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Showing content with the highest reputation on 08/11/2018 in all areas

  1. Well then, since people want me to reply to this for idk what reasons lmao, I ma put my 10cents in here too. First things go first tho, I want to say that I just puke out my opinions here. If you don't agree with them, ish ok, if you agree also ok. No need for hard feelings. ty. -since I know the woe topic can be pretty triggering in general here- --------------------- Ok to the first point in this endless wall of text, I wanted to say that it's good that you guys want to make changes in woe. In general the war got a bit dull over the years, so some fresh new ideas aren't bad. Topic: God items. Well I am a casual player, I can't say much if these effects are too overpowered in general (I mean we got other OP shit already flying around lol) or just power creep the item level. Time will show on them if they be too much or not. Go for them I guess. Little note on the creation tho: Adjust the drop rate of the ingredients of the items in the chest loot. As far as I remember it the drop rate was a way lower then in Stone Castles and therefore much harder to get. Topic: WoE Rewards. -back to my casual play style, can't really see atm if that heal-sacrifice-tanking sheet plays out bad or not since I mostly don't mind numbers- Kinda see a problem with the point of " The player's individual score should not be under the average score of the guild ". Since above listed was "heal, tank, sacrifice and damage", what about classes that do none of these points? For example a Gypsy/Clown -MOSTLY- (not always) is not the role of doing much damage or tanking much or heal, will they get a lower score at all? (Like lets do a hardcore scenario in which you 90% of the time just play your Songs, according to the score system you did basically nothing.) Same could go for a Support Professor, tho you could put in the tanking part on that. Rewards. Well, as the Commentary above me already stated, might need to keep in consideration the ranked Potions. Since most likely the only usage of ranked Potions are woe/bg/pvp. On the other side the Siege Potions would be worthless (mostly) if they healed less. Tho they might be considered as a "cheap" alternative (you don't need zeny you only need to woe/bg/whatever) to ranked Potions. Arrows and Bullets. Not sure how much that will affect the damage in the end but 30% sounds a bit much. Especially since Sniper already have a good time with the new implemented lv1 No Limits hat. For the Siege gears. Sounds neat. Beside the Siege Plate, the gears were not really worth to get so that be a nice update on them to make them actually useful. A off topic thought I hade while reading the " The WoE White/Blue Potions can be created from items dropped at Hall of Abyss dungeons.", how about these potions get a bonus if they were created by a ranked alchemist? Idk how technical possible that be but it would go along with the ranked Slim pots, I guess. Topic: Castle Rotation & Legit WoE. Oh boi, we reached the trigger section, yey. Ok, first of all, I like the idea of gettin' legit woe back. Thing is tho, we can't have legit woe while donor woe is going on. Main issue on that is A, people would need to restat/gear/whatever if they change the mode. B, from old times the biggest downside of legit woe was, that it was basically a free hostage castle for the end (since no one really cared mostly lol). So long story short, my suggestion be to set the legit woe on a special day (maybe sunday? idk). The other thing -that probably will trigger alot people here- is, that in this suggested rotation are way too many castles. I see the point on having a easy roation and such. But the issue is, for the current -the CURRENT- woe attendance there already too many castles open. And I know the arguments of "but we need to give smaller guilds a chance" and "but that's too frighting for newcomers", BUT right now, there like 3- if good times 4 guilds woeing, on woe2 just even 2. So my suggestion is and stays as before, we need to reduce the amount of castles. I mean, you can ask people that woe, they will tell you, 80% of the time war takes place in Payon (alternative in Alde), Pront and Geffen are basically empty. My suggestion is reduce the castles -FOR NOW- to 2. More clash potential, more potential to grow, less cat and mouse plays, ty. Rotation would be slower that way, but if there more people playing there can be always new castles added. Emperium changes. Since I am not a breaker, can't tell if that's much good or bad. For the healing purpose I can just say -rip aspersio-. Higher HP don't sound overall bad, makes a hostage more of a challenge also. Defense Walls. Sounds not bad over all, tho need to say another point. Change the guardians if you do the walls. Right now the guardians coma you all over the place, so that + walls -MIGHT- be a bit too OP defense. Topic: Guild Package. Sounds like a neat idea, go for it. *yes I am gettin' lazy* Well, that's it. I ma go grab my popcorn, hope the people are happy that wanted me to reply here. :v kthxbai. ============== EDIT (31/07): Just wanted to add, that I do agree with Herny's point of also adding other goods to the reward list, or if that needed a sort of new BG shop. Stuff that many classes need like the mentioned AD bottles, or maybe Spiderwebs/Elemental Resist Potions, etc. The other point that came later on in my mind and I totally forgot to add above regards legit woe. So far the main point of the legit woe is to make it easier for the newer players/not donator to also have fun in woe/encourage them to invest more. The issue I see tho is the amount of legit gears that still can make more experienced players overpowered. Main focus I see there in stuff like high refined Cedi gear or high end enchants like from Melanis. Also different mvp cads might cause difficulties. My suggestion on that would be to make it a pure legit woe and restrict certain custom items from it.
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