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gcq

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Everything posted by gcq

  1. If I remember right, Luxury who designed the whole thing, wanted it to be like in the "old days". Meaning you actually walked around the world and not just mindlessly spam Jump your way through it. Probably same goes sort of or Ahura/Angra.
  2. gcq

    [2019-08-20] Hot Patch

    So that was not the intended effect? If so, I'm cool with that. Always seemed odd to me that it pierced but Floral not, tho I thought it might be intentional.
  3. gcq

    [2019-08-20] Hot Patch

    Well that's not bug, that's how Frost Joke is suppose to work lol That'swhy you don't party if you plan to spam it. ._. Edit: So we found a way to counter it (Bams reply) and 2 drawbacks on the skill, but sure let's fix it huehue
  4. gcq

    [2019-08-20] Hot Patch

    If there only be another card that can prevent Status ... 🤔 On the other side tho, even if it Stones, the Clown still get Stoned too, isn't that the balance in it? o:
  5. == OK THIRD TIME I WRITE THIS COZ THIS GEI EDITOR KEEPS REMOVING MY POST :C == Hard to say since most things you need as GL are consumables, which are easy to get and tradable and basically money to supply your guild. What you need is nerves of steel. haha How about improve the BG woe simulations for that (Conquest and the other one). Or take them out there as a whole and make them a sort of mini-game in a NPC. It could work like Deathmatch, you register with your guild, another one does too and then you play togethere the simulation. Could add also different levels, like "Beginner", a solo run down to explain what the hell goes on with NPCs and pop ups, maybe using some Monsters as enemy substitute, and a "Advanced" without that and vs actual players. Rewards could be WOE coins, with a cool down tho, so you cant abuse-farm that. I dunno actually, I just quoted what a guild member once told me, if there isn't a issue someone else has with it it might as well be put on ice. Not sure if there was any updates, beside that God Item plans that was there ages ago. How about adding things like Head gears/Costumes, since we all know people love collecting fancy stuff. It could be Castle unique things, to increase the collecting urge and the desire to get a castle. The Gears could be like cedi Gears, tradable but bound once you equip them. No problem, I might be dead in game but I might as well can still jump into the argues here.
  6. You didn't get my joke. haha, I know they the same realm. The castles itself ARE the exact same. (map wise) (not that it's a issue, I just found it funny in context of exploring) Well the things more, WOE itself isn't "newbie friendly content". It's basically like saying you play idk, LOL or Dota for 5min and then give people a 50 kill streak to "start up" so they just feel better. WOE is endgame, which means you need work for it and get to know the game. If you are the best, you be the best. You won't learn the game if you stay in a empty castle and avoid fights. Sure, a free castle will give you the chance to maybe keep it, but what then? They still dunno how to push or anything. Besides castles itself need a update too, I get to that point later again. What might could help be a sort of draft WOE concept, sort of like BG to practice. It's true that newer players might not get the best taste of WOE, but that's not the fault of the WOE itself, it's the insane power creep and old players we have. (Just look at the cash shop, but that's a topic for a whole other day) -------- Anyways, another addition I wanted to make is updating castle loots. As right now, you not "really" need to get a castle. It's free Speeds, EDP, Def Pots and Abrasive, but that's stuff you also get on other places, the only real reason you need a castle is to access Guild Dungeons and HOA cheaper. So how about add some exclusive loots? I thought about, for Arunafelz Rachel, the Crit food (that Sandwich, it has it in it's name), for Yuno the Schwarzwald PD food and for the normal castles the Rune Cake. Could add other items, these were just that came into my mind.
