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  1. gcq's Cedi Guide ... and you Cedi is a custom instance system from revivalRO, former rebirthRO. You collect points to trade them in to catalyst items (Nectar and Ambrosia) to fight MVPs and get loot. In depth guidance on gettin' started in Cedi can be found in the Wiki, also with all gear drops: https://wiki.ragnarevival.com/wiki/Cedi_MVP_System Sidenote: this guide will focus more on Characters and general behavior in Cedi, less on the MVP itself or the Drops, for these information kindly use the Wiki. IGN, yandereQueen, g c q, Scilla, and many more. ========== How to obtain Cedi Points? ========== As of right now, there three ways to obtain cedi points: finish Monster of the Day (MotD) and get a small amount there open the Cursed Box you get on day 24 and 31 in daily log in (they give a random amount) give Marvin the cards he is asking for, this is the main way Marvin Marvin is a NPC that ask every 2h for a random card. You can either talk to him directly in Yuno (/navi yuno 146/191), left side of the spawn. You can also find out the current card and your cedi points by pm-ing "NPC:Marvin" with any message. Tim Tom Tim Tom is the NPC that gives you Nectars for the cedi points you collected. He can be found in the northern part of Yuno (/navi yuno 115/288). For each deal with him you need cedi points and a small amount of zeny. For higher tiers you also need to collect the "Samples" you get from the previous run. BillyBob NPC Billy trades in your cedi points and Samples for Nectar. This Nectar will be used to run "new" Cedi and Odin's Shrine 01. Billy can be found at Yunos Airport (/navi yuno 53/211) first floor (/navi y_airport 43/41). ========== OLD CEDI ========== Ancient Tapestry If you got all the Nectar needed you can start your Cedi run at the Ancient Tapestry in yuno (/navi yuno 210/305). Tiers D, C and B will be done there. The Tapestry also provides you with a Concierge NPC that Heals, includes a Tool Dealer shop and Repairs your items if needed. Beiside that is Zotar. All Loot the Party Leader gets will be stored in Zotar (including the Samples), so ake sure you take your loot from him before starting the next Tier. Watery Lair Tier A will take place in Byalan dungeon 5, (/navi iz_dun04 130/229). If you are lazy gettin all your alts on the Lair, it is also enough if they just on the spawn point of the map to get teleported in the Lair. The Lair also provides the Concierge NPC and Zotar. ========== NEW CEDI ========== Beacon New Cedi, Tier D-2, C-2 and B-2 takes place at Odin's Shrine Beacon (/navi odin_tem01 135/135). The beacon also provides Concierge and Zotar. ======================================== ========== FIGHTNING THE MVPs ========== General tips, to make runs as smooth as possible. For the detailed information to every MVP, check the wiki page, it's well written. · Make sure important Buffs are up, like FCP (especially in Tier B for the tank; or for the Killers if WS buffs are used). · Don't panic if the Tank dies. If you catch the Aggro of a MVP, try walk with it back to the tank (and not into your team). · If the tank loses the Aggro, stop attacking. It's hard for the tank to get the MVP back to him if it jumps from one killer to another. · Keep distance, especially in Tier B. · Make sure you and alts if there any, have Yggdrasil Leaves, to Resurrect in an emergency. · Snipers, make sure you got your arrows. ========== THE PARTY ========== Main classes that are used in Cedi are, Professors, Priests and Sniper. Sniper is the best killer to go, sad to say to any else. Other supports that often get used (but mainly as alts) are, Whitesmith, Creators, Soul Linker, Professors and Performer (Gypsy). A usual Party set up be: Professor that does the main tanking (LP yourself if needed, Vulcano the Killers, Dispell the MVP, stay alive) (any) number of (usually 1 or 2) Priests; (in lower tiers you mostly don't even need that), Buffing, resurrect people, Lex Aeterna the MVP (any) number of Sniper; Crit build, make sure the MVP dies Following can be used as alts or main (tho you won't have much to do) Soul Linker; Kaizel and Kaupe are always nice Creator; FCP (needed for the Tank in Tier B and B-2) (or needed if a WS buffs "Over Thurst") Whitesmith; Weapon buffs Weapon Perfection and Over Thurst, Repairing Weapons if they break due to Over Thurst Performer, mainly Gypsy; using Fortunes Kiss to improve the Crit damage of the Killers Tier A, new Cedi another Professor, using Vulcano For Tier B, A, and new Cedi; Paladins Gospel can be help too, also in Tier B the Paladin can support the Tank with Devotion. For Tier A; since Chutullu takes longer to kill, a second Gypsy and Clown can be useful using the ensemble song "Drum on the Battlefield" !OVERALL NOTE ON THE EQUIPMENT I POST UNDER THE CLASSES: I will mention if it's character bound, If I not post anything mentioning like that, it's tradable with no restriction. ========== THE TANK ========== Professor. In general, basically everyone that can reach 99 def can tank, Professor just evolved to be the best choice 'coz of their other skills to support. SKILLS Energy Coat, Safety Wall, Sight Dispell, Land Protector, Vulcano, Indulge, Sense, Magic Rod, ( Wall of Fog; Occasionally) CONSUMABLES Yggdrasil Berry, Reraise Potion, Yggdrasil Leaf (to help resu if someone dies), Panacea, Cold Proof Potion (Tier A if you can't get 100% Water Resistence); (Blue Potion, Magical and Normal Defense Potion, not a must have tho) GEARS & STAT & PLAYSTYLE Tier D, C, B, D-2 and C-2 Goal is to reach (or get close to) 99 HARD DEF (the left number) to take as less damage as possible from the MVPs. Old school gears include Elunium Set that can be crafted by Metalworking. Tenshi Ring gives nice defense too and can be obtained in a small Quest. Keris also can be obtained via a Quest, tho requiers luck to get it with high def boni. High Refines help, since they reduce the damage you take but aren't a "must have". In the following you can see 2 different ways to approach tanking in Cedi. - - Gears Tenshi Ring [0] - Quest Item Large White Angelwing [1] - Cedi Tier B, A (Account Bound on equipping) Fuzzy Bunny Scarf [0] - Easter Event (Account Bound) Hip Ribbon [0] - Quest GO set: Great Old Hauberk, Great Old Cloak, Great Old Boots, Great Old Ring [all 0] - Cedi Tier A (Account Bound on equipping) Elunium set: Mask, Breast, Shoulders, Greaves [all 0] - Metalworking Keris [1] - Dewata Quest Vigilante Shield [1]* - Cedi Tier B, A (Account Bound on equipping) Strong Shield [1] - Monster Drop Enchancing Clip [0] - Quest Topaz Ring [0] - Handicrafting Sapphire Ring [0] - Handicrafting Vendor's Clip [1] - Event Shop Cards Mistress Card (Nullify Gemstones for skills) Golem Card Alice Card Osiris Card *Note on Vigilante Shield: It can be slotted with Cedi Orbs Pushback (prevent knockback) or Coma (prevent Coma). To be a alternative to Strong Shield it need to be slotted with Pushback Orb, otherwise better use Strong Shield. Important is also, to have Knockback immunity (can be archived with Pushback Orb or Strong Shield OR if you are rich Bronze Greaves). Some MVP can cause Coma (1HP/1SP) on you, like Baphomet and Dark Lord, make sure to be prepared for that with either a Coma Orb in shield or an Enhancing Clip. Keris is an weapon that can be enchanted. Try to get as high as possible DEF enchants on it. Tier D, C, B, D-2, C-2 If you start a run, make sure you are the only one moving to the middle, to face the MVP (the tank, obviously). Before that make sure you dropped Vulcano for your Killers, if they use Fire Armor their damage gets boosted. The MVP will keep the attention on you and won't attack the rest of the party as long as you won't die. The lower Tiers D and C are usually not big of a deal, only MVP that can become annoying are Thanatos and Detale. Your Job be to spam Dispell and keep yourself in Safety Wall. Tier C is most likely the same chorus, Vulcano, face MVP, Dispell and try not to die. Some MVP tend to use Coma, so make sure you are prepared. Thanatos in Tier C, Detale in Tier D, Garm and Bascojin in Tier B tend to change their elements. Use Sense on them to tell your Killers what element to use. Tier B MVP, Garm and Bacsojin are hard to tank. Spam Safety Wall or if the run is smoothly, let your Priest help you with that. A Paladins Devotion also helps a lot there. One more note to Tier B, especially Bacsojin: There 2 ways you can face her. First of all, she tends to spam Pneuma, which is very very bad for Snipers. Use Vulcano on the Snipers and Land Protector under Bacsojin. This requires 2 Professors. Use Vulcano in the Snipers and fill the area around Bacso with Safety Wall. Pneuma can't be casted on top of SW and also the SW helps you tanking. Requires only one Professor. Tier A Tier A is different from the other Tiers, it has only one MVP that can appear, Cthullu. He's Plant/Water and mainly uses Water attacks, so tanking him with immunity is the best way to go. Gears Drooping Tortoise [1] - Kraken's Lair Marin Party Hat [2] - RDC Party Planer Large White Angelwing [1] - Cedi Tier B, A (Account Bound on equipping) Kitten Love [0] - Valentine's Event (Account Bound) Yatta [0] - Quest White Death Aura [1] - Quest Great Old Hauberl [0] - Cedi Tier A (Account Bound on equipping) Valkyria Armor [1] - Monster Drop Wool Scarf [1] - Monster Drop Tidal Shoes [1] - Monster Drop Keris [1] - Dewata Quest Vigilante Shield [1] - Cedi Tier B, A (Account Bound on equipping) Strong Shield [1] - Monster Drop Aqua Orb [1] - Mora Dailies Topaz Ring [0] - Handicrafting Sapphire Ring [0] - Handicrafting Vendor's Clip [1] - Event Shop Cards Leaf Cat Card Mistress Card (Nullify Gemstones for skills) Marc Card Marse Card Icering Card Golem Card Alice Card / Alternatively Golden Thiefbug Card (for the Dispell immunity) Alligator Card / Alternatively Osiris Card / any works (there not much options) When arriving in the Lair, you need to find out in which of the 4 Pools he spawned. If that's set, the Tank/or alt Professor cast Vulcano for the Killers and goes down the Pool to take Chtullu closer to the mid (while still being down in the pool). Make sure you are not gettin too close to the edge, so the Party won't get hit by his Storm Gust. One note to take tho is, that Cthullu tends to use Sacrifice after a while, you can avoid that damage by either be spammed with Kaupe or caste Safety Wall. If the run also takes too long, he tends to spam some nasty attacks. If that is the case, tell everyone to stop what they are doing and "change the pool". Normally Cthullu will chill down after that out time and you can proceed to kill him. Beside all of that,things go as usually in the other Tiers, spam Dispell, Safety Wall, make sure you won't