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Hi players! Cards are important in a player’s everyday journey towards becoming an effective player in his/her respective class. However, there are times that we players just do not have the budget or time to farm yet for the cards we need . As such, in this guide I will help name alternatives to some cards which are really important but are expensive. Find out what cards can replace one another in a tight-budget and hopefully, newbie-friendly manner. Take note that the alternatives may not be 1:1 but at least close to what the high-end or more expensive card gives. I hope this guide will help players find what they need in their everyday journey in RevivalRO. Card Effect Alternative Card Effect Evil snake lord Immunity to Blind and Curse. Int +3 Marlon Gives resistance to Blind and Curse by 20% Every 2 Base Dex increases resistance to Blind by 1% Every 2 Base Luk increases resistance to Curse by 1% +3 Def -3 Mdef Orc hero Gain immunity to Stun status. Vit +3 Gemini-S58 Add a 30% resistance against Silence and Stun if base Agi is > or = to 90 Add a 50% resistance against Stone Curse and Sleep if base Vit is > or = to 80 Orc hero Gain immunity to Stun status. Vit +3 Stalactic Golem Gives an additional 20% resistance to Stun. Def +1 Marduk Gain immunity to silence status Gemini-S58 Add a 30% resistance against Silence and Stun if base Agi is > or = to 90 Add a 50% resistance against Stone Curse and Sleep if base Vit is > or = to 80 Gemini -S58 Add a 30% resistance against Silence and Stun if base Agi is > or = to 90 Add a 50% resistance against Stone Curse and Sleep if base Vit is > or = to 80 Marduk Stalactic Golem Nightmare Medusa Gain immunity to silence status. Gives an additional 20% resistance to Stun. Def +1. Gain immunity to Sleep. Gain immunity to stone curse. Reduce damage from demon monsters by 15% Medusa Gain immunity to stone curse. Reduce damage from demon monsters by 15% Argos Munak Seeker Increases resistance to Stone Curse by 20%. Def +1. Reduces damage from Earth monsters by 5%. Increase resistance to Stone Curse status by 15%. DEF+1. MDEF+10. Enables use of Level 1 Stone Curse. Increases resistance to Stone Curse status by 30%. Giearth Gain immunity to the Confusion/Chaos status. Adds 15% resistance to Earth Property attacks. Wootan Shooter Adds 20% resistance against Confusion/Chaos. DEF+1. Maya Enables a 50% chance of reflecting single-target magic spells back to the caster. Mazdah Mantis Reflects 15% damage of near-range melee attacks. Gives 15% chance to reflect single-target magic. Yuki Reduces Physical damage by 35%. Increases to 55% if used by a baby class. Hodremlin Reduces physical damage received from Small, Medium and Large size monsters by 15%. Has a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage. Grand Marin Makes armor unbreakable. Immunity to Freeze. Marc Gioia Gain immunity from the Freeze status. Increases resistance to Water Property by 5%. MDEF +10. Gains immunity to Freeze. Nidhoggur Shadow Increases Matk by 10% Grants immunity to freeze Entweihen Crothen Increases Matk by 10% Ifrit Increase ATK, and HIT by 1 every 1 and 5 Job Levels, respectively, instead of 10 Has a 1% chance of auto casting Level 2 Earthquake when the user receives Physical Damage. Hardened Anvil +1 Attack per 2 Job levels +1 Hit per 10 Job levels +1 Critical per 20 Job levels Adds a chance to cast Pulse Strike when hit. White Lady Increases effectiveness of Healing skills by 30% when they are cast by the wearer. Increases SP consumption by 15%. Rhyncho Increases healing potency of Heal, Sanctuary, and Potion Pitcher by 4%. Increases SP used by all skills by 5%. Aunoe Critical attack damage increased by 20%. Mobster Filir Grace OMalley Sedora Inflict 15% more damage with Critical attacks. Thief class will get Crit +4 Increase Attack Speed, Hit and Critical Damage by 10% of Thief Class. Atk +50. Critical damage +10%. Increases damage done by Critical Attacks by 15% General Egnigem Cenia Recovers 500 HP and 25 SP per second. MaxHP +150 every base level. Max SP +10 every base level Apache Tear Increases HP and SP by 10% Recover 500 HP and 25 SP every 2 seconds Increase HP by (75*Base Level/2) and SP by (5*Base Level) Reduces HP/SP Recovery by 50%. Daehyon Increases damage against Medium-sized monsters by 20% Skeleton Worker Increases damage inflicted on Medium-sized monsters by 15%. ATK + 5 Sniper Adds a 20% chance to drain HP. (Amount drained depends on other gears/cards) When attacking, there is a 7% chance that the attack will pierce Pneuma Manyu Mantis Hunter Fly Has a 5% chance to drain a small amount of HP when attacking. Atk + 65 Enable a 3% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack. Orc Knight Increases damage against all sizes by 20% but reduces Flee Rate by 20%. Ascendant Orc Increases damage on Normal and Boss monsters by 10% Atroce When dealing with a physical attack there is a small chance that for 10 seconds your Aspd will increase by 100%. ATK + 125 Hillslion ATK + 150 That’s all for now. I might try adding some later when I remember them. Write down what else you know about cards and help other players in finding what alternatives they can get. Have a great day.