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On Damage Reduction/Resistance/Immunity - Card Reference Part 1


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Good day! This section is dedicated to cards players can find and use in this server. Included in this post are custom cards which are obtainable here in RevivalRO as well as cards that have adjusted effects. Please take note that this post is still a work in progress and subject to revisions as it is still needed to survey and double-check the cards that are dropped by monsters, obtained from OCA, MCA, BCA, and those from instances.

Damage Reduction

 

The cards listed on this section provide damage reduction in various aspects and may be placed on shield mostly, but there are certain exceptions.

 

Reduction based on Race

 

Reduces 30% damage from the following race:

Card

Demi-human

Thara Frog

Brute

Orc Warrior

Demon

Khalitzburg

Undead

Teddy Bear

Angel

Anubis

Plant

Alnoldi

Dragon

Sky Petite

Fish

Rafflesia

Formless

Penomena

Insect

Bigfoot

 

The following cards also reduce damage based from monster race or source

 

Card effect

Compounded on

Card

Reduce damage from Demon monsters by 15%; Gain immunity to the Stone Curse status.

Shield

Medusa

Changes armor to water property.

Reduce damage taken from Fish type monsters by 10%.

Armor

Pot Dofle

Increases resistance to the Earth element by 10%

Reduces damage from all sources by 5%.

If you are a Novice-based class : All effects are doubled. Immunity to Freeze.

Armor

Jimbo the Novice


 

Reduction based on Monster Property

 

Reduces 20% damage from the following monster property:

Card

Earth

Draco/Tatacho

Wind

Luciola Vespa

Water

Aqua Elemental

Holy

Cornus

Poison

Centipede Card

 

Reduction based on Elemental Property Attack


 

Reduces 5% of damage from the following elemental property attacks:

Card

Earth

Munak

Neutral

Parasite

 

Reduction Based on Boss and Normal/Non-boss Property


 

Card Effect

Card

Reduces damage from normal monsters by 30%;  but increases damage from boss monsters by 10%

Toaster

Reduces damage from boss monsters by 40%; but increases damage from normal monsters by 40%

Alice

 

Reduction Based on Monster Size


 

Card Effect

Card

Reduces damage from small, medium, and large size monsters by 15%; enables a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage.

Hodremlin

Reduces damage from small-sized monsters by 25%

Mysteltainn

Reduces damage from medium-sized monsters by 25%

Ogretooth

Reduces damage from large-sized monsters by 25%

Executioner

 

Other Damage Reductions


 

Card Effect

Card

Reduces damage received from long range attacks by 35%

Horn

Reduces damage received from WoE guardians by 50%

Mi Gao


 

Resistance

 

The cards listed on this section provide resistance in various aspects and may be placed on specific pieces of equipment.

 

Headgear

 

Elemental Resistance

Percentage

Card

 

Earth

10%

Dryad

15%

Giearth

Wind

10%

Giant Hornet

Water

10%

Leaf Cat

Fire

10%

Leib Olmai

Shadow

15%

 

Permeter

Undead

15%

 

Armor


 

Card Effect

Card

Def+5; Adds a 25% resistance to the Earth element

Treant

Increases resistance to the Earth element by 10%

Reduces damage from all sources by 5%.

If you are a Novice-based class : All effects are doubled. Immunity to Freeze.

Jimbo the Novice


 

Garment

 

Elemental Resistance

 

Element

Percentage

Card

 

Earth

10%

Sproutling

30%

Hode

Wind

30%

Dustiness

Water

30%

Marse

Fire

30%

Jakk

Ghost

30%

Marionette

Shadow

30%

Isis

Holy

30%

Rudo

Poison

30%

Myst





 

Neutral

10%

Noxious

10%

Polistes

10%; if garment refine is +9 = 15%

Orc Baby

15%

Harpy

20%

Raydric

20%

High Orc Lord

50%

Deviling

Undead

30%

Orc Zombie

 

Racial Resistance

 

Card Effect

Card

Increases resistance against demon race by 20%; increase damage dealt to demon race by 5%

Thomas Anstis


 

Shoes

 

The following cards provide resistance from elemental attacks and at the same time also have additional effects which will be discussed on a different category

 

Element

Percentage

Card

Earth

15%

Sapling

Wind

15%

Purplering

Water

15%

Icering

Fire

15%

Greyring

Ghost

10%

Whispering

Shadow

10%

Nekoring

Holy

10%

Cowring

Undead

10%

Pandaling


 

Shield

 

Racial Resistance

 

Card Effect

Card

Increases resistance against Demi-human monsters by 15%

Mossy Golem


 

Immunity and Resistance to Status Cards

 

Resistance to Status Cards

 

Card Effect

Compounded on:

Card

Base Agility >= 90: Add a 30% resistance against Silence and Stun.