die. IF you die, just wait till you get resu and go catch the big squid again. Tier B-2 The gears for B-2 are the same as for the previous Tiers D, C, etc. The only major difference here is how to handle it. The biggest difference be; as tank you need to use Land Protector. King Poring tends to spam Meteor Storm if there is no Land Protector. The other important part is his slaves. Them alone are not dangerous, but if triggered (by attacking them), they will attack and (can) cause Coma. If the slaves won't calm down, you need one of the Killers to keep Sharp Shoot them. As in Tier B, Devotion helps on supporting the Tank. Over all, the main task of the Tank in Cedi is, to survive and Dispell. If you have a hard time surviving, you might should consider changing gears or let someone else tank for the team. ========== THE KILLER ========== Sniper. Overall the best choice for consistent damage. SKILLS Improve Concentration True Sight, Wind Walk, Sharp Shooting, (Ankle Snare, Remove Trap) CONSUMABLES Yggdrasil Berry, Reraise Potion, Yggdrasil Leaf, Fortis Potestas, Abrasvie, Food Box Lv3 (alternatively DEX and LUK food lv10), Arrows (all of them, Fire, Wind, Earth, Water, Immaterial, Shadow, Holy) GEARS & STAT & PLAYSTYLE !!!IMPORTAN!!! REMOVE YOUR FALCON. Falcon does small AoE damage, which will hit slaves and they will then get on you. Avoid unneeded hassle by triggering slaves. Snipers in Cedi basically just hit crit lock the MVP till it dies. If it happens that the tank loses the Aggro and aims the Party, you need to stop your attack and run like a little girl (preferable in the direction your Tank is). Gears Drooping Amistr [0] - Quest (Account Bound) Heirozoist Hat [1] - Halloween Event (Account Bound) Candy Cane Hat [o] - Christmas Events, Retro EP Shop (Account Bound) Gold Snapback Cap [0] - Event Shop (Account Bound) Large Red Angelwing [1] - Cedi Tier B, A (Account Bound on equipping) Froggy Rucksack [0] - Monster of the Day Black/Orange Tie [1] - Halloween Event (Account Bount) NOTE! Cards in there doesn't have effect in Cedi Valentine's Blush [0] - Valentine's Event (Account Bound) Black Death Aura [1] - Quest Luciu's Fierce Armor of Volcano [1] - Monster Drop Pragmatists Mail [1] - Cedi Tier C, A (Account Bound on equipping) Heroic Backpack [1] - Monster of the Day, Cash Shop, etc. Great Demon Shroud [1] - Sealed Shrine Fey Boots [1] - Fluffy Instance Ebony Greaves [1] - Cedi Tier C, A (Account Bound on equipping) Goblin Bow [2] - RDC Recsojin Spectral Bow [4] - Monster Drop. Giant Bow [2] - Jitterbug Instance. Gale Bow Upgraded [3] - Monster Drop, Socket Enchanted (mainly for Tier A) Recondite Ring [1] - Cedi Tier B, A (Account Bound on equipping) Ring Des Niebelungen [1] - Quest Cards Duneyrr Card, Dark Pinguicula Card Gloom Under Night Card (for monsters that it's effective against) Pasana Card (if not using Fire Armor, Enchants Fire) Annunaki Card Ascendent Orc Card, Orc Knight Card (expensive variant) Abysmal Knight Card, Orc Sniper - Orc Fighter Cards Implosion Card, Pokey Card (cheaper variant) Gears can change depending on the enemy you face. That's why there is a wide variety of Headgears you can use that gives you bonus damage on specific elements. If you don't have Frey Boots, you can also use Ebony Greaves or Alligator Sandals (if you use that set). If you don't have a fire Armor, you can use Reset Girl Robe, or any other, just make sure you enchant it with Fire Property to get more damage standing in Vulcano. Tier D, C, B, D-2,C-2 and B-2 Most of the MVPs in these Tiers are either Shadow, Demon or Undead, so use Chubby Bunny /Heirozoist Hat. Mainly you will need Holy Arrows. Tier D Detale, Tier C Thanatos and Tier B Basojin and Garm tend to change Elements. Make sure you hotkey your Arrows so you can quick adjust to that and do the best damage. King Poring in Tier B-2 is Neutral, if you got it use a Gold Snapback Cap. If the slaves of King Poring are bothering the Tank too much, make sure to Sharp Shoot them. It makes the Tanks life easier. Tier A The only major change you do here in your gears is (if you got that) using a Candy Cane Hat and Valentine's Blush. If you don't got these, you can go in with the normal gears from before. Cthulhu is Water property, so use Wind Arrows. A Gale Bow Upgraded is also a nice addition to that. In general there isn't much to say or even do as Killer, you just need to make sure you won't whip accidentally your whole party coz you didn't stopped attacking while your Tank kissed the floor. Also make sure you get the best damage possible with your gears and keep your own buffs up (Attention Concentration and True Sight). ======================================== Other Party Member quick overview. ========== PRIEST ========== I will not go in depth for Priest gears now, but if that's requested I can add that since it's actually my main job (lol). But what I wanted to add as mention here is, for MVPs that use screen wide Coma or status Effects, like Tier D/C Dark Lord or C-2 Sewer Bug, make sure you always Pneuma your Party and Assumptio. Pneuma Blocks the Wide effect and Assumptio reduces the damage taken from it. If everything goes smoothly, don't be a lazy butt and just stand there, you can do several other things then Buff, help on Safety Wall your Tank or Lex Aeterna the MVP. ========== PERFORMER ========== Aka mainly Gypsy. Make sure she has high LUK, so her Crit song Fortunes Kiss gives a lot bonus. If you are using "Drum on the Battlefield", there isn't much on stats to improve that. ========== SOUL LINKER ========== Not mandatory but Kaupe can be a handy little buff on making the tanking easier for the Tank. Kaizel without casting time can also be a nice thing, so make sure you are equipped with Beelze Cards, Orleans Combo and Clock Tower Manager Cards. ======================================== ========== VIDEOS ========== Under the following are SOLO walk through of every Cedi tier to demonstrate what gonna happen, and how to position yourself the best. Videos are recorded by Waz (IGN Ygritte). Thanks for providing them. (Sorry for the awkward display in here, but the editor is a bish) TIER D https://youtu.be/oOXWH5QSk18 TIER C https://youtu.be/YYoVaXVAwUY TIER B https://youtu.be/I-21oJummNE TIER B2 https://youtu.be/Bwg06TIch_c
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  2. ========== "Are you ready to rock?" Performers ... and you ========== IGN: yandereQueen, g c q, Scilla, Shikabane no Odori and many more ========== Overview ========== Clown (also known as Minstrel) and Gypsy are the alternate path you can choose when being an Archer. Usually they fill in support roles, but are also able to kill the enemy. Their main task is to be as annoying as possible for the enemy. ========== Skills ========== -- Explanation: Primary Clown skills/items will be indicated with Blue, Primary Gypsy skills/items with Pink. -- -- (LvX/Varies) shows the maximum level a skill can have. Varies means a Equipment can effect the lvl. -- First Class, Archer Owl's Eye (Lv 10) - Increases DEX +10. Vulture's Eye (Lv10) - Increases Range of Bow Weapons by 10. Improve Concentration (Lv10) - Boosts AGI and DEX, un-hides hidden enemies. Double Strafe (Lv 10), Charge Arrow (Lv1) and Arrow Shower (Lv10) - Damage Dealing Skills, Arrow Shower has a small AOE (3x3). Making Arrow (Lv1) - Platinum Skill, Handy for crafting special arrows, like some that can cause Status. Transcendent Class, Clown & Gypsy Adaptation to Circumstances (Lv1) - Stops the current Song. Encore (Lv1) - Replays the last used Song with half SP. Music Lesson (Lv10 / Varies) and Dancing Lesson (Lv10 / Varies) - Increases Damage of Musical Weapons (+30 ATK), and gives you walking speed when a song is active. It affects the Solo Songs. Musical Strike (Lv5), Throw Arrow (Lv5) and Arrow Vulcan (Lv 10) - Damage Dealing Skills, requires a Instrument/Whip to be equipped. Frost Joke [Unbarring Octave] (Lv5 / Varies) - Freezes enemies in sight. Affects also Party members and yourself. Scream [Dazzler] (Lv5 / Varies) - Stone Curses enemies in sight. Affects also Party members and yourself. Marionette Control (Lv1) - Shares half the states with a Party member (capped at 99). Longing for Freedom (Lv5) - Allows you to move within the AOE range of an Ensemble skill and lets you use other skills within it (but not another song). Hermonde's Rod (Lv5) - Only usable on Portals while WoE, negates all of your buffs in exchange for being not hit by Magic attacks. Tarot Card of Fate (Lv5 / Varies) - Casts one out of 14 random card effects on the Target. Tarot Card of Hope (Lv1) - Quest Skill, casts randomly a card effect on yourself if you being hit. Cards can be collected and decide the effects you can get. Pang Voice (Lv1) and Wink of Charm (Lv1) - Platinum Skills. Can be enchanted with special effects from Headgears. Pang Voice inflict Chaos on the Target, Wink of Charm inflict Confusion on the Target. Solo Songs: -- Music Lesson / Dancing Lesson in general affect the Bonus the songs give -- Dissonance (Lv5) and Ugly Dance (Lv5) - Continuously deals Damage to enemies in range. Dissonance drains HP, Ugly Dance drains SP. Dissonance also can be used to reveal hidden enemies. Whistle (Lv10) - Increases Flee and PD of the players within the songs range. AGI affects the Flee bonus, LUK the PD bonus. Assassin Cross o Sunset (Lv10) - Increases ASPD. AGI affects the bonus. Apple of Idunn (short: -usually- Apple) (Lv10) - Increases the HP of the Party member within song range, also recovers a small amount of HP over time. VIT affects the bonus. Poem of Bragi (short: Bragi) (Lv10) - Reduces Casting Time and After Cast Delay of the Players within range. DEX affects the Cast Time reduction, INT affects the ACD. Humming (Lv10) - Increases HIT, DEX affects the bonus. Please don't forget me (short: PDFM) (Lv10) - Decreases ASPD and walking speed of the enemies within the songs range. DEX affects the ASPD reduction, AGI the walking speed reduction. Service for you (Lv10) - Increases maximum SP and reduces the SP used for skills. Both are affected by the casters INT. Fortune's Kiss (Lv10) - Increase CRIT rate of all users within range, LUK affects the bonus. Ensemble Songs: -- All Ensemble Songs need a Gypsy and Clown to be in the same party, and standing next to each other. They both need a Instrument/Whip. They also both need to know the song. -- -- Since Ensemble songs aren't really used in the server, I will only cover up the most used ones and mention the rest. If you want to know more detail about the other songs, use wiki or rms. -- Invulnerable Siegfried (Lv5) - (on max lv) Gives 80% Elemental resistance and 50% resistance to Status for the Party in the AOE. Loki's Veil (Lv1) - Skills can't be used within the songs range. Drum of