  7. First off, I like how you said explore Gefn, Bananadis and Horn ... they literally the same map. haha Now on topic. I dunno. I personally am ok with one hour. Problems really that ro itself is a old aas game. We not in 2009 anymore were you had a bunch of people playing. Further may be some people had no time for it if there is a break between (remember for exp, woe2 've middle of night in asia). For castle reduce. As I said, it's competition. And as of right now, woe is far away from being newbie friendly as well. EDIT on that. I don't mean it mean or hateful towards newbie guilds. But woes meant to be a fight and not a 2h "omg I hope we won't get raped" avoiding of the fight. And as it is right now, we really don't need 4 active castles that won't encourage the game but rather afk.
  8. Oh boi, it's been some time. And since I am a lazy Fak, I ma sort of ignore the people reply before me. Also why the fuk does the "Quote" option only show half of Nebulas post zzzz ... Yes, very good idea. Since as right now the main WOE guilds are mostly Asian, that makes a lot of sense. For European it be around 6/7pm, so also there no biggy. Well, I personally had no problem with that. But I know some peeps take a very ... verrrry long time to get their set up even going, so that might be too less for them? Tho on the other side, that would then be the "kick in the butt" so they actually are WOE ready, when WOE starts and not half a hour later. lol Per se not a bad idea. The only issue would be, that you can @changegm anytime, and by that maybe abuse it in some way. But whatever be the case, the reward should be something thats account bound, to prevent abusive farming and selling of the reward. A note on the Guardians, since they are broken as fak *cough Grimreaper cough*, either remove that crap completely (the skill I mean) or bring back the old Guardian summon cost. People only spam the guards like candy coz they are cheap as hell. I only briefly looked over the other posts regarding that and Alliances. By now I would say we don't need Allies. Need to say tho, I only witness WOE2, and that shit is dead as hell. I can't talk about the numbers in WOE1. (I heard tho they are decent) Yes, Alliances would help out for newer Guilds, but that's not the issue we have here. The issue is the skill level and the Gear unbalance. It won't matter much if you go clash with your newly founded guild, if there is your Endgame Meta Enemy with SS and HWC who basically can one/two shot everyone. (and yes, WOE is a Endgame thing and you should be geared for that if you want to join it, still won't change the fact that we have almost broken Donation gears in this server that do make a difference) We need to adjust legit WOE, to make it a better entry field for newer guilds. I would suggest for legit WOE, to make it really legit, removing custom enchants (Melanis), overrefined Gears (tho that might not that much a issue anymore since Blessings made refine easy af), maybe only allowing MVP room cards. tl;dr, Issue isn't the Guild size or Alliances, it's the gear differences (dun ask me how to solve that lol) Another side note; the issue of afk in castles for rewards. Maybe set a timer on that? I dunno, maybe after like a minute or two of not walking you get Coma, HP/SP 1, as sort of warning. And when you don't move after that you get nuked. Further side note on afking. Easy solution on that would also be: reduce the castles. Right now. There literally TWO guilds woeing activly (might be three dunno WOE1). There is no reason at all to keep FOUR castles open for max of 32 people. For at is right now, two castles might be totally fine. Everyone would be benefit from it, no afkers, no 10min searches in which Emp the other side hides now and more clash in general since there would be only few option. And before someone cries "but but what if there more woe"; imagine, it's called competition. ... Also we can increase it anytime anyways, so what gives. :v And before I end up in a rant nobody wanted, I gonna stop here. Have fun pros, I go back in my dead corner. Kthxbai.
  9. gcq

