you can't be a leader, or in a lead position in any WoE Guilds, Fun guilds are excluded from this rule. How much time do I need in order to properly GM? If you're logged into RO in any capacity, you are expected to be ready to GM. It's pretty hard to say because of that, since some days are busier than others. But basically, consider it similar to being a receptionist. After you finish your basic duties and paper work, you can be at the desk doing whatever, but as soon as someone steps foot inside the building, you need to attend to them. Whether you consider your idle time as GMing time is up to you. We're not going to give a concrete requirement because that varies widely with the job, and we try our best to be flexible. Should I embellish my application, leave out critical information, or essentially lie in order to be selected? No. We've been doing these applications long enough to tell when someone is lying about what their hours are, how dedicated they can be, etc. The best thing to do is to just be honest--but still professional. Seriously, anytime someone says something like "My only weakness is that I work too hard!" we roll our eyes hard enough that they're in danger of popping out of our heads. Are there any other requirements to be a GM that I may be unaware of? Aside from certain secret special things we look for, you must be fluent in English and willing to type at least semi-properly, this is an English speaking server, so that is a MUST--it is also a must to successfully complete the application. Moreover, you should have a fairly clean slate. That is not to say that if you've ever been warned or banned, ever, we won't accept you, but having a history of being drama bait, being disrespectful, being inflammatory, or otherwise breaking rules will make us hesitate rather hard to hire you. It would also help if you knew RO, especially the gameplay of Loki. How many positions are you looking to fill? We generally hire as many people as we can that fit all required criteria. There really isn't a hard cap, if your application is solid and you ace through the interviews, we'll hire as many qualified people as we can. I donated a lot of money to the server, that will automatically make me a GM right? No. We don't care how much money you invested into your account--that has little to do with how good of a GM you could be. How much will this position pay? GMing is it's own reward a volunteer position and we do not offer monetary compensation. When will I be notified that I have been selected to be a GM? If we choose to hire you, you will know at the same time as all the other new hires. Don't use a fake/full/crappy email for this, because you will be out of luck. Application Information: To apply you can fill the form at https://docs.google.com/forms/d/e/1FAIpQLSegcUDZBT818XDHQVhlqWn-C9rYm701PXDvvYZJvAs32YBAPQ/viewform The application deadline is 7th of September 11:59PM UTC+8 Application Questions: For any questions please send it directly through our support channels, GMs would only answer considerable questions. Best Regards & Good luck for applicants, RevivalRO Management,
  3. 1 point
    Oh boi, it's been some time. And since I am a lazy Fak, I ma sort of ignore the people reply before me. Also why the fuk does the "Quote" option only show half of Nebulas post zzzz ... Yes, very good idea. Since as right now the main WOE guilds are mostly Asian, that makes a lot of sense. For European it be around 6/7pm, so also there no biggy. Well, I personally had no problem with that. But I know some peeps take a very ... verrrry long time to get their set up even going, so that might be too less for them? Tho on the other side, that would then be the "kick in the butt" so they actually are WOE ready, when WOE starts and not half a hour later. lol Per se not a bad idea. The only issue would be, that you can @changegm anytime, and by that maybe abuse it in some way. But whatever be the case, the reward should be something thats account bound, to prevent abusive farming and selling of the reward. A note on the Guardians, since they are broken as fak *cough Grimreaper cough*, either remove that crap completely (the skill I mean) or bring back the old Guardian summon cost. People only spam the guards like candy coz they are cheap as hell. I only briefly looked over the other posts regarding that and Alliances. By now I would say we don't need Allies. Need to say tho, I only witness WOE2, and that shit is dead as hell. I can't talk about the numbers in WOE1. (I heard tho they are decent) Yes, Alliances would help out for newer Guilds, but that's not the issue we have here. The issue is the skill level and the Gear unbalance. It won't matter much if you go clash with your newly founded guild, if there is your Endgame Meta Enemy with SS and HWC who basically can one/two shot everyone. (and yes, WOE is a Endgame thing and you should be geared for that if you want to join it, still won't change the fact that we have almost broken Donation gears in this server that do make a difference) We need to adjust legit WOE, to make it a better entry field for newer guilds. I would suggest for legit WOE, to make it really legit, removing custom enchants (Melanis), overrefined Gears (tho that might not that much a issue anymore since Blessings made refine easy af), maybe only allowing MVP room cards. tl;dr, Issue isn't the Guild size or Alliances, it's the gear differences (dun ask me how to solve that lol) Another side note; the issue of afk in castles for rewards. Maybe set a timer on that? I dunno, maybe after like a minute or two of not walking you get Coma, HP/SP 1, as sort of warning. And when you don't move after that you get nuked. Further side note on afking. Easy solution on that would also be: reduce the castles. Right now. There literally TWO guilds woeing activly (might be three dunno WOE1). There is no reason at all to keep FOUR castles open for max of 32 people. For at is right now, two castles might be totally fine. Everyone would be benefit from it, no afkers, no 10min searches in which Emp the other side hides now and more clash in general since there would be only few option. And before someone cries "but but what if there more woe"; imagine, it's called competition. ... Also we can increase it anytime anyways, so what gives. :v And before I end up in a rant nobody wanted, I gonna stop here. Have fun pros, I go back in my dead corner. Kthxbai.