Battlefield (Lv5) - Increases the Parties ATK and DEF. Other Ensemble Songs are: Lullaby, Into the Abyss, Eternal Chaos, Mr. Kim A Rich Man, The Ring of Nibelungen and Moonlit Water Mill. ========== Soul Linkers and you ========== Soul Linkers are very important for Performers because they can give you a great support with their "Bard and Dancer Spirit". TIP: for using alts to link yourself or for Soul Linker, if you Friend the Clown/Gypsy you can easy Link them by just use the skill and click in the Friend window without the hassle of finding them in the crowd. What does that mean "being linked"? When you are linked, all the songs you play will also affect you. Means you obtain the Cast reduction/ACD reduction from Bragi or the HP bonus from Apple. HOWEVER, this also means you get the negative effect (not PDFM), like from Loki's Veil. If you are linked and use Loki's Veil, you cannot use skills within it. If you aren't linked, you can use skills within it. The Link also increases your walking speed while playing a song. And the Link also "links" the songs of both Performer branches (if the songs are lv10). This basically means, if you are a Gypsy, you know Fortune's Kiss Lv10 and you get Soul linked, you know can use Poem of Bragi. And vice versa for Clowns. Whistle <==> Humming Assassin Cross of Sunset <==> Please don't forget me Apple of Idunn <==> Service for you Poem of Bragi <==> Fortune's Kiss Linked songs can be found in your "ETC" tab of the skill window. ========== Tarot Card of Fate and you ========== Probably one of the most infamous skills of the class is the Tarot card of Fate, mostly just short called "Tarot". The skill contains 14 cards, with different effects. A list of them with pictures can be found here: https://irowiki.org/wiki/Tarot_Card_of_Fate (or on the revival wiki) The most effective cards being: The High Priestess - Removes all buffs (similar Gospel effect) The Death - Causes Coma (if not immune), HP/SP will be set to 1 and other status The Chariot - Randomly breaks a Equipment (ignoring FCP) The Wheel of Fortune - Causes randomly 2 other card effects ========== Tarot Card of Hope and you ========== Tarot Card of Hope is a custom skill/Quest for Clowns and Gypsies: http://wiki.ragnarevival.com/wiki/Tarot_Card_of_Hope_Quest To start the Quest you need to have maximum Reputation. Once you gained the Skill, you can add more card effects by using items monsters drop. Currently there are 8 cards in game, "The Trickster" and "The Courage" you will obtain when you finish the quest. "The Clown", "The Cardinal", "The Cart", "The Entwined", "The Angel" and "The Wildness" are dropped by different monsters. ========== Touhou Hats and you ========== Touhou Lucky boxes provide several different hats for the main classes of the game. The hat for Clowns is Lyrica Hat [2] and the one for Gypsy Night Sparrow Hat [2]. Lyrica Hat [2] upgrades Pang Voice to Throe Voice if refined to +7. The effect changes to forcefully making the Target and surrounding enemies sit down. This is pretty handy in slowing enemies down so your teammates can take better care of them. Considered a stable item for Clowns (at +7). Night Sparrow Hat [2] upgrades Wink of Charm to Charming Kiss at a refine of +7. Charming Kiss makes it impossible for the Target to attack you. You can only charm one Player at a time tho. ========== Third Job Skill Hats and you ========== During Sale periods, Third Job Skill hats got released in the Cash shop, these were 30c back then and had the sprites of the headgears you usually obtained when job changing into a third class. -- as of right now writing this guide, I can't find the specific effects of the songs (with possible modifications for Loki) in Forums, Wiki or per @id in game, so I will just mention them. -- Dying Swan Granted the Skills Moonlight Serenade and Symphony of Lovers. Maestro Song's Hat Enabled the use of Windmill Rush and Echo Song. ========== Performer in WoE ... and you ========== As already mention, the main role of Performer, Clown and Gypsy, is more focused on being supportive and annoying to handle for your enemy. Main Tasks: Play songs, make sure your Teammates are buffed; Slow down enemies with either PDFM, Scream or Frost Joke; Help killing with Tarot. Playing Songs Sadly due to the new client, songs won't have a visual effect as before. Older Players might have a better feeling for who is still in song range and who not, then newer players to the class. The only "indicator" that someone is under the songs effect is now, that they have a glow. Different songs have different colored glows, Idunn is green, Service has a more pink glow. The Songs effect range is 5x5 around the caster. Songs like Poem of Bragi also effect the enemy. Make sure you stop them so you won't give your enemy a free buff. Flashing Songs "Flashing Songs" means the quick cast of multiple songs after another. Usually, if you just keep one song up, it's effect will stay for 3min. However, when you cancel and start another song, this duration will reduce to 20sec. You can flash all songs and give your team quick buffs, this is especially handy in Urgent Calls in WoE. Flashing can be done in two ways, the most commonly one in this Server is by using Adaptation (since it has no delay). The second method be by equipping another weapon (not Instrument/Whip), the song will get canceled, you can re-equip your Instrument, play a new song and repeat. No matter how you wanna proceed on quick changing your songs, make sure you set your hotkeys the most comfortable for yourself. Stat Affection on Songs The buffs the different songs give depend usually on the level of Music/ Dancing Lesson you learned and your own stats (base + bonus). You can set those stats as high as you want, but the INT and DEX bonus used in Poem of Bragi always gonna be capped at 150 INT and 120 DEX. Due to the calculation formula using Dancing/ Music Lesson, songs you not originally learned (linked ones), like Gypsy getting Bragi or a Clown getting Service for you, will always be weaker. Under the following will be a example. If you want to know details about the other songs, refer to the revival wiki. Apple of Idunn https://wiki.ragnarevival.com/wiki/The_Apple_of_Idun A Clown with 180 VIT will give 53% max HP and recover 225 HP, a Gypsy with the same VIT will give 43% max HP and recover 175 HP. Helping Guild members, Trolling around Performer got plenty of ways to slow down enemies and inflict all kinds of status on them. If an enemy tries to run away or rush in, you can PDFM him. People with less status immunity (Pure Glass canon Killers, or some Paladin) will be heavily affected by Frost Joker/Scream. Silence, Stone Curse and Freeze can make them stop attack. Usually Targets with Tao Gunka or Ghostring freeze. TIP: Teaming up with Creator/Champion. Facing those, some enemies tend to tank them with Ghostring, but then they will also freeze to your Joke. If everyone is buffed up with songs, including yourself you can make yourself useful by spamming Tarot on the enemy and hope of getting good card effects. Parties Generally it is ok for you to be in a party, in fact if you wanna use Ensemble Skills, you must be in one (Ensemble skill effects only include the party). However, if you wanna focus on Joke/Scream, you need to consider that it will affect also your party. If someone isn’t Freeze immune, you will freeze him constantly. That’s why you might need to be party-less if doing that. ========== Stats, Consumables, Gears ... and you ========== Stats -- Left picture is a more Demi-Human/PD focused build, the picture on the right a Flee build with AGI that allows Cloaking. -- In general it's good to go with LUK for some decent PD. Min. 80 VIT and 90 AGI for the Gemini-Card effect. 150 DEX and INT for maximum Bragi bonus. STR to hold items like Potions. Alternatively you can go for a more Flee oriented build, with Fox Ears (which grants Cloaking skill with 250 AGI). Flee gives you a chance to evade skill attacks (which not include magic), Perfect Dodge gives you the chance to evade melee attacks, to the point that with 100 PD and more your enemy will completely miss you. Consumables Condensed White Potions - Main HP heal item in WoE, gives 50% more heal if you use Potion made by one of the top 10 ranked Creators (/alchemist) Blue Potion - Main SP heal item, also gives 50% bonus if the Creator is ranked Panacea - Cures abnormal status Speed Potion / Box of Thunder - Increases Walking Speed for a short period, perfect to come back to your team or escape enemies Elemental Proof Potions - Depending on the resist you desire, they give you 20% on either Fire, Water, Wind or Earth Schwartzwald Pine Jubilee - Gives you 20 PD for 10min Holy Elemental Scroll - Enchants Armor with Holy Property Big Magic Defense Potion / Big Defense Potion - +3% resistance to Magical/ Physical attacks Butterfly Wing - You can't use @return in WoE (tho @go works, if your spawn is set on a close @go point, you don't need that) Arrows - Shadow/Holy/Earth or a Status Arrow always can be handy in case you need to attack Gears/Equipment Under the following I will list useful Items, alternatives for gears. You will not need every single piece but it's always nice to have options. I will also include Cards. -- Left, Demi-Human Resist and PD focus; Right, Flee with cloaking from Fox Ears. -- Headgear options Antique Helm [2] - Can be set with different effects, check wiki for "Antique" to see the full options. This one has Demi-Human Resist 10%, Neutral Resist 5%, Max HP 10% and Intravision. Event Coppola [2] - All Stats +10, Matk/Atk +10%, Demi-Human Resist 10% Healer's Heart Hat [2] - Bleeding/Silence Resist +50%, Demi-Human Resist 10%, 15% more Healing on you Fox Ears [4] - PD +5, Crit +20, Flee +130, DEX +30, If AGI 250> grants Cloaking Lv3 ======== Large White Angelwings [1] - Decrease taken damage by 10%, 10% more Healing on you, PD +10 Wing Headphones [1] - VIT +10, STR +5, INT +5, Nullifies HP Regen, Demi-Human Resist 10% Fable Silks [1] - Soul Links you with your class effect, ACD +10%, increase damage from all by 20% (basically any donor mid is good to go, People usually go for "Speed Wings" or whatever fancy item is currently on sale) Elegant Wings [4] - All Stats +15, Flee +40, PD +5, Hit +30 Rose Ring [4] - All Stats +25, Movement Speed +25% (Speed Wings Example) ======== (basically any donor lower goes, depending on what you prefer/need) Panda Rucksack [1] - All Stats +10, Chance on inflicting "Deep Sleep" on attacker if being hit Poring Balloon [1] - All Stats +15, Resistance to all Status +10% ("Balloons", is a series of similar Gears with the same effect) Poring Pipe [1] - All Stats +10, Demi-Human Resist 3% Fuzzy Bunny Scarf [0] - Resistance to all Elements 