    la petit atelier

    Wew pro is back with nice artsu ~
  10. Aren't you suppose to use combo to Asura? Never heard of the technique you described there o:
  11. Ok, first of all, I am aware that "abusing" this situation by using the donor boxes is bad. People should had been smart enough to see that something gone TOTALLY wrong. None the less, if we learned something, then that everyone is a idiot. I'm also ok with the action of a total roll back, to avoid bigger issues. Now to the thing that actually piss me off and I am not even effected by the whole situation. (lol) " as we always expect from our players to abuse everything at every possible chance "; ok first off, where the fuck is the apology for the whole situation going down? Don't act like it is the player base fault. YOU guys coded it, the game gave these people these boxes. Yes, it was dumb from the most people to take advantage of it, but still. The players didn't ask for that, nor did anyone done something illegal. Second of all, why the fuck do you guys consider still a punishment??? The server rolled back, all items or whatever obtained from the boxes are GONE. Hiding is shady, yes. But you guys plan on basically punish people for a crime that isn't even existing anymore. Welps. To maybe end it on a bit more positive note. Coding and scripting is hard, especially if only one person is doing it. And the server badly needs progress. But stop rush implementing features that in the end cause more damage then good. Well, idk. kthxbai.
  12. Time to throw in my 2cents, even tho I have no idea how dis game works. Agree with Avast tho, Snipers totally need a overlook, especially in the Sharp Shooting (and probably Unlimited) department. Creators bombs, idk. Maybe reduce the HP modifier for it? Or make their damage Neutral instead of Fire. What else I got on suggestions, is more of a updating skills then a real balancing. It will might get a bit messy, so bear with me. Also wanna mention, since I basically only play support classes I can't really speak for the Killers and what adjustment they need. Thanks. Snipers - Adding alternate and/or additional effects for their Traps. Beside the Shockwave Tarp and the almighty Ankle Snare you don't see any trap ever been used. How about maybe adding a small chance of inflict Cold on the target beside the Freeze of the Freezing Trap. Or maybe let the Talkie Box randomly cast Scream/Frost Joke if someone steps on it. Dancer/Clown - For them I would actually suggest maybe a update on their Ensemble skills, since beside "Invulnerable Siegfried" and "Lokis Veil" only the "Battlefield Drum" (in Cedi) gets used. How about giving the Song "Into the Abyss" a Popo-Ring like effect, chance of not consuming a item on using a skill (Instead of the just no Gemstone/Trap effect)? For the other songs, they fine I guess. -Lets just not talk about the kRo massacre ty- Tarot is annoying, ye but they need something, otherwise they just be a brain dead Alt. Soul Linker - It is actually more a indirect adjustment or them, but I feel like we kinda need a update on Class Links in general. The only useful Links out there are Wizard, Rouge, Alchemist (if you wanna TW), Performer, (maybe) Professor and Paladin (and Rebirth if you want to shut down Links). Not sure yet what could fix that (or of how hard it be to do), i giving classes additional Skill or stat effects. LK - And to make some certain Gayrid happy - Bring back the BB glory :v Overall I want to say, I honestly don't see that much of a balance issue. The real main problem right now is actually just the ridiculous OP-ness of Snipers (due to both, Unlimited and the spam-ability of Sharp Shoot with Bragi). Not gonna say everything's perfect, but what I mean is; Killers are suppose to kill things, if you nerf that to no good end, what's the point of being a Killer. Same goes the other way around with Tanks. Just be careful with adding too much variables (like the new Third Job Skill hats), or it will start to get messed up. Maybe I will add more another time, idk. Kthxbai. Also, what might also be a fun addition to the discussion, the recent update of kRO to the older First and Second Class skills: https://youtu.be/pbVAFQN9T3A
  13. Yes they drop from the chest in the end. On a extremely low chance, so better not get your hopes too high on obtaining that. 😛
  14. You need a certain amount of points to get into the Ranking, use website or in game /taekwon to see the points.
  15. So since that Event was going on for a while now I wanted to give it a short review -rant- *cough* So before I start, I want to point out that I understand the point of the event, that the top killers/dmg dealers get a special reward. This is all fine and dandy with me actually. It is a nice idea in my opinion, tho for the future I might suggest to put there stronger MVPs 'coz frankly ... (even after the buff on them) I feel like some cedi MVPs are more Mega then these Megas. Now to the point where things get a bit more ranty. Namely the MVP boxes we get for either attempt the event or be the top 3. Over all a nice idea too, but in practice it's more ... meh. The big issue here is the point that everything got restricted to be "not tradeable". I understand the point of avoiding abuse of alts (question here tho; why not make the fields where MVP spawn 1client only? If technically possible), since some people had some lovely E-calls on the start of the event. The thing is tho, it sort of -for me and some other people I talked to- destroyed the point of the event. Yes I know the Champion Box costumes are suppose to be "Special" rewards. Issue is tho: Mostly around 10 people get the top3 (depending on who's on), so only the same people get the Box, the Box also is NOT tradeable and the Costumes they get inside are also NOT tradeable. As example, we got our pro killer XY who got like 30 Boxes, 20 Costumes and he can't do shit with the duplicates that trashing his storage/or characters. Meanwhile 80% of the leftover mortal people in the Server don't even got the chance of any costume (I know the "just get stronger" argument, but bruh I main supports, I will never outdamage a person who mains dmg dealer for years lol). I know the point was to aim something "Special" ... but it's not so special anymore when you got like 50 of the costumes and you can't do anything with them beside let them catch dust on your trash character. Also the other thing I don't really get is, that the Primorial Equip/other stuff IS tradeable. But things that won't profit your gameplay at all is not. :v I'm pick on this for too long ... lol Welps, I know things probably won't change at this point anymore, I just wanted to say it in case we get similar events to improve that. ====== On a side note tho. How about spinning this kind of event further. Making a MVP boss that randomly spawns on a random field (all over midgard not only around Pront), that gives a special costume or whatever and maybe a achievement title -we should do more with achievements here lol-
  16. gcq

