Optimus Prime 38 Report post Posted June 9, 2020 Hello everyone, During this maintenance, we have revisited some balancing fixes done last week, added trick dead timer and brand new instance/mini-quest. Three Sisters: Help Nico find her lost sisters and get Piamette Hats. For More details, follow the below post: Skill Adjustments: EDP: Cannot be dispelled Formula changed to : (125+50*SkillLevel)% EDP: Duration of the skill changed to > (195 - SkillLevel*30) second EDP: SP usage of the skill changed to > (90 + SkillLevel*10) SP Cross Impact: Damage has been revised and it is subtracted by 50%. Katar bonus no longer applies to Cross Impact. Recognized Spell: Duration of skill revised to 30 seconds Item Adjustments: Changes: HWC/HWC Prem: Reduce Magic Attack by 10% Reduces 333 SP per 10 seconds Magitech Mobile Persuit: Increase Magic Attack by 12% Increase SP consumption of skill +30% Removed 'Disable SP Natural regeneration' Royal Cape: Increase Attack by 12% Increase SP consumption of skill +30% Removed 'Disable HP Natural regeneration' Other Changes: Fixed some items(like Pine Jubilee) not updating PD on WoE. Fixed RDC Empire Insigna not applying Crit Rate Fixed Elvira Set not giving bonus. Fixed Golden Plate Slot (#243) Trick Dead Time is now limited to 5 minutes instead of Infinite Duration. Added Harp Exchanger at (jawaii_in 33 121) Fixed Raok Runestone bonuses, which were not according to description. That's all for current maintenance. Stay tuned for further updates related to Soul Boy and Dead Floating Knight. Quote Share this post Link to post Share on other sites
Black Thorn 0 Report post Posted June 10, 2020 Is there really a need to reduce EDP damage? FYI, we use this a lot on instances and some events too, not just WoE or PvP, if we're talking about balance, we should consider how this change affects our PvM part of the game. Quote Share this post Link to post Share on other sites
Optimus Prime 38 Report post Posted June 11, 2020 On 6/10/2020 at 12:36 PM, Black Thorn said: Is there really a need to reduce EDP damage? FYI, we use this a lot on instances and some events too, not just WoE or PvP, if we're talking about balance, we should consider how this change affects our PvM part of the game. Quoting Tea's comment: Hii! As i mentioned that this isn't final as it's still on trial and error process. We need as much suggestion as we can get from players, the reason behind EDP nerf was to compensate the PD and Cross impact changes. I get your point and i like your idea, we can make this through with the test for our next maintenance and i really appreciate you and others ideas. Please give us more suggestion regarding this or make new post if there is more different ideas. Have a good day! x) https://gitlab.com/revivalro/bugs-and-suggestions-tracker/-/issues/229 (this is related to cross impact), as noted, it's still trial and error and changes will be made based on feedbacks, if you have any feedbacks to give, please open a new ticket at Gitlab link mentioned above 1 Quote Share this post Link to post Share on other sites
crayola 0 Report post Posted June 11, 2020 CI was nerfed too much (50% reduction), wondering why you implement changes for trial and errors. If you do changes, make sure you already try and test it. Thank you. Quote Share this post Link to post Share on other sites
Optimus Prime 38 Report post Posted June 12, 2020 2 hours ago, crayola said: CI was nerfed too much (50% reduction), wondering why you implement changes for trial and errors. If you do changes, make sure you already try and test it. Thank you. It is -50, not divide by 50. Quote Share this post Link to post Share on other sites