5% Honoray Bunny Mouth [0] - Blind/Silence Immunity, Water Resist 10% ======== Gemini-S58 Card - Stun/Silence Resist +30% if AGI 90>, Stone/Sleep Resist +50% if VIT 80> Giearth Card - Chaos Immunity, Earth Resist +15% Marduk Card - Silence Immunity Orc Hero Card - Stun Immunity, VIT +3 Evil Snake Lord Card - Blind/Curse Immunity, INT +3 Leaf Cat Card / Leib Olmai Card / Giant Hornet Card / Permeter Card - Water Resist +10% / Fire Resist +10% / Wind Resist +10% / Shadow, Undead Resist 15% Maya Purple Card - Intravision Which cards you use in your headgears depends on your needs and what works the best for you. I personally prefer status immunities over Elemental resistance. I use 3 Gemini Cards to gain immunity to the most status (in combo with my Pet that gives 10% to all, you can archive the same with a "Balloon" lower). While Fable Silks permanently links you with your class link (until you die), it is more of an emergency item. You will take more damage from all sources if you wear it, so it's really suitable in a heavy combat situation. Armor options WoE Suit [1] - Mdef +5, PD +10, Water Resist +10%, Atk +5%; Refine +5: 15% more Healing on you; Refine +8: Max HP 20% (WoE Set Bonus) Demi-Human Resist +20%, Damage on Demi +10%, 5% more Healing on you Siege Suit [1] - Mdef +4, Medium Resist +3%; Refine +5: PD +5, Long-Range Resist +10%; Refine +8: Max HP +5% (Siege Set Bonus) Dex +5, Demi-Human Resist +7% Tidung [1] - Mdef +10, decrease damage from all by 10%, Stun/Freeze Resist +50% Great Old Hauberk [0] - PD +10, Max HP/SP +20%, ACD -10%, Mdef +10, Atk/MAtk +5%, Crit +5, Hit +10, Igonres Enemies Mdef by 10%, Freeze Immunity, Water/Neutral Resist +10%, Unbreakable, Unstrippable Orc Knight Plate [1] - 10% of ignoring all melee damage, Flee +75, Earth Resist +10%, Mdef Bonus with refine Variegated Vest [1] - Enables usage of Warm Wind Lv4, Unbreakable, Unstrippable, Max HP/SP +10% per 1% refines, DEF +1 per 2 refines, Mdef +1 per refines Valkyrian Armor [1] - All Stat +1, Unbreakable, Silence Resist +50% ======== Grand Marin Card - Unbreakable, Freeze Immunity Grand Ghostring Card - Unbreakable, Enchants Armor with Ghost Ghostring Card - HP Recovery -25%, Enchants Armor with Ghost Gioia Card - Mdef +10, Freeze Immunity Marc Card - Freeze Immunity, Water Resist +5% Detardeurus Card (Detale Card) - Mdef -20, Chance of casting Land Protector Lv1 on yourself when being magically attacked, Freeze Immunity As you might can guess from the card choices, Freeze immunity is always a good thing to have. It makes you more independent in your movement, you don't need being hit from enemy or Priest Recovery from getting out of it. Garment Options WoE Manteau [1] - Mdef +5, All Element Resist +1% per refine, Max HP/SP +1% per refine, Demi Resist +1% per 2 refines (WoE Set Combo) Siege Muffler [1] - Mdef +7, Medium Resist +3% (Siege Set Combo) Valkyrian Manteau [1] - Unbreakable, PD +[5+(refine*2)] --Example, +10 be PD +25-- Caliginous Cloak [1] - All Element Resist +5%, PD +5, Max HP/SP +1% per refine, Mdef +5, Unbreakable, Unstrippable Wool Scarf [1] - Mdef +4 (Tidal Shoes Combo) Max HP +10% --Commonly used for Melanis Enchants-- ======== Raydric Card - Neutral Resist +20% Polistes Card - Close Range Resist +10%, Neutral Resist +10% Noxious Card - Long Range Resist +10%, Neutral Resist -10% Nobby the Novice Card - Flee +40, PD +8, Neutral Resist +10% Deviling Card - Neutral Resist +50%, All Other Element Resist -50% Jakk Card/ Dustiness Card/ Marse Card/ Hode Card - Fire Resist +30%/ Wind Resist +30%/ Water Resist +30%/ Earth Resist +30%/ (All of them) Flee +5 Leak Card - STR +3, Chance of causing Confusion when doing physical/magical damage Garment Cards usually aim for Resistance, if you want to be prepared for any situation you gonna need to get a few ready. Leak Card is one neat choice for Trolling, because it combos with Frost Joke/Scream. Meaning you can confuse your enemy while using these Skills on a safe spot. Shoes Options WoE Boots [1] - Mdef +5, AGI +10, Max HP +1,5% per refine, Reduce Magic damage by 1% per 2 refines (WoE Set Combo) Siege Boots [1] - Mdef +3, Medium Resist +3% (Siege Set Combo) Apache Coated Boots [1] - Mdef +5, Water and Earth Resist +10% (Puff Eye Ring Combo) Resist increase to 20% Tidal Shoes [1] - Water Resist +5%, HP Recovery +5% (Wool Scarf Combo) --Commonly used for Melanis Enchants-- Ebony Greaves [1] - Mdef +5, AGI +10, Max HP/SP +1,5% per refine, 10% Movement Speed, Unbreakable, Unstrippable Footgear Antique [1] - Can be set with different effects, check wiki for "Antique" to see the full options. This one has Max HP +10%, ACD -5%, Movement Speed +15%, No Knockback Valkyrian Shoes [1] - Undestroyable, Max HP +(Base Lvl*80) ======== General Egnigem Card (GEC) - Max SP/HP +10%, Max HP +150 / Max SP +10(per Base Lvl), Restores 500 HP and 25 SP per sec Apache Tear Card - Max SP/HP +10%, Additional HP/SP per Base Lvl, Restores 500 HP and 25 SP per 2sec, Reduces HP/SP Recover rate by 50% Amon Ra Card - All Stat +3, Adds chance on casting Kyrie Elesion Lv10 based on your INT On Shoes the card options aren't that big, usually people go for GEC in terms of tanking. Amon Ra is more a gimmicky side option if you got decent INT investment. Weapon Options Ralph's Requinto [3] / Vanessa's Stockwhip [3] - INT +5; DEX +5, Increase Damage on Medium +2*(Dancing/Music LessonLv)%, Tarot Card of Fate +2Lv, Chance of casting Tarot Lv10 on enemy when using Arrow Vulcan Solid Guitar [0] / Solid Whip [0] - Atk +30%, PD + 10+(RefineLvl) Ukulele of New Oz [2] / Bloody Floral Decorated Microphone [2] - DEX +5, INT +3, Max HP +1% per 2 refine, ACD -1% per 2 refine (Combos; Ring New Oz Wing/ Bloody Floral Decoration Bracelet) Ukulele: Frost Joke has small chance of causing Stone Curse /Microphone: Scream has small chance to cause Freeze Green Whistle [3] / Stem Whip [3] - INT +5, ACD -2% per refine, SP usage -0,5% per refine Amorous Narcissist [3] / Dragobete's Rope [3] - DEX +3, ASPD +2, ATK +1% per refine (Specialty Bonus) Amorous: Small chance that Frost Joke inflicts Cold; Dragobete: Small chance that Scream will decrease Movement Speed Combat Knife [0] - Demi Resist +10%, Pierces Demi defense Creeper Bow [2] - DEX +1, Chance of casting Spider Web lv1 on target when attacking ======== Golem Card - ATK +5, Unbreakable Little Fatum Card - Chance of causing Silence when doing magical damage Drake Card - 2% chance of causing Critical Wounds on physical attack Lord of The Dead Card - 0,1% chance of Coma, 50% chance of Stun, Curse, Silence, Poison or Bleeding Valkyrie Rangris Card - 1% chance of castig Dispell Lv1 when attacking, Unbreakable, ATK +10% There are plenty of more "Status" cards you can choose from, I just named the mainly used ones. On the Bow department, I also just picked the one I use. I am usually not a Killer, so I don't have expereience on what's the best there. Ralph's and Vannessa's Weapon are the best choice if you want to spam Tarot a lot. The 2 additional levels mean that your Tarot has a success chance of 56%. For the Trolling, Little Fatum Card has the same synergy as Leak Card. It works with Frost Joke/Scream, so it is almost a stable choice in any weapon if you want to use that skill. I just use Golem card because I am lazy FCP. Shield Options Immune Shield [1] - Refine +5: Neutral Resist +1% per refine; Refine +7: Neutral Resist +5%; Refine +10: Water, Wind, Earth, Fire Resist +10% Antiquated Shield [1] - Wind, Earth, Holy, Poison Resist +20%, Mdef +5 Valkyrja's Shield [1] - Water, Fire, Undead, Shadow Resist +20%, Mdef +5 Shield Antique [1] - Can be set with different effects, check wiki for "Antique" to see the full options. This one has Neutral +2%, Long Range Resist +6%, Non-Boss Resist +10%, Magic Resist 6% Vigilante Shield [1] - All Element Resist +10%, 10% Chance of ignoring any damage, Reduces damage from all attacks by 10%, ATK/Matk/Flee/PD/Hit -50%, Increase AD ACD, Reduces ASPD ======== Thara Frog Card - Demi Resist +30% Horn Card - Long Range Resist +35% Maya Card - 50% chance to reflect single target magic Golden Thiefbug Card - Magical damage -60%, SP consumption +60%; Dispell Immunity and prevents several debuffs Toaster Card - Normal Monster Resist +30%, Boss Monster Resist -10% Yuki Card - Reduces Physical damage by 35% Best get to go card in every WoE/Pvp scenario is Thara Frog. Other things can be optional used, like Maya if you know your enemy single targets you alot and want to let him pay for that. For the Shields, there are also plenty more to chose from, as always just the mostly common ones. Accessory Options Sound Amplifier [1] - Grants extra 2Lvl on Frost Joke/Scream Ring New Oz Wing [1] / Bloody Floral Decoration Baraclet [1] - Grants 1Lvl on Music/ Dancing Lesson (Combo Part) --2 of them stack-- Puff Eye Ring [1] - Posion Resist +10% (Combo Part) Wind Resist +10% Grendal's Gloves [1] - Grants the use of Repair Weapon. Resplendent Ring [1] - Matk +125, SP usage -25%, ACD -5% --Mainly used with Cedi Orb Enchants-- Clip-on Fringe [1] - Mdef +5, Earth Resist +5%, chance of casting skills when being hit Kraken's Tooth Necklace [0] - DEF +5, Water Resist +5%, chance of casting skills when being hit Seth's Pride [1] - Mdef +5, Holy Resist +5%, chance of casting skills when being hit Great Demon's Shackles [2] - Resist to all races +5%, takes both Accessory slots Vendor's Clip [1] -Resist to all races +3%, Enables usage of Pushcart Lv10, Change Cart and Vending Lv3 Glorious Ring [0] - HP +300; Water, Wind, Fire and Earth Resist +10%, ASPD +5%, Cast Reduction 3% ======== Yoyo Card - PD +5, AGI +1 Alligator Card - Long Range Resist +5% Horong Card - Enables usage of Sight lv1 PoPoring Card - Enables usage of Detoxify lv1 Errende Ebecee Card - 5% Chance of casting Pneuma lv1 on wearer if physically attacked Accessories have plenty of options, cards usually aim to help you tank, like Alligator or Errende. If you want to focus on Frost Joke/ Scream Ampifier is a good choice. The Music/ Dance Lesson bonus from New Oz and Bloody is also very nice. Pet Options (loyal effects) Menblatt Pet - Magical/Physical Resist 5%, Chance of casting Safety Wall on self, Status Resist 10% Brony Pet - Max HP +1500, PD +10, Flee -10 Alice Pet - Mdef +3, Demi Resist +3% Hunter Fly Pet - Flee -15, PD +7 Whisper Pet - Flee +5% Whichever you prefer, adding more PD, Resist or Flee. ========== Conclusion ========== Clown and Gypsy and be a lot of fun to play, but if you want to be a pure support, your effectiveness depends a lot on your teammates. Sadly, mostly due to the Songs Bragi and Whistle, and to the fact that Stone Curse resistance is far more common then Freeze (on some classes), Gypsy is devastatingly outclassed by Clown. But Gypsy still can be fun too, especially in non-donor WoE.