Base Vitality >= 80: Add a 30% resistance against Stone Curse and Sleep.

Headgear

Gemini-S58

Add a 20% resistance against Stun.

DEF+1.

Headgear

Stalactic Golem

Increase resistance to Silence status by 20%.

DEF+1.

Headgear

Stainer

Reduce damage from Earth monsters by 5%.

Increase resistance to Stone Curse status by 15%.

DEF+1.

Shield

Munak

Increase resistance to Stone Curse by 20%.

Shield

Argos

Increase resistance to Stone Curse status by 30%.

MDEF+10.

Shield

Seeker

Increase resistance to the Freeze status by 20%.

DEF+1.

Shield

Megalodon

Add a 20% resistance against Confusion.

DEF+1.

Headgear

Wootan Shooter

Add a 20% resistance against External Bleeding.

DEF+1.

Headgear

Wootan Fighter

Increase resistance to Blind status by 20%.

DEF+1.

Headgear

Martin

Increases resistance to the Poison status by 20%.

DEF+1.

Headgear

Ghoul

Add a 30% resistance against Stun, Curse, Blind, Stone Curse.

Add a chance of auto casting Stun, Curse, Blind, Stone Curse when the user receives Physical Damage.

Shield

Flame Skull


 

Immunity to Status Cards


 

Immunity against:

Card

Stun

Orc Hero

Silence

Marduk

Curse

Evil Snake Lord

 

Blind

Evil Snake Lord

Deviruchi




 

Freeze

Marc

Grand Marin

Gioia

Henry Morgan

Evil Druid

 

Stone Curse

Medusa

Evil Druid

Bleeding

Ungoliant

Sleep

Nightmare

Coma

Golden Thief Bug

Decrease Agility

Golden Thief Bug


 

Immunity to Status based on Certain Conditions


 

Status

Conditions need to meet to gain Immunity

Card

Freeze

Must be equipped together with Orc Lord Card

High Orc Lord

If you are a Novice-based class

Jimbo the Novice

Cold

If Base VIT >=110 and the Player wears Elemental Shield

Peter Easton

Burning

If Base VIT >= 110 and the Player wears Elemental Shield

Alvilda


 

Damage Reflect


 

Equipped on:

Effect

Card

 

Armor

Adds a chance to reflect single target Magic back at the caster by 2 times the refine rate chance. However, the chance to reflect increases only up to + 10 refine. If worn by mage class, adds 3 MDEF

Frus

Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.

Orc Lord

Garment

Increases resistance against Neutral by 20%. When being long range attacked, you have a 5% chance of returning 30% of long range damage received for 10 seconds.

High Orc Lord



 

Shield

Reflects 5% of every physical attack damage. Def +1 

High Orc

Reflect single target attack Magic back at the caster (Success Chance 50%).

Maya

Reflect single target attack Magic back at the caster (Success Chance 50%). 5% chance to evade magical attacks.

Sealed Maya

Reflects 15% of near-range melee damage. 15% chance to reflect single-target magic.

Mazdah Mantis

Shoes

Reflect single target Magic back at the caster (Success Chance 5%). MDEF+3.

Cat O’Nine Tails

 

Reduces Damage Reflected by Target

 

Card Effect

Compounded on:

Card

Reduces damage from reflected melee attacks by 50%; Reduces attack by 5%.

Garment

Teddy Baal

Reduces reflected magic damage by 50%; Aftercast Delay Increased by 10%

Footgear

Sewer Bug King

 

Armor Enchantment Cards

 

When compounding following cards, they enchant the armor with a particular element.


 

Element

Card

Earth

Sandman

Wind

Dokebi

 

Water

Swordfish

Pot Dofle

Fire

Pasana

 

Ghost

Ghostring

Grand Ghostring

Shadow

Bathory

Holy

Angeling

Poison

Argiope

Undead

Evil Druid

 

That's all for now for this section.

 

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