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OneLight

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Posts posted by OneLight

  1. I agree with @Game Changer on reducing the number of kills in Team Deathmatch.
    Currently with low server population and extremely low count of people participating in BG, its hard to achieve 99 kills with 3v3.

    Also, it would be great if you could add new game modes, maps and better/newer rewards (like adding costumes) in battlegrounds.

  2. The current WoE times are correctly balanced. One time slot favors Asians, other one favors Europe/US/Canada. For me personally, being from US woe 1 is during the middle of the night at 3am. But I understand, since It favors the Asians. And woe 2 is in afternoon for me, so I can play during that time.

    On 3/24/2018 at 6:41 PM, Jyll said:

    As you can see during the past 2weeks of 2nd woe's there aint much ppl trying to join because it starts freaking 3AM for those who live in asia, woe with 15ppl isn't exactly what i call fun.

    What i would like to suggest is why not change woe2 schedule to 11pm or 12am server time? Make it more convenient for those who actually wants to woe and it may possibly bring woe back alive, that is IF you actually care about the server's well being. I'm not trying to sound rude in any way but its just the fact that ppl arent interested to woe anymore and we all do care what happends to this server and we want to make the best of it but at this current rate i dont see any future, anyhow i hope u"ll consider about the time change and thanks for your time.

    I don’t know what guild you’re from, or if u even Woe, but currently there is only two big guilds doing Woe (TH and Owning). Majority of TH members are from Euro/US/Canada. And most from Owning are from Asia. If you change the time of any of the two Woe’s, it is gonna have a bad impact on one of the guilds.

    P.S: Everything cannot be according to your wishes. The current Woe times are fine and well balanced and do NOT need any further changes.

     

  3. I would like to talk about an overpowered and broken premium item named, Panda Rucksack (lower premium item). This item was available on sale during the Black Friday event.
    Item description: All stats +10 and a chance of causing 'deep sleep', when being hit.

    Basically, this item has a high chance of causing deep sleep status when hit by short or long range attack.
    The reasons why I feel it is overpowered is as follows: Firstly, it causes 'deep sleep'. This status has NO counter to it. It is not the normal sleep status which can be avoided by using something like Gemini-S58 card. Deep sleep cannot be countered or avoided at all.
    Secondly, the proc rate (the chance of causing deep sleep when being hit), is VERY high. You cannot hit lock someone even for 2-3s without getting inflicted by deep sleep status. For example, lets say there is a paladin wearing panda rucksack. As a sniper (or some other melee based class), I cannot hit-lock him without getting deep sleep several times. Nor can I avoid or counter this status effect.

    As a suggestion, I would recommend changing the 'Deep sleep' to normal 'sleep' status instead. So that it can be countered by 100% sleep resistance. Also reducing the chance of causing sleep status should be done. Because currently the chance is very high.

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