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  3. Are you hungry yet? ========== Sara's Memory ... and you ========== Sara's Memory is a customized instance and part of the Dali update. https://community.ragnarevival.com/index.php?/topic/420-maintenance-notesmajor-2018-05-11-dali-update/&tab=comments#comment-1591 IGN: yandereQueen, g c q, Scilla, and many more ========== How to go there? ========== Go to Eden (@go Eden) and you will see a giant hole in wall, take the portal in the end. You will be on the Dali map, Sara's Memory is the first on the top right side (/navi dali 136/115). ========== The Instance ========== Talk to Leon the Adventurer, he will let you revisit the past of Sara. Use the Dimensional Gate to warp into the instance. NOTE: it is a solo instance, however the NPC wants you to be in a party. Just make one for yourself. Another NOTE: You can use Premium items in the instance, however Angra and Ahura are not allowed. Main goal of the instance is to experience what happen to Sara, you follow the story line and kill all enemies in the way. There isn't really a main goal you can farm for like in Ghost Palace, the monsters in there all drop various food items (low level ones mostly), probably the only decent one being the MVP Irene Elder dropping Lv10 foods and Cookbook. ========== The Monsters ========== The instance has 4 kinds of monsters and 1 "MVP". All Soldiers are aggressive, the Guard Dogs only attack if you hit them. You need to kill them all nonetheless. Food Lvl: 3 Food Lvl: 5 Food Lvl: 4 Food Lvl: 6 Food Lvl: 10 ========== Gears & Consumables ========== I used High Wizard for the instance due to the nice AOE they naturally provide. Note: the Accessory cards are whatever, I just used most of my farming equipment (lol). Dark Wizard Hat [4] / Any of the Matk giving Event gears - Event Headgears should work as well as cheap alternative. Rose Ring [4] / Large Blue Angelwing [1] - LBW as cheap alternative, also nullifies Gemstones. Planet Orbs [1] / Scarlet Angel Ears [1] - Scarlet Angel nullifies Gemstones, handy to spam Safety Wall. Tidon [1] - Any Armor goes, this was just my default GR one. Nidhoggur's Shadow Garb [1] - Any Garment goes. Ebony Greaves [1] - Any Boots goes. Lich's Bone Wand [2] - Easy to obtain. Immune Shield [1] / Strong Shield [1] - Strong Shield Provides no knockback, handy against Irene Elder. Resplendent Ring [1] / Asomatous Ring [1] Garment: Deviling Card - 50% Neutral Resistance. Armor: Grand Ghostring / Ghostring Card - Enchants Armor with Ghost. Footgear: Fallen Bishop Card - Increase damage to Demi-Human by 50%. Shield: Thara Frog Card - Reduces damage from Demi-Human by 30%. Headgear: Evil Snake Lord Card - INT +3, Immunity to Curse. Rata Card - Matk +220. Chance to increase Flee +100 for 4sec when using Magic. Weapon: Zakudam Card - Increase Magic damage to Demi-Human by 5%. Optional: Hill Wind Card - Increase damage with Thunderstorm, Jupitle Thunder and Lord of Vermillion by 5%. Accessory (all optional, since a lot monster spawn, you can put any card that maybe drops you something useful): Plasma Card - Chance to drop a "Proof" Potion when killing monsters. Pancake Card - Chance to drop a Pancake when killing monsters. Consumables: Yggdrasil Berry, Reraise Potion (in case something goes wrong) Skills: Energy Coat, Amplify Magic Power, Storm Gust, Jupitle Thunder (JT), Lord of Vermillion (LoV), Safety Wall (Tho Irene can push you back, you will need immunity to that to use SW properly) The basic get go is, you spam Storm Gust on the monster waves, they all freeze. Then you can either LoV them, or pick them one by one with JT. Basically the same goes for Irene, tho he doesn't freeze. Spam JT on him and keep an eye on your HP to use a Berry if needed. If you got knock back immunity, you can also keep Safety Wall on yourself to save some Berries. Items that prevent knock back be Strong Shield, or Bronze Greaves. ========== Walk through ========== The Instance map is a copy of Payon Town. You will meet Sara who is waiting in Payon for her father. After her dialog with her father, move to the portal. The instance will be always like that, the portals you need to go to will be marked with a green arrow on the map. - You find Sara and witness wit her the murder of her mother, you need to escape with her. The system Alarm will go off and the first guards and dogs will spawn, kill them. Make sure you kill everything in section you are in currently. Sara will keep spawning on the way, guiding you. Once you cleared the area, a message appears and a new portal opens. This will repeat a few times. Final Section will be when the message pops up that Sara went up again 12 o'clock In the last section you finally get to catch Sara. A dialog happens again between you, her and her father. Soldiers will spawn. Once they are killed, Irene Elder will spawn immedatly, so be prepared before you enter the cut scene. He uses mostly FSK and Palm Push, but shouldn't be that much of a problem. Keep some Berries on hand in case your HP grain too quick. Once you finish talking with him, chase Sara one last time. When you find her, strangers will take her away. The instance will be over with that.
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  4. ~~ Stripping for a living: A guide to playing Stalker ~~ IGN: Stalker Introduction Stalker is one of RevivalRO’s most versatile classes. You can debuff your enemies, inflict damage using a variety of builds, and be an overall headache to face in battle! Although you might not be as mighty as a High Wizard or as scrappy as a Lord Knight, you have the ability to be unpredictable and use your adaptability to outwit and outlast your foes. Skill Overview Here is a general description of the Thief, Rogue and Stalker skills, with some added tips and ideas about how to use it. The damage values listed represent the highest skill level possible. Thief Skills: Backslide allows you to quickly move backwards. This is good for retreating from a fight in PVP or to dodge an AoE skill. This skill cannot be used in WoE. Detoxify allows you to remove Poison or Deadly Poison status effect from a target. Hiding will protect you from AoE attacks, except for Heaven’s Drive or Earth Spike, and allow you to be invisible unless the enemy is using Maya Purple Card or an item with a similar effect. Envenom is a low damaging attack with a decently high chance to Poison your enemy. It is best to use this with the Inconspicuous Hat headgear to combo with Back Stab, which we will discuss later. Double Attack gives you a chance to double attack when using a dagger. You won’t generally use this much even if you use a physical-type Stalker build unless you are trying to break an Emperium with a dagger. In this case, an Assassin Cross is much more useful! Increase Dodge boosts your Flee by a little bit. The boost is hardly noticeable, but maxing out this skill is still worth it. Steal allows you to steal an item from a non-boss monster, based on you and your enemies DEX stats. Useful for farming, but no use in PVP or WoE scenarios. Pick Stone lets you pick up unlimited Stones (ID: 7049). Although Stones have some use for quests and making WoE barricades, there are easier ways to them. Throw Stone lets you throw a Stone for 50 damage, with a small chance to Blind or Stun. Sprinkle Sand does 130% ATK and can Blind your enemy. Its primary use is to reveal enemies using Hiding, but you need a Maya Purple Card or another similar item in order to target them. Rogue Skills: Back Stab is a very underrated skill. On RevivalRO, it does 2000% ATK with melee weapons or 1000% with a bow. This damage is doubled against monsters! Furthermore, this attack has perfect accuracy and cannot miss. In order to use this skill, you must be facing the enemy’s back, making it difficult to use. We’ll go more into this skill later. Strip Armor has a chance to strip an enemy player’s armour. Against monsters, you reduce their VIT by 40%. Strip Helm has a chance to strip an enemy player’s helmet. Against monsters, you reduce their INT by 40%. Against a magic-based MVP, this can reduce their damage output. Strip Shield has a chance to strip an enemy player’s shield. Against monsters, you reduce their DEF by 15%. Strip Weapon has a chance to strip an enemy player’s weapon. Against monsters, you reduce their ATK by 25%. This can also be very useful in a PVM setting. Double Strafing is a range Stalkers go-to skill. At level 10 it does 398% dmg divided into two hits and can be spammed quite fast. It requires a bow to use. Snatcher has a chance to automatically steal from a monster when attacking. It has some use in PVM, but it's generally faster to use Steal manually. Compulsion Discount is a skill most people forget about, allowing you to buy items from NPCs at a 25% discount. This is higher than a Merchant’s Discount skill, which is 24%. Plagiarism is one of the Rogue class's most iconic skills. It allows you to copy any non-Transcendent or Third Job skills. This skill is what enables Stalkers to use many different builds. At level 10, you can copy skills up to level 10. In order to copy a skill, you must first get damaged by it. On RevivalRO, you cannot copy skills from monsters. Steal Coin allows you to obtain Zeny from monsters. The amount you get is tiny and is not worth casting when you could instead be killing or stealing! Remove Trap allows you to remove a Sniper’s traps, an incredibly useful skill to have in WoE. Graffiti allows you to write a message on the ground. This is a ‘for fun’ skill and is not worth investing skill points into. Alternatively, you can try to write an intimidating message on the ground and maybe your enemies will get scared off and run away! Cleaner removes your Graffiti message. Raid allows is an attack with 300% ATK and a 3x3 AoE. It can Stun or Blind enemies and on RevivalRO you do not need to use Hiding before using this skill. This skill is also a great way to spread status effects with a status weapon! Gangster’s Paradise stops non-boss monsters from attacking you if you sit next to another Rogue or Stalker. Intimidate is an attack that does 350% damage on RevivalRO. Think of it as a single-target Raid. Generally, Raid is almost always more useful as you don’t need to aim and is easier to spam. In PVM, it can teleport both you and the target. Tunnel Drive allows you to move while using Hiding. A very useful skill for dealing with magic spam. Sword Mastery gives a small damage boost to Dagger and Sword weapons. The bonus isn’t noticeable, but if you want to run a melee build, it can be worth putting skill points into it. Vultures Eyes gives a small Hit bonus, and increase Bow range by +10 when at level 10. A must-have for range builds. Close Confine allows you to prevent a target from moving for 10 seconds, and grant you +10 Flee. The effect will be removed if either of you dies, one of the targets gets knocked backed by a skill such as Storm Gust, or if a movement skill such as Body Relocate is used. To cancel the effect early, like if your enemy really hurts, you can Backslide away or use Hiding to remove it. This skill is very, very good in WoE situations as you can lock down a target, and make it easier for you and your guild to eliminate them. It also allows you to separate members from their group. NOTE: You can lock down multiple targets, however, they will share the same countdown timer as the original target. If I use Close Confine on target A, then 5s later, use Close Confine on target B, they will both have 5s left before being freed. Stalker Skills: Full Strip is a Stalker’s most famous skill. It allows you to remove an enemy player’s Armour, Helmet, Weapon and Shield all at once. A Full Stripped target is as good as dead. It can be countered using a Creator’s Full Chemical Protection, removed by Paladin’s Gospel, and certain equipment cannot be stripped. High DEX helps with the success rate. Reject Sword is a Stalker’s only ‘defensive’ or damage mitigation skill. At level 5, you have a 75% chance to reduce incoming Sword, Dagger, Axe or Spear weapon attacks in half (½), and redirect the other half to your enemy, for up to three hits. My biggest tip for this is that it is amazing at countering a Paladin using Sacrifice, as they mostly use spears and the damage can really hurt. Make a habit of keeping this skill constantly refreshed. Preserve prevents Plagiarism from copying a new skill. Keep this skill active and refreshed at all times to prevent your skill from being lost! If you want to copy a new skill, use @die to remove Preserve immediately. Chase Walk allows you to become cloaked and immune to detection skills, such as Sight or Detecting. AoE skills will uncloak you. You leave very faint footprints along your walking path, and enemy players with a Maya Purple Card or other similar items