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Skyfire

Skill ups

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I would like to suggest if feasible, that maybe we could increase a little bit the damage modifier or an additional effect for some skills that are forgotten or rarely used to turn the tides in pvp and woe. example of this is the two handed skills like parry, counter, head crush, joint beat, spear stab of LK, intimidate, backstab, of stalkers, Throwing and slash skills of ninja, mammonite skill of BS, soulstrike, thunderstorm, sighttrasher of Wiz, blitz beat, mines and traps of sniper, envenom, throw knife and other poison skills such as venom splasher of sinx, Holy cross, grand cross, shield charge of paladins,  throw spirit sphere also if it can be possible to bring back the graphics during asura like what chen do in bio4. 

I hope some of this will happen in the future.

 

Regards :)

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On 03/04/2018 at 3:00 PM, Skyfire said:

I would like to suggest if feasible, that maybe we could increase a little bit the damage modifier or an additional effect for some skills that are forgotten or rarely used to turn the tides in pvp and woe. example of this is the two handed skills like parry, counter, head crush, joint beat, spear stab of LK, intimidate, backstab, of stalkers, Throwing and slash skills of ninja, mammonite skill of BS, soulstrike, thunderstorm, sighttrasher of Wiz, blitz beat, mines and traps of sniper, envenom, throw knife and other poison skills such as venom splasher of sinx, Holy cross, grand cross, shield charge of paladins,  throw spirit sphere also if it can be possible to bring back the graphics during asura like what chen do in bio4. 

I hope some of this will happen in the future.

 

Regards :)

Up this

 

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I also agree. Maybe not to all of listed skills, as some that are listed already have use like thunder storm,  but most classes have only one set of "good" skills to have and there is no reason to choose others or build different strategy. But I think to change damage alone is too generic and maybe status effects can be added or changed a little to be more useful? Or if possible to change the effect of some skills to be more skill and less auto attack.
For example LKs counterattack, maybe make it shorter with longer cool down, but can counter melee skills as well?

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