    Guild Packages

    Kinda wanna suggest to maybe offer a package for Support classes too (aka Healer), so far its only for killers. Meditatio Hats are in the Stat Lucky Box, but there alot other kind of hats too. Would suggest to just maybe put a feather ribbon there.
  17. gcq

    [Feedback] WoE update draft

    Well then, since people want me to reply to this for idk what reasons lmao, I ma put my 10cents in here too. First things go first tho, I want to say that I just puke out my opinions here. If you don't agree with them, ish ok, if you agree also ok. No need for hard feelings. ty. -since I know the woe topic can be pretty triggering in general here- --------------------- Ok to the first point in this endless wall of text, I wanted to say that it's good that you guys want to make changes in woe. In general the war got a bit dull over the years, so some fresh new ideas aren't bad. Topic: God items. Well I am a casual player, I can't say much if these effects are too overpowered in general (I mean we got other OP shit already flying around lol) or just power creep the item level. Time will show on them if they be too much or not. Go for them I guess. Little note on the creation tho: Adjust the drop rate of the ingredients of the items in the chest loot. As far as I remember it the drop rate was a way lower then in Stone Castles and therefore much harder to get. Topic: WoE Rewards. -back to my casual play style, can't really see atm if that heal-sacrifice-tanking sheet plays out bad or not since I mostly don't mind numbers- Kinda see a problem with the point of " The player's individual score should not be under the average score of the guild ". Since above listed was "heal, tank, sacrifice and damage", what about classes that do none of these points? For example a Gypsy/Clown -MOSTLY- (not always) is not the role of doing much damage or tanking much or heal, will they get a lower score at all? (Like lets do a hardcore scenario in which you 90% of the time just play your Songs, according to the score system you did basically nothing.) Same could go for a Support Professor, tho you could put in the tanking part on that. Rewards. Well, as the Commentary above me already stated, might need to keep in consideration the ranked Potions. Since most likely the only usage of ranked Potions are woe/bg/pvp. On the other side the Siege Potions would be worthless (mostly) if they healed less. Tho they might be considered as a "cheap" alternative (you don't need zeny you only need to woe/bg/whatever) to ranked Potions. Arrows and Bullets. Not sure how much that will affect the damage in the end but 30% sounds a bit much. Especially since Sniper already have a good time with the new implemented lv1 No Limits hat. For the Siege gears. Sounds neat. Beside the Siege Plate, the gears were not really worth to get so that be a nice update on them to make them actually useful. A off topic thought I hade while reading the " The WoE White/Blue Potions can be created from items dropped at Hall of Abyss dungeons.", how about these potions get a bonus if they were created by a ranked alchemist? Idk how technical possible that be but it would go along with the ranked Slim pots, I guess. Topic: Castle Rotation & Legit WoE. Oh boi, we reached the trigger section, yey. Ok, first of all, I like the idea of gettin' legit woe back. Thing is tho, we can't have legit woe while donor woe is going on. Main issue on that is A, people would need to restat/gear/whatever if they change the mode. B, from old times the biggest downside of legit woe was, that it was basically a free hostage castle for the end (since no one really cared mostly lol). So long story short, my suggestion be to set the legit woe on a special day (maybe sunday? idk). The other thing -that probably will trigger alot people here- is, that in this suggested rotation are way too many castles. I see the point on having a easy roation and such. But the issue is, for the current -the CURRENT- woe attendance there already too many castles open. And I know the arguments of "but we need to give smaller guilds a chance" and "but that's too frighting for newcomers", BUT right now, there like 3- if good times 4 guilds woeing, on woe2 just even 2. So my suggestion is and stays as before, we need to reduce the amount of castles. I mean, you can ask people that woe, they will tell you, 80% of the time war takes place in Payon (alternative in Alde), Pront and Geffen are basically empty. My suggestion is reduce the castles -FOR NOW- to 2. More clash potential, more potential to grow, less cat and mouse plays, ty. Rotation would be slower that way, but if there more people playing there can be always new castles added. Emperium changes. Since I am not a breaker, can't tell if that's much good or bad. For the healing purpose I can just say -rip aspersio-. Higher HP don't sound overall bad, makes a hostage more of a challenge also. Defense Walls. Sounds not bad over all, tho need to say another point. Change the guardians if you do the walls. Right now the guardians coma you all over the place, so that + walls -MIGHT- be a bit too OP defense. Topic: Guild Package. Sounds like a neat idea, go for it. *yes I am gettin' lazy* Well, that's it. I ma go grab my popcorn, hope the people are happy that wanted me to reply here. :v kthxbai. ============== EDIT (31/07): Just wanted to add, that I do agree with Herny's point of also adding other goods to the reward list, or if that needed a sort of new BG shop. Stuff that many classes need like the mentioned AD bottles, or maybe Spiderwebs/Elemental Resist Potions, etc. The other point that came later on in my mind and I totally forgot to add above regards legit woe. So far the main point of the legit woe is to make it easier for the newer players/not donator to also have fun in woe/encourage them to invest more. The issue I see tho is the amount of legit gears that still can make more experienced players overpowered. Main focus I see there in stuff like high refined Cedi gear or high end enchants like from Melanis. Also different mvp cads might cause difficulties. My suggestion on that would be to make it a pure legit woe and restrict certain custom items from it.
  18. gcq