will be able to see you. It also provides a +16 STR buff after being cloaked for 10s, if you like using a melee build. This skill is very, very good, especially with Rogue Spirit active. Honorable mention: Rogue Spirit is the Soul Link buff for Rogues and Stalkers, a skill known by Soul Linkers. When Soul Linked (also known as ‘linked’), you will be immune to Dispell. Furthermore, potions created by ranked Alchemist/Creators will restore more. Lastly, Chase Walk will have an increased movement speed, and the STR bonus from Chase Walk will last 5 minutes. Builds Range: STR: A bit of STR is nice for increasing your carrying weight limit. AGI: 90 AGI is needed if you use Gemini-S58 Cards for Stun and Silence resist, otherwise get enough AGI to get 196 ASPD/Attack Speed, after maxing your DEX first VIT: 80 VIT is needed for Stone Curse and Sleep immunity if using Gemini-S58 Cards. Keep your soft defence or ‘sdef’ at 120 or below to not take increased damage from Thanatos Card. Getting a lot of VIT is a gamble, as you can potentially live longer, but may die quickly to Thanatos Card or Acid Demonstration. Pick a number you are comfortable with. INT: You do not need any INT, however, leftover stats can be placed here for extra SP or to make Blue Potions restore more SP. DEX: Should be maxed out or nearly maxed out. Bows use the DEX stat for calculating Attack. Please note that DEX attack is given in bonuses of 10: having 255+174 DEX (429 DEX total) and 246+174 DEX (420 DEX total) will be nearly identical in terms of damage. Consider putting that extra DEX into another stat. LUK: LUK will grant you 1 PD/Perfect Dodge per 10 LUK, and roughly 0.3 CRIT per 3 LUK. If using a CRIT build, pump up LUK until you reach 100 CRIT. If not using CRIT, consider still putting extra stat points into LUK for free PD. Range Skills: Your primary damage will come from Double Strafe. Raid does good AoE damage, but keep in mind that you must be very close to your enemy and when wearing a bow you are very vulnerable. Good skills to copy using Plagiarism include: Flying Side Kick, a great mobility skill and a way to easily land a Full Strip!. Arrow Shower, for uncloaking far away targets; note that the delay can be quite long and your target may have time to recloak. Charge Arrow can help you create space between you and a close-range melee class. Demonstration, for uncloaking without having to actively use a skill. Reverse Tatami allows you to block incoming range damage, good for 1v1 in PVP. Charge Attack can be useful for pushing enemies out of Pneuma. Even without any or very little INT, AoE magic skills like Storm Gust can be used defensively to stop closer range characters like Assassin Cross or Whitesmiths from coming near you in PvP. It can also push targets out of Pneuma. Triple Attack can be used if you like to use normal ranged attacks and are running a hit lock or status build. Melee: STR: Should be maxed or nearly maxed. As with DEX, try to get your highest bonus of 10, as to not waste stat points. AGI: 90 AGI is needed if you use Gemini-S58 Cards for Stun and Silence resist, otherwise get enough AGI to get 196 ASPD/Attack Speed, after maxing your DEX first VIT: 80 VIT is needed for Stone Curse and Sleep immunity if using Gemini-S58 Cards. Keep your soft defence or ‘sdef’ at 120 or below to not take increased damage from Thanatos Card. Getting a lot of VIT is a gamble, as you can potentially live longer, but may die quickly to Thanatos Card or Acid Demonstration. Pick a number you are comfortable with. INT: You do not need any INT, however, leftover stats can be placed here for extra SP or to make Blue Potions restore more SP. DEX: Get enough DEX for instant-cast (150 DEX total), and to get a decent amount of HIT. Also, consider that Full Strip will depend on having high DEX. LUK: A melee CRIT build on Stalker is underwhelming; any points in LUK should be for getting PD. Melee Skills: Your primary damage will come from Raid or Intimidate. Back Stab can do really high damage but it is highly conditional. If using Inconspicuous Hat, Back Stab is much easier to use. Good skills to copy using Plagiarism include: Flying Side Kick, a great mobility skill and allows you to ‘snap’ to a target to spam Raid. From the Swordsman family, Bash, Bowling Bash, and Holy Cross Mammonite from Merchant classes is spammable and high damage skill. Triple Attack can be used if you like to use normal attacks, but it is generally unviable to attack normally when using a dagger unless you are trying to status effect an enemy. Magic: STR: A bit of STR is nice for increasing your carrying weight limit. AGI: 90 AGI is needed if you use Gemini-S58 Cards for Stun and Silence resist, otherwise get enough AGI to get 196 ASPD/Attack Speed, after maxing your DEX first. ASPD helps certain skills become more spammable. VIT: 80 VIT is needed for Stone Curse and Sleep immunity if using Gemini-S58 Cards. Keep your soft defence or ‘sdef’ at 120 or below to not take increased damage from Thanatos Card. Getting a lot of VIT is a gamble, as you can potentially live longer, but may die quickly to Thanatos Card or Acid Demonstration. Pick a number you are comfortable with. When using magic, high VIT/HP may help to deal with magic reflect. INT: Maxed or nearly maxed INT is required for good magic damage. Unlike STR or DEX, INT gains a bonus to minimum MATK every 7 INT, and maximum MATK every 5 INT. Try to get your INT to be a multiple of 5 or 7 to prevent stat point wasting. DEX: Get enough DEX for instant-cast (150 DEX total), and to get a decent amount of HIT. Also, consider that Full Strip will depend on having high DEX. LUK: Magic builds tend to have lots of leftover stats. Consider putting some stat points into LUK to get some free PD instead of going full VIT. Magic Skills: Stalkers have no naturally occurring magic skills. However, with 196 ASPD you can still get great use from Raid as a way to spread status effects. Good skills to copy using Plagiarism include: Lightning Spear of Ice (Water) or Crimson Fire Blossom (Fire) are two highly spammable Ninja skills. Jupitel Thunder is a highly spammable Wind attack. Cold Bolt, Fire Bolt, Lightning Bolt, or Earth Spike with their corresponding %dmg cards can work, but you need lots of After-cast Delay reduction. Some premium headgears give you access to some magic skills and are an option if you would like to have multiple magic skills at once. Equipment Note: As there are so many different equips available, I won’t be listing their specific effects. I’ll instead list general equipment and you can decide what you like best, or what you can afford. New sets are always being added, and won’t be covered in this guide. Some set pieces are very good on their own, but will still not be included. Do not take this to be an exhaustive list of what you should be wearing! Use wiki.ragnarevival.com, ratemyserver.net, or use the @id command followed by an item ID to see its description. For example, @id 909 will show you the item description for a Jellopy, as well as a wiki or ratemyserver link. Tanking In general, look for Demi-Human resist, Elemental resist, Non-boss or normal monster resist, or a long range/magic/close range damage resist when choosing tanking equipment. MDEF, +HP, or Perfect Dodge can also help you with tanking. Demi-Human and Long-Range resist will both cap at 65%. Damage Look for +%Damage vs Race/Element/Size, +ATK or %ATK, %Crit Damage, %Range Damage, +MATK or %MATK, +%damage with specific element, or DEF/MDEF ignoring or elemental resist piercing, or +Stat. Upper Headgear: Tanking: Antique Headgear, Event Coppola, Healer Heart Hat, Emperor Helmet for MDEF, or a 4-slotted upper with elemental or status resist cards. Damage: Any Magic, Melee or Range PVP hats from Lucky Boxes. Inconspicuous Hat for Back Stab. For non-donor headgears, Amistr Hat, Hyzo Hat, or any other event headgear for melee/range, and Flax Hat, RDC helm or other +INT/MATK hats for magic damage. For emp breaking, using a +30 stat and +30% dmg helm if you have a Hypatia card. Otherwise, use a Hyzo/Amistr/Amistr Beret. For range builds, a hat that gives level 10 Attention Concentrate is mandatory for getting good damage. Middle Headgear: Tanking: Large White Wing, Ethereal Twilight, Emperor Wings, Little Devil Wing for Neutral resist, any headgear with elemental resist, or with +Walking Speed. I highly recommend getting a middle headgear with +walk speed as it synergized very with Chase Walk and Rogue Spirit. Damage: For range, any middle headgear with an effect similar to Poring Party Hat. For melee, any speed wing is probably the best all-rounder. For magic, look for either a speed wing or wing that offers over +30 INT or with +MATK. For non-donors, Large Red Wing for CRIT builds, Large Blue Wing for magic builds, or Melody Notes/Music Ring/Jazz Ring for melee or range. Lower Headgear: Tanking: Planet Orbs, Poring Pipe, Emperor Shoulders, Scarlet Ears, or any other +demi-human or +medium size resist. You may also want to use a lower that offers +10% status resist or offers a bit of elemental resist. Damage: Red Necktie for range/melee, Blue Necktie for magic damage. If you can’t get those, there are a number of lowers in the cash shop that gives a good +stat bonus or gives extra damage effects. General Cards: Gemini-S58, Orc Hero, Marduk, Evil Snake Lord, Nightmare for status effect resist or immunity. Leaf Cat, Leib Olmai, Giearth, Giant Hornet or Perimeter for elemental resist. Dark Pinguicula or Duneyrr for +ATK Rata for +MATK Maya Purple for seeing hidden enemies High Wizard Card for MDEF ignore, very expensive and rare. Lord Knight Card for crit/hit lock/breaking emperiums, also very expensive and rare. Armour: Tanking: WoE Suit from WoE coins, Siege Suit from Hall of Abyss, Tidon/Tidung, Variegated Vest with Orbs from Cedi, or even a Great Old Hauberk. Damage: Great Old Hauberk, Brynhildr, Reset Girl Robes, Vanna’s Dress. General Cards: Marc / Gioia / (Grand) Marin / Detale for freeze resist. Angeling / (Grand) Ghostring for elemental enchants Gloom Under Night for breaking emperiums Tao Gunka for more HP Byorgue Card is a Rogue/Stalker exclusive for extra damage Weapon: Tanking: Combat Knife. If you already have over 65% Demi-Human resist (the cap), then use Fortune Sword for Perfect Dodge, or Grimtooth if you have a lot of VIT. Poring Sword and Poring Ban Hammer offer some elemental resist. Damage: Range: Thief Bow, Spectral Bow, Heart Bow, Upgraded Earth/Fire/Freezing/Wind Bow, Goblin Bow Composite Bow, Bellum Arbalest (for SP draining) Melee: Sir Vincent Sabre, As-Nail or Scarlet-Nail, Sealed Krieg, Perun Axe (for status) or Drake Sabre Magic: Houken, Black Wing, Main Gauche, or BG weapons General Cards: Hydra, Turtle General, Grand Metaling for melee/range. Incantation Samurai/Samurai Spector for DEF ignore Hypatia for high damage to one specific set target Valkyrie Randris for Dispel, %ATK and Undestroyable Weapon Thanatos for high VIT/SDEF targets Aunoe for CRIT damage Abysmal Knight / Orc Sniper / Orc Fighter for emperium breaking or MVPing Fable for short periods of physical damage invulnerability (Sealed) Lord of Death, (Sealed) Drake, Orc Champion, Stormy Knight, Whitesmith, Skoll for Status Effects. Puff or Jessica for elemental resist ignore Zakudam for %magic dmg to Demi-Human Adult Sewer Bug for a chance to Strip Shield when using magic Shield: Tanking: Vigilante Shield, Valkyrie Shield, Antiquated Shield, Antique Shield, Immune Shield Damaging: Turtle General Shield for melee, Erebus Curse for magic General Cards: Thara Frog, Toaster, Yuki, Golden Thief Bug, Maya Garment: Tanking: WoE Manteau, Caliginous Cloak w/ orbs, Valkyrie Manteau, Asprika, Great Old Cloak, Red Cape, The Spell Manteau, Wool Scarf Combo Damage: Great Demon Shroud, Heroic Backpack, Great Old Cloak General Cards: Deviling, Raydric, Marse, Jake, Dustiness, Hode, etc for elemental resist Noxious for long-range+ Neutral resist Polistes for close-range + Neutral resist Anunaki for CRIT damage Wakwak for +ATK Flamel for FCP Footgear: Tanking: WoE Boots, Bronze Greaves, Antique Shoes, Apache Coated Boots, Tidal Shoes w/ Abyssal Ringmail, Ebony Greaves Damage: Elvira Boots, Great Old Boots, Fey Boots General Cards: General Egnigem Cenia, Apache for HP Ascendant Orc or Orc Knight for physical damage Amon Ra for Kyrie Fallen Bishop Hibram for magic damage to Demi-Human and %MATK Any Itty Bitty Poring City monsters for +ATK/MATK and elemental resist Accessories: Tanking: Great Demon Shackles, Glorious Ring, Kraken Tooth Necklace, Clip-On Fringe, Seth’s Pride, Vendor’s Clip, Puff Eye Ring Damage: Recondite Ring, Megingjard, Ring des Nibelungen, Great Old Ring, Resplendent Ring, Asomatous Ring, Brisingamen General Cards: Alligator for long-range resist Errende Ebecee for Pneuma auto-cast Horong for Sight to unhide enemies Implosion, Hardened Anvil or Ifrit for +ATK Pokey for %range dmg Yoyo for PD Poring Knight for +HP Poring Wizard for +MATK, -delay Grand Poporing for Deadly Poison Status Effect Imp, Siroma, Young Orc, or Orc Dame for +25% dmg to elemental bolt spells Mermaid for %water magic or melee damage What do I do against specific classes? Lord Knight: Most LK skills have a shorter attack range, therefore they will try to get really close to you. In PVP, utilize Backslide to keep a safe distance and a copied pushback skill if you can. Range or magic build will be far better than a melee build. Keep Reject Sword active at all times since most LK weapons can be reflected by this skill. Paladin: If the Paladin has FCP, this matchup can be very tough. Defender lowers your ranged damaged by a lot, and reflect makes melee builds hard to pull off. Try to Dispell them with VR card, or wear them down with status effects. Critical Wounds from Drake or OCC will stop them from healing up quickly. 