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F r a b e n

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Posts posted by F r a b e n

  1. Hi, here is the list of the bugs that i found in these weeks:

    1) Dragon Set is not Working Properly, he isn't giving the resistence to the long range, only hit and ignore Def. You can check that by the command @playerstate General.
    2) Crystal Fragment + Wizard Spirit Dosent consume the item id 7321 as it should be
    3) If you are in a cell near to other player and someone do the Skill "Pang Voice" with the Hat Lyrica Hat +7 or more (Item ID 5905) the Skills Sit at AoE 3x3.

     

    Tell me if you need something else.

     

    Bye.

  2. 3 hours ago, gcq said:

    You are forgetting one essential part in the "quality over quantity .. lol so new players cant woe with this logic."

    Woe is suppose to be a COMPETITION. And in the nature of a competition there will be winners and losers. People either will grow on it and aim to be stronger or give up.

     

    "as happening in most of this woe everyone will join in 1 guild (yours prolly)" And? People can join whatever guild they want. This is the whole scenario over again when FP made Bryn in old server and everyone joined the. You can't blame one big guild for that. If you are not making your guild appealing to others, it's not the fault of the other big one they joining.

    And honestly it is a sad sign of life in woe when your own guild needs to split up in half coz that be more competition then fight a enemy guild.

     

    Sure we can wait what time will show, but if woe be like that that Owning is chasing TH for 2h 'coz they don't even try to fight, then I better be off and draw. lol

    *that split up, statement above ^*

    The thing is, the "There are a lot of Little guild, if you turn between the cities,  that obviouslty aren't ready to WoE " won't help the woe situation. It is the same argument as earlier in the thread bout the times when someone said "80% is asian"; well as nice that is, it doesn't matter if they won't show up.

     

    "But everyone start from there, if you don't even give the chance at them to try fight and get something, how could they do. Just get incorporated by the big guilds" Agree with all start from there, the thing is just, if you don't even try, how can you grow and progress? And as sad it is, but this server is old, so there will be always one or two guilds that dominates. If we really would want to support something like that we would need split woe in newbie friendly and for oldies, but for that the servers way to small yet. lol

     

    Tho, need say I agree on the realm split, tho I am still on my point 4 is too much.

    That might or might be not the case. That in all will depend on how busy the woe is. If there is no action at all the small guilds still can be overrun by a team of the big guild and be there with nothing. All in all it does not really matter how many castles there are. If a guild wants to conquer/hostage it they will find a way and the lil guild be on the short hand then.

     

     

    =====

     

    tl;dr

    I agree that the time will show what will happen. But if it keep be like that that all woe is just a hide'n'seek coz the enemy has no balls to defend/attack, then I personally rather stay off.

    Since you guys gave your points why 4 is good, I will give mine (since I recently had a lovely convo with my fav GL and we had that for like 10min wkwkwkw)

    Reducing the castles might (or might not no one can look in the future) give more competition, also even if a small guild will try to join, who says she can't try get in one of that two castles? And the other big guild (aka mainly Own and TH) fight in the other one. And yes I mean fight. Not a run over one time and never come back again :v < still salty about this from last time but I don't want rant now, so I shut

    Also a argument that came not up here, but on personal convos with Perdono was the topic "being greedy". It has nothing to do with greed. If one guild gets more then another, it's coz they better then the other. That's it. As I said already above, in the end woe is a competition. And in all honesty, ofc I want the biggest amount of castles as GL, that's why we woe duh. :v

     

    In the end if there more guilds woeing, the castles still could be increased. No one said that isn't a option. :v

    Long story short, if only 2-3 guilds keep woeing (inc split offs), better reduce castles. If not, then welps not.

     

    ... kthxbai, I am already too long on this. meh

    I offer you my point of view through a metaphor,imagine we have a cake in front of us. If you make it to more slices more people will try to take it, while if you divide it in two ... xD
    We are looking for more guilds, more varieties, more enemies, we want a large thing, for us but above all for the server. It would be nice for us to play Long Term not to have the server close early.
    If we do not give the right space, little guilds can not be born or grow and they will never find the space and the desire to do it, "The castles can be added" but if people get tired or do not see chances as you think they can even just having the idea of creating a guild and making their own personal experiences.
    Even Better the comfort joining or The Hunters or Owning will be automatic and the server will have no chance of long-term growth. We do not need to impose ourselves as the FPs were doing and how you are trying to imitate. The competitionit's one thing, imposing it is another thing.
    You are accusing The Hunters of running away, at the moment you are and you have also confirmed it, a mix of guilds (TB, FP, Cheese Origins, Etc.), do you call this fight? Then you wonder why there are no other guilds ... xD
    If you think like us to have more castles and then have more space, these mixes that are currently all brought together, would point to splitting in their personal guilds as it should be for the good of the Server.

  3. 16 hours ago, gcq said:

    So after we had some lovely woe times this weekend I wanna add some new thought on it.

    Mainly for the number of castles. And I know some special people will be against it but hear first.

     

    What I would like to suggest is to reduce the total castle number from 8 to 4.

    I wasn't there on woe1 sat, but what I could tell from woe2 is, that 4 castles are way too much at the moment for 2 guilds mainly joining it. Right now we barely even had action to get fun in 1 castle.

    And I know someone special will argue against it with like "but we need more castles so newer guilds have chances against the old pros" ... the problem is, right now, there are most likely NO other guilds. I mean there prolly can always be new castles open if there is more competition.

     

    So my suggestion on this is, also to solve the HoA issue, how about opening on woe1 2 realms (dik Pront Alde) and on woe2 2 realsm (Payon Geffen).

    Are you sure about what are you saying? Cause from the last two battle report, i Just saw 2 Guild that keep exchange their members (Neverend and Owning). There are a lot of Little guild, if you turn between the cities,  that obviouslty aren't ready to WoE comparated to The Hunters and Owning/Neverend. But everyone start from there, if you don't even give the chance at them to try fight and get something, how could they do. Just get incorporated by the big guilds. In my opinion in this moment is better wait and let it go on. The time schedule is fine for everyone (Thats what i'm thinking), the Hall of Abyss are opening up with calm. In my opinion for which castle open is fine now, cause everyone has 1 or 2 woe for try to get one of the interested Relam. If for example i need one castle of geffen but i can't do the WoE of Wed i will never be able to get it.

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