Guest Posted November 7, 2018 Report Share Posted November 7, 2018 Greetings RevivalRO Adventures, It has took us longer than we expected and it’s been long anticipated, the WoE Update Final Draft, after our first and second woe was a great success with a nearly hundred player joining each and leaders joining our meetings afterwards it helped us re-shape the update more to fit into the actual state of the server and improve the over-all update, therefore the following is a high light of the changes from the previous WoE Draft and a full information WoE draft is included after the high lights. The expected release date is as 24th of November WoE. The changes highlights The Elemental Emperiums Changes has been dismissed, Emperium would stay as Holy The WoE Defense walls has been fully dismissed Godly Items creation materials can now be fully obtained either from Legit or Donor castles only A support package was added to guild packages. WoE Points will now be disturbed for all players who joins WoE equally with an additional points if your guild held a castle instead of WoE Performance system. Replacing WoE Performance system we will instead have an advanced WoE Battle reports that would include all good high records and it will be all guild based and not individual player based, we would also get rid of deaths logs or any low records that discourages players from joining WoE. WoE Sets and WoE Potions has been rapidly changed, you can refer to the WoE Final draft for more information. Legit WoE would stand its own day won’t interfere with donor allowed WoE sessions Guild Maximum Members will be reduced to 16 member and allies disabled until further notice Introduction At first, we got to discuss the purpose of this update is to improve WoE, Specifically WoE:FE. WoE:FE has been and non-rewarding, hit & run battles, not that only It doesn’t also help new guilds gear up or improve in any means, so that is basically what this updates aim to fix, making WoE:FE more rewarding, more challenging, and help new guilds to cope with the older guilds and have a chance in the field. So what are we improving? Here’s the main points we’re improving a more details on each point is presented in the draft! Keep reading to know. WoE:FE God Items WoE:FE New Battle Reports WoE:FE Points System & New WoE Sets/Consumables and Ammos WoE:FE Castle Rotation & Legit Castles WoE:FE Emperium Changes Guild Packages God Items God items are currently being sold in the cash shop as premium items, aside from that those God Items aren’t a superior god items anymore considering Loki gameplay. So, for that we’re going to release a new sets of modified god items, and changes to the creation process, making God Items much more appealing and making the process actually possible and fair. The following is overview on all the changes: Changes on the creation process First we’ve lowered the required quests finishes to 50 per seal to release it that means you need 25 player to finish the seal to open the next one, and a total of 50 to release it totally. You would be able to reset the mission and redo it again using reset stones, 2 reset stones for each mission reset. The creation items would be distributed between Donor and Legit castles. The minimum required level for each seal quest would be changed as the following Sleipnir’s Seal: 110 Megingjard’s Seal: 100 Brisingamen’s Seal: 110 Mjolnir’s Seal: 110 The following table shows each city castles drops which god item creation items Changes on the God Items WoE New Battle Reports To make WoE Battle reports more exciting and less discouraging to players from joining WoE as we got lot of complains of how Battle Reports most of the time discourage new players from joining we’ve redesigned battle reports to be more informative, includes more exciting informations and less discouraging information. The new battle reports would first include the following information: The top killer in WoE The top damage dealer in WoE The top tanker in WoE The top healer in WoE The top devotion In WoE The top breaker in WoE Those information would be also available for each guild, like the top killer of the guild and so on, the new battle reports would not have a KDR or wKDR but only kill counts and won’t have individual player stats. WoE Points and new woe shop Every player who joins WoE and spends at least 45 minutes inside WoE Castles is eligible for the woe points, woe points are equally disturbed with a bounty for guild who captures castles and for each castle they capture they would get rewarded a bonus amount of points. * Kindly be noted we will be testing WoE Potions in Production server and see it affect against ranking potions, the WoE Potions may be nerfed if needed. * The Pricing scheme would be released along with the final release on loki Castles Rotation & Legit WoE At first, I would love to welcome legit WoE back we will be sitting two WoE:FE days, one for donor on the Saturdays and Legit WoE on Sundays, there would be 8 castles per day and 4 castles per session, and once per month we will switch the castles between donor and legit WoE. Emperium Changes At first to make Emperium Harder to break and give a chance to actually defend it, we’re going to do the following changes: The current Emperium HP is 10m and can be broken in few seconds, we would increase the Emperium HP to 100m that should make the Emperium average breaking time around 50 seconds which is should be fair enough time to defend against attack. Aside from that Healing Emperium is currently impossible with it’s 10m HP, rising it to 100m only increases the issue, and with our main goal to make WoE more of defensive gameplay we believe that best practice is to make the Emperium auto heals itself. When the Emperium left without being attacked for 60 seconds, the Emperium would heal itself 0.5% of it’s Maximum HP every 1 second, making it require a total of 260 seconds to fully heal since last failed attempt to break it, that’s roughly 4 1/3 minutes. Guild Packages The guild packages are going to be provided to encourage new guild on joining RevivalRO, the guild packages would be available starting from 15th of July 2018 . Old and new Guilds are applicable for it. Requirements 10 Unique players are required, Guild Leader is counted as well, All the characters should be on Maximum Base Level and Job Level, and have to be all online during the validation process. How to request Open a request in web helpdesk asking for it, and writing down at least 2 different dates you can bring all the guild members online at, a GM would pick the time that fits them best The Package Each player is supposed to pick the package that he believes it suits him the best. The Melee Package 1 30 Stat Lucky Box 1 Melee PvP Lucky box 1 Mid Lucky Box 1 Lower Lucky Box 2 Limited SRT Boxes 30 Days Rental Angra/Ahura 30 Days Rental Megingjard (Premium Version) 1 Siege Equipment ** The Ranged Package 1 30 Stat Lucky Box 1 Ranged PvP Lucky box 1 Mid Lucky Box 1 Lower Lucky Box 2 Limited SRT Boxes 30 Days Rental Angra/Ahura 30 Days Rental Brisingmen (Premium Version) 1 Siege Equipment ** 10 Siege Arrows Quivers ** The Magic Package 1 30 Stat Lucky Box 1 Magic PvP Lucky box 1 Mid Lucky Box 1 Lower Lucky Box 2 Limited SRT Boxes 30 Days Rental Angra/Ahura 30 Days Rental Brisigmen (Premium Version) 2 Siege Equipment ** The Support Package 1 30 Stat Lucky Box 1 Support Lucky box 1 Mid Lucky Box 1 Lower Lucky Box 2 Limited SRT Boxes 30 Days Rental Angra/Ahura 30 Days Rental Brissigmen (Premium Version) 1 Siege Equipment ** To all Players 10 Hat Roulette tickets (For costumes) 10 Auto trade coupons 2 Gym pass To guild leader* 200 WoE White/Blue Potions Box ** 100 WoE Arrow A Quiver ** 75 WoE Arrow S Quiver ** * All items will be account bound except for Guild Leader items ** Those items won’t be available until the WoE update. The guilds that applied for the package before the update will get their share of those upon the update release. Link to comment Share on other sites More sharing options...
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