99% of Paladins use Sacrifice as their damage skill, so stack Neutral resist. As with Lord Knight, most of their weapon choices can be countered with Reject Sword, so keep the skill active at all times. High Wizard: If using a ranged build, keep distance to prevent them from spamming you with single target magic. Use Backslide to stay out of AoE skill range. Quagmire can dispell your Attention Concentrate and recude your DEX by a massive amount, so avoid it at all costs. In WoE it may be a better idea to do a quick Full Strip, land a few status effects, and move on to a different target. Professor: Magic build will have a very hard time due to Magic Rod and Land Protector. Range can be shutdown by Wall of Fog, and melee can be blocked by Safety Wall. Either push the Professor out of WoF or SW, or focus on applying status effects. Dispell will remove your copied skill, so either wear GTB or assume you have no copied skill for this matchup. Their highest DPS is by using auto-bolts while Soul Linked, so remove their link if you notice the blue glow. With decent resist you should be able to win the fight by wearing them down. If they have very high PD and are sitting in WoF + SW, don't even bother; try to Full Strip and move on. Sniper: In terms of damage potential, a Sniper will almost always out damage a ranged Stalker. Use Reverse Tatami or try to guess the Sniper's arrow element. Magic stalker has a good advantage, but your limited choice of element can be a drawback. If using melee, try to keep the Sniper Close Confined and use a form of anti-knockback to prevent the Sniper from pushing you away. A combination of hugging the Sniper and using Pnuema autocast will tilt the battle in your favor. Clown/Gypsy: If using FSK, your first step should be removing their Soul Link. In a crowded battle they won't notice right away and you reduce their offensive/defensive power. They will have range damage more similar to a Stalker instead of a Sniper, but the idea about how to deal with them is the same. Most Clown/Gypsy that you see in WoE will be a pure-support build with good resistances, so try to use status effects to wear them down. High Priest: A High Priest's offensive capabilities are limited. Holy Light can hurt, but you can remove their Soul Link with FSK or use a Holy armor like Angeling card to become Holy immune. Before attacking them directly, try to disable them with status effects and Critical Wounds in particular. This will give you a small window to try and squeeze in some damage. If using range, try to push them out of Pnuema or rely on Raid. Melee is a difficult option as they can out spam you with Safety Wall and Kyrie Eleison. Magic is also difficult as they can stack resist to your chosen element and use reflect and heal to outlast you. Full Strip makes the fight much easier. In WoE, try to Close Confine them as their group pushes in so you can separate them from their allies. This makes them easier to take out and deny the enemy guild Heal at the same time. Champion: Thanks to Backslide and Chase Walk, you are a hard target to Asura Strike. If using range, try to push them out of Pneuma or spam Raid in small bursts, making sure to avoid Asura. Melee build is similar, keep using Raid or your copied skill. If using magic, keep your distance and try not to eat too much reflect. Being able to wear a shield when using magic or melee makes you more likely to survive Asura. Creator: Most Creators rely on Acid Demonstration, so stack Neutral resist. Since they tend to have high resistance, try to start the battle with status effects to wear them down. Critical Wounds will help stop them from using potions to out-heal your damage, and Deadly Poison can take lots of HP in a short period of time. In WoE, use FSK to remove Soul Linkt and reduce their Potion Pitcher heals. Whitesmith: Range build has a big advantage as Whitesmiths have to be very close in order to use Cart Termination. Melee build is likely to be severely out-damaged and is not recommended. Magic has the recurring issue of being reliant on one element. NOTE: Cart Termination has a chance to slow your movement speed and disable Backslide for a short period of time. If possible, never allow the WS to get close enough to land a CT. If you get disabled, tried to use Hiding or Chase Walk and wait out the disable. Stalker: A mirror matchup comes down to who is more prepared, who has better equipment or has better spam. In my opinion, a range build has the best advantage. A range build can stack elemental resist against a magic build, and you can easily keep distance and cancel Close Confine when fighting a melee build. In WoE, use Sight from Horong Card and Close Confine to prevent the Stalker from running, unless they have FSK. In WoE, it's probably best to just ignore enemy Stalkers (unless they are an enemy Guild Leader or an emperium breaker!) other as your time is better spent focusing on other classes. Assassin Cross: Do not attempt to melee them unless you can be sure that you know what element they are using, or have high PD. Use Horong and Backslide to uncloak them while maintaining relative safety. Copying an AoE skill like Arrow Shower, Storm Gust, even if not using a magic build, can be useful for keeping the Assassin Cross from using cloak. As most Assassin Crosses only use normal attacksand do not use skills, having a Perfect Dodge gear set will help you take them on more easily in WoE. Star Gladiator: If they have Stalker set as a Hatred target, avoid trying to out damage them. With a bow equipped, they are likely to one or two-shot you. Try instead to status effect them while wearing tank gear. If you have allies to hide behind in WoE, or have a gap in the environment like a pit or a fence, you can safely range them. Melee will be difficult to do as they have high mobility and they can escape Close Confine easily. Soul Linker: Soul Linkers generally play a supportive role the majority of the time, but can also use decent offensive magic. Katie makes a magic build near impossible to use. Kaupe spam can make using range or melee difficult, but is manageable to break through with good spam or by using normal attacks. In WoE try to Full Strip them (your first thing to do in any battle) and try to status them. Attacking them normally (not using a skill) helps to break Kaupe and let your allies' attacking skills break through. Ninja: In a 1v1 situation Ninjas can be very annoying to deal with. Reverse Tatami can block your range attacks, and Castoff Cicada Shell can block range and melee attacks. Copying Triple Attack let's you ignore Reverse Tatami, so try to push them towards the wall and force them be on the defensive instead of offensive. Melee build will have difficulty getting close and landing a hit, and magic build suffers from being predictable. A hybrid range/magic build could be useful, outlined in the tips section later in the guide. Gunslinger: They have really strong range damage, so a head-on range fight will be difficult. Gunslingers have access to less elements than Bow classes do, which is one advantage. As a matchup, this is probably one of the most difficult to face in terms of trying to outright kill them. They have high range damage, can use Desperado to make melee and Raid attacks a suicide mission, and can use Groung Drift to keep you out of Chase Walk. Magic has a slight advantage here by being able to be tankier than range build, and able to deal damage while avoiding Desperado. If possible, try to use tank gear in combination with a status bow to try and disable them. In WoE, you should be able to tank Desperado long enough to try and Full Strip. You can also use Bellum Arbalest to drain their SP very quickly. Super Novice: Even though they are the rarest class in PVP & WoE, they are capable of good damage and have lots of versatility. They have virtually identical ranged damage to you but have the ability to cast Pnuma whenever they want. For range and melee build, your best bet is to use Raid or your copied skill. You can alternatively copy skills such as Charge Attack or Storm Gust to knock them out of Pneuma. Note that they may use Mammonite instead, so be prepared. As Super Novice also has Backslide, your Close Confine will be useless. For magic build, you can take advantage of that fact that they have very low Max HP, so even if they use magic reflect you should still outlast them. What should I do in WoE? Full Strip any and everyone. Try to disable support classes like Paladin or High Priest to help your guild. Pick off weaker targets or stragglers, use Close Confine to separate enemies from their guild. Remove traps! On defence, stay near the portal and use Close Confine, status effects and Full Strip in combination with tanking gear to slow down the enemy guild’s push. If built for breaking emperium, try to put pressure on the enemy guild by rushing the emperium. Even if you’re not built for breaking, running past the enemy defense will make them follow you, helping you ruin their defensive set up. Creating chaos and confusion is what a Stalker does best. Communicate with your guild! As a Stalker, you are one of the best scouting classes for WoE. How many defenders are there? Are there any traps? What does their defensive setup look like? Random Tips: If you have a +9 or higher Inconspicuous Hat, you unlock the ‘Poisoned Stab Combo’. After using Envenom, this combo allows you to use Back Stab on a target within the next two seconds, regardless of what direction they are facing. This allows you to endless chain Envenom > Back Stab > Envenom. You can Flying Side Kick and Full Strip almost simultaneously. It takes a bit of practice to get it right, and even if you get it right, Full Strip still has a chance to fail. Basically, as your character is snapping to the target when you use FSK, immediately click Full Strip and then target the enemy. If you did it right, as you FSK to the target you will make an attempt to Full Strip them. I recommend testing this on Red/Yellow/Green/White/Blue Plants summoned by a Creator. If the embedded video is not displaying, please visit www.youtube.com/watch?v=y6-V0BtLRu4 One of Flying Side Kick’s effects is that it removes all Soul Link or Ka- buffs (Like Kaite or Kaupe) from an enemy, making it an excellent way to debuff an enemy. Note that Soul Linkers are immune to dispel naturally, and a Stalker with ‘Rogue Spirit’ is also immune to this debuff. My #1 debuff target suggestion with FSK would be Clown or Gypsy. Lastly, Flying Side Kick has great synergy with Close Confine. Much like the FSK + Full Strip combo, you can do the same thing with Close Confine, allowing you to lock down a fast-moving target quickly. Because Chase Walk gives you immunity to detection skills, you can enter Chase Walk with Sight active to quickly reach an enemy and un-cloak them. While hybrid builds are possible, they are generally under-performing. The best hybrid build at a Stalker’s disposable is Range + Magic. The idea is to try to auto-cast magic attacks using a bow, commonly an Upgrade Gale Bow [3] due to its chance to auto-cast level 5 Wind Blade. Combine that with Skoll Baby Card, Stormy Knight Card, and Clip-on Fringe + Belly Button Ring and other magic or skill auto-casts to pump up your DPS. Diversify your elemental types so that you cannot be easily resisted. Bellum Arbalest combos very well with Little Devil Wing, allowing you to drain your enemies SP very quickly. Combine with Drake or OCC for Critical Wounds so they cannot replenish SP using restoring items. Conclusion Playing Stalker is what you make of it. Don't think you have to follow a certain play-style or build. Experiment, find what you're comfortable with, and have fun. The best way to learn techniques or builds is to test them out yourself, and see what does or doesn't work.