    g c q's Artshop Reloaded

    Commission done for Leo, Sheimi x gcq. Note, that this style won't be available in the shop. Semi NSFW incoming. haha
  19. gcq

    g c q's Artshop Reloaded

    Finally after a eternity I got the order for Leah done. Took so long 'coz I wanted to upload them all together. OTL Next gonna be Sheimi/Leo.
  20. Got another one for the item list. *sadly I am too lazy to make this a gif lol*
  21. gcq

    New Alt Clothes

    *EDIT I hate spoilers on this website QQ* For a better view of the designs: Rune Knight alternative
  22. Well ye it be the same for me and means that I couldn't do woe on Wednesday at all (not that I care much lol). But Agree with Jyll, we might need some tests to see how the attendance is on such times. There can be a lot talk in theory but we will never know then.
  23. Well, I am not quit sure if you realize it, but no matter what time you suggest/gets implemented there be ALWAYS someone who suffers. This is why we even suggest a small change in the first place, so it won't hit both sides too hard. I would either suggest a +6h to woe1 (which would mean European 3pm, still decent even tho not optimun) or as Benio said +9h from woe1 (which means 6pm European). Anyways, no matter what, there will be always one side not liking it. So we either learn to deal with it or we try to take a step to each other and stop being selfish. :v
  24. Well kinda agree with Jyll atm, #coz how it is right now its for that "80% asian" 3am woe2 times. Sure the time right now benefits European the most, but in the end we get a scenario like on the test woes (one guild dominating with number *cough* don't calling names *cough*) If you want a profe for that, just check the BRs, woe2 on wednesday is literally ded. == EDIT Kitty replied while writing this === What Jyll basically means is, woe1 is 3pm Asia. All Dandy and stuff. The problems Woe2 which is 3AM in the morming. To make this short, suggestion is, to make woe2 6h+ from woe1 instead 12h. So its a human time for Asia (and maybe Europe) EDIT, to clear, we mean woe2 not as "cades", its the second session of woe we mean.
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