  4. 1 point
    IMHO, 1. There are enough active players to increase guild capacity. 2. Not enough active players, not yet, to restarting alliances and antagonists. 3. Since no eco possible, or broken, or sought after, really nothing special to be a GL, other than bragging rights. So more rewards will definitely be a encouragement, but ONLY if it's timed, goal based, account bound and stuff like that. Or we would be seeing alt guilds dime a dozen, MIGHT see more preference towards personal rewards, Lone wolf and lone assassin, quite literally, strategies and we don't know right now how that would pan out. It would become a non-back-slideable-doom rather than woe. Well both sides of the same Coin tbh. In pretty sure no active woeing guild will allow alts on their guild, except if it's the gls alt and IF there is space. I'm sure no good GL would compromise space and trade out a player for an alt, unless u have space and noone would join you. In any case, even if u don't increase the players per guild, alts can always make a new guild and earn points. So I don't see the point tbh ^. I don't think supplies like woe coins, alts and increasing player count in guilds will have a saddening impact on woe or the ingame market. But I might be wrong, so feel free to correct me. In other points. 1) since most people on server are Asians, Changing woe time for earlier might actually be a good idea. 2) increase guardians hp, but reduce guardians damage. Guardians too OP QQ 3) is it possible the below. Current woe - 2 hours, same castles for entire two hours gets repetitive and boring. new woe - 2 sessions of one hour each with a 10 - 15 min break for relieve, peeing, yoga and rumba. xD. Have two / four different castles for each one hour session of woe. Example : payon four castles, woe first hour session : castle a and b, woe second hour session : castle c and d. Maybe repeat the castles for woe2 or whatever can be discussed and taken opinion about. We have so many castles that are unexplored which were amazing, horn, bandis, gefn, etc. It would really open up the exploratory side of woe in revival if more maps and castles are opened up. And naturally, and hopefully, many people would be interested and excited about woe again. To be continued in next post,
  5. 1 point
    Increase guild members limit to 21 > 16 members quietly good (why not enable guild alliance then). > to motivate people to lead then.?? well increasing guild capacity will lead to more alts on guild > more alts = more woe coin, more woe coin = many speed pots (woe supplies).
  6. 1 point
    I just started the Cooking quest and am at the point where i have to make all tier 1 foods. When i use the cooking kits however i get unknown items on the selection screen that do nothing.
  7. 1 point
    Wew pro is back with nice artsu ~
  8. 1 point
    For KittyBoy (3 of 3) Thank you so much and I apologize for being so late!
  9. 1 point
    For KittyBoy (2 of 3) We are back in business! Drop me a pm if you want to buy art! 😄 If you want to pay real money, I'm also doing paypal commissions: https://sta.sh/22eb8n8xvyf0
  10. 1 point
    Just as the Title Says, we need atleast Comment Section on every wiki pages. So it can be updated by the players or we can put some advices in there for every wiki pages like (fable silk quest) and put Comment section there so we can put suggestion where to better farm fable silk or where to get the best farming area for specific quest , you get my point right?? like if we search the item and the players comment down in the comment section if its good or not . its easy discussion no need to visit guide section every time.. and you do know guide section can be outdated right.. and not all can be search at guide discussion at forum right? so its better i think..
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