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  5. Hello lovely players~~~ This time I would like to talk about an underrated class in RevivalRO - baby class - particularly baby rogue. My husband and I love to farm using our baby rogues in Baby Dungeon or Toy Testing Center where MVPs like Jolie, Yuki, and Tino spawn. We also love farming there because it allows us to get the baby set (check out https://wiki.ragnarevival.com/wiki/Baby_Set_Quest for more details). Baby Set Includes Baby Pacifier - https://wiki.ragnarevival.com/wiki/Baby_Pacifier_(0) Baby Bonnet - https://wiki.ragnarevival.com/wiki/Baby_Bonnet_(2) Baby Rattle - https://wiki.ragnarevival.com/wiki/Baby_Rattle Our reasons for farming with baby rogue are not only those, it also allows us to farm MVP cards (Yuki, Tino, and Jolie) along with pieces of Hardened Steel. Farming with a baby rogue also gives us a decent amount of zeny by farming nerf arrow quivers. Those are just some of the reasons so it gives us a good reason to share this with everyone else. Let's get started. Stats STR - 255 AGI - enough for 196 aspd VIT - 30 INT - 1 DEX - 150 or higher (this will help increase the chance of snatcher skill proc) LUK - rest of the stat points Armors The good thing about building baby classes is that players can also use whatever gears they have on their 'regular' classes. For baby rogue this is mostly what we wear. Drooping Amistr - Best option out there for legitimate headgear. Although if the player can afford to splurge some creds, I would suggest to get an Amistr Beret. Other headgears from cash shop would work too either melee or 30 stat upper. Even the miner's hat from Mining Point would work. Just stuff in 4 kiki cards on them for added crit and extra bonus which can only be obtained by baby classes. Lower - black/orange tie, valentine balloon, red tie, or any lower from cash shop - I am not really particular with this one. In my case whatever I have, I use them. If I wanted high damage I will go for red tie, however, if I remember correctly right now I only have planet orbs so yeah I just use it. Mid - Large Red Wing or any donate (+30 stat mid, poring party, feline glasses or what have you) The most important one for the mid is that there is an Orc Hero card stuff in it! Great Old Hauberk - Anti-freeze and other bonuses is what we're after here. Why anti-freeze? So Yuki won't be able to freeze the player. Any other armor with antifreeze would work too, but we just really prefer this one. Do an experiment and tell us +9 Heroic Backpack or Great Demon Shroud with Anunaki/Flamel Emul - I just love how these 2 cards increase help in increasing crit and damage. Also, with flamel emul, I just love that FCP. Bronze greaves/Antique Shoes/Elvira boots with General Egnigem Cenia Card - I love the anti-knockback of these shoes. Also, I am not really the type of person who would go all-out on offense. I love GEC card's effect. Ahura Mazdah with Golden Thiefbug Card - reflect and less damage from magic attacks. I just love these combinations. Angra Manyu - the perfect weapon of choice for this dungeon as a player would want to kill mobs fast without losing HP. Just stuff in a combination among, Turtle General Card, Baphomet Card, and Abysmal Knight Card. Recondite Rings with Ifrit Card - those crit are nice and that earthquake will surely help in dealing damage to mobs. Other items needed: Infinite Flywing - any player would want this for teleport. Stat food - up to the player which stat food he/she would want to consume Treasureberry - hurray for this healing item Fortis protestas - Anyone would want this to increase their damage Ygg berries/ ygg seeds - healing item for this dungeon What should a baby rogue do inside Toy Testing Center? Even if the baby rogue is not yet maxed level, the player can go inside the Toy Testing Center and level up there. In order to enter the dungeon, the player must bring any kind of doll as a gate pass. By the way, the entrance to the dungeon is found in @go 7 or Lutie. Exchange the stuffed toy with Abbey and she will grant the player access to the Toy Testing Center. (Please excuse my use of my baby super novice. It is currently the one I am online with while I am writing this guide). Once inside the baby dungeon, the player may use infinite flying to teleport around the map - regardless whether he/she want to hunt the MVPs of farm nerf arrow quivers. In my case, I teleport around the dungeon not only to hunt MVPs but also to hunt Chicky. Chicky is the one that drops nerf arrow quiver at 100%. Imagine the snatcher skill proc with and the player will have 2x nerf arrow quiver. I also use the baby rogue to farm snack packs which contain stat food for baby classes. I also farm weapons from mobs and exchange them for snack packs with the Toy Box NPC (275, 185) inside the baby dungeon. (Excuse this one too please, as I just also asked my husband to show me at the moment where the Toy Box NPC is located) Hmmm.... yes we also use other characters inside Toy Testing Center but the main one we use for farming is baby rogue. We love that snatcher skill so much when we're farming that's why. Many of you might be wondering why I am not that very particular with the gears of my character. The reason - I just use whatever I have. If I can afford the gears, I will buy, if not I try to reach optimal damage with what I have. Remember, it is not how expensive the gears that make a character good, sometimes we just need to find the right ones that will suit our playing style. Don't be afraid to experiment or make your own build as there is no 1:1 perfect match of a build for everyone. Just discover and enjoy the endless possibilities that one can find in a game. Anyways, I hope everyone finds this guide quite helpful. Feel free to drop any comments and suggestions.
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  6. ========== Calling Bishop Hibram ... and you ========== RDC is a custome series of different Quests in revivalRO, the full name is "Royal Dispatch Center". The full overview of it can be found in the Wiki (http://wiki.ragnarevival.com/wiki/Royal_Operations_Quest). IGN: g c q, yandereQueen, Scilla and many more ========== How to get there? ========== RDC is located in the Prontera Castle, @go 0, then head north (/navi prontera 156/357), inside the castle, keep heading in north direction (/navi prt_cas 173/271). To start your RDC run, you need to talk to the RDC Officer. ========== REQUIREMENTS ========== To run RDC "Calling Bishop Hibram" you need to finish all Quests in Tier 1. If that is cleared you can continue with Tier 2, Calling Bishop Hibram. You need a party of min. 3 people and max. 5 people. Killer in this guide will be Gunslinger. Another neat option would be Assassin Cross or any other class that can do decent Holy AOE damage. For this set up, High Priest (for buffs) and Soul Linker (for buffs) are pretty nice. ========== REWARDS ========== Beside the default loot all the RDC Tiers provide, Calling Bishop Hibram adds the chance for: Banshee Card, Fallen Bishop Hibram Card (MVP), Falling Bishops Ghost and Asomatous Ring. ========== GEARS & SKILLS / CONSUMABLES ========== Alternative: for the Thanatos Revolver you can use Goblin Revolver (had done that too, but I don't have one. Garment Card doesn't really matter. Armor can be any too, I just prefer Great Demon Robe for it's Shadow Property. Any Lower works too, I just chose the Bunny Mouth for the silence immunity. Consumables Yggdrasil Berry (not really needed, but just in case), Blue Potion, (a lot) Silver Bullets, Stat Increasing Food (exp. Lvl3 Box), Panacea Skills Coin Flip, Increasing Accuracy, Desperado, Madness Canceller / Adjustment (to cancel Madness) Use Soul Linkers Kaahi buff, it acts like Mages Energy Coat. Your SP gonna be drained on hit instead of HP. You just need to use Blue Potions, which are cheaper then Ygg Berries. Make sure you always carry zeny with you so you can use the Coin Flip skill. Once you found Hibram, use Madness Canceller (Note: once you done that, you can't move, if you position yourself bad, use Adjustment to walk). Spam Desperado until he is dead. ========== WALK THROUGH ========== The map is a copy of Nameless Island, also known as Cursed Abbey Island (lv1 in Warpra). A lot of Banshee spawned and it's on you to find Hibram. But be careful, if you kill Banshee, more re spawn. Hibram will spawn randomly on the map, make sure you look in every corner. Once you found him, kill him. When he dies, multiple versions of him re spawn. Make sure you keep spam your attack so you won't die. Congrats, you already finished Calling Bishop Hibram! Wasn't all that hard, right? Go back to the spawn to loot your chest. :3 ========== TRIVIA ========== Curious what happens tho, when you just keep killing the Banshee? Well, my friend and me once did and ... it was interesting and laggy as f**k. For real tho, don't do it guys. It makes the whole server lag. Was still fun little experiment tho ... haha
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  7. A bitter sweet memory ========== Ghost Palace ... and you ========== Ghost Palace is a customized instance and part of the Dali update. https://community.ragnarevival.com/index.php?/topic/420-maintenance-notesmajor-2018-05-11-dali-update/&tab=comments#comment-1591 IGN: yandereQueen, g c q, Scilla, and many more ========== How to go there? ========== Go to Eden (@go Eden) and you will see a giant hole in wall, take the portal in the end. You will be on the Dali map, Ghost Palace is on the far left (/navi dali 47/129). ========== The Instance ========== Use the Dimensional Gate to warp into the instance. NOTE: it is a solo instance, however the NPC wants you to be in a party. Just make one for yourself. Another NOTE: You can use Premium items in the instance, however Angra and Ahura are not allowed. Main goal is to collect Black as Night Pieces (in the shop called "Gray Shards"), which you can exchange for Thanatos Equipment and Gray Equipment. All of the monsters in the instance have a chance to drop those Gray Shards. The shop (King NPC) of the instance is outside, you can check the effect of the gears anytime there, they have for the most part all similar effects. ========== Gears & Consumables ========== Note: I am not a main Killer or Assassin Cross Player. However, so far the gears worked for me fine. If anyone maybe got better alternatives, let me know. Consumables: Yggdrasil Berry, Poison Bottle, Reraise Potion, Abrasive, Sacred Scroll (self-Aspersio) Skills: Enchant Deadly Poison (against the Redeemer) ========== Walk through ========== Find Princess Tiara, she went missing in the battles. Talk to the King in the first room, the story of the guard will start. But suddenly, Monsters attack! Cursed Soldier and Cursed Sentinels spawn, kill them. There are three waves of them, kill them all till a hidden passage opens. Talk to the guard who is with the Princess. Again monsters will attack. Unrequited Love, Broken Mind and Cursed Sentinel spawn. One wave, kill them all. Another passage into the prison opens. Talk to the king, he thinks his guard betrayed him. They leave and a unknown voice will start to talk. Cursed Friendship, Cursed Memory and Forgotten Vow will spawn. After one wave the passage opens. However, stay there as long as monster respawn. It's the main way to farm Gray Shards. In the next room, kill the Unspoken Words and the Sweet Laughter. Once they are all killed, you find corpses all over the ground, and the Prince and guard talking. Talk to the guard. Torturous Redeemer spawns, kill it. A secret passage opens, back to the prison. You will find Princess Tiara and the Guard. Sweet Laughter, Fatal Memories and Forgotten Name spawn, kill them. After you killed two waves, the Redeemer spawns again, but stronger. Be prepared with Ygg Berries, once he zerks. Overall he shouldn't be much of a issue tho. Once you killed it, Sakray appears. The instance is over with the dialogue between the princess and the guard, you will receive Dali Shards and can exit the instance.
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