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gcq

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Posts posted by gcq

  1. 55 minutes ago, Nebula said:

    The bug is not on the skills themselves but on the Ukulele New Oz and Ring New Oz Wing combo. When they are worn together, they give a small chance to stone curse the targets with Frost Joker. The issue is that the targets get stone cursed even when wearing stone curse immunity.

    So that was not the intended effect? If so, I'm cool with that. 

    Always seemed odd to me that it pierced but Floral not, tho I thought it might be intentional.

  2. 3 hours ago, Letty said:

    the clown still get stoned too, the others not gonna stoned if the clown are not in party i guess.

    make it short BUG should be fixed. ;3 😘

    Well that's not bug, that's how Frost Joke is suppose to work lol That'swhy you don't party if you plan to spam it. ._. 

    Edit: So we found a way to counter it (Bams reply) and 2 drawbacks on the skill, but sure let's fix it huehue 

  3. 11 hours ago, Letty said:

    please fix the Frost Joker / Scream too please, microphone & ukelele. its OP bypass the Gemini card too even evil druid.

    If there only be another card that can prevent Status ... 🤔

    On the other side tho, even if it Stones, the Clown still get Stoned too, isn't that the balance in it? o:

  4. == OK THIRD TIME I WRITE THIS COZ THIS GEI EDITOR KEEPS REMOVING MY POST :C ==

     

    Quote

     

    I agree with these: of course we'd give something that is worth it but bound to the GL. And I'm thinking it should have requirements kinda like how, right now, you need to meet a certian criteria to be eligible to get WoE Coins, and the count could be reset if the Guild Leader changes during WoE, so that way it should prevent abuses.
    Any suggestions on items that could be worth receiving as a GL?

     

    Hard to say since most things you need as GL are consumables, which are easy to get and tradable and basically money to supply your guild. What you need is nerves of steel. haha

     

    Quote

    Yes it is endgame content, but it's true that it's harder to access overall especially if you have little to no experience in WoE in general.
    A "tighter" legit WoE being a gate to access it is not a bad idea. We were also thinking of having basic starter guides to be accessible to anyone - basically just a rundown of how everything works and suggestions for basic gear.  I think a part of WoE is also slowly figuring out how to improve your skills and equips through experience, testing new things or talking to other people as well, so we wouldn't make it like a spoon feed.

     

    How about improve the BG woe simulations for that (Conquest and the other one).

    Or take them out there as a whole and make them a sort of mini-game in a NPC. It could work like Deathmatch, you register with your guild, another one does too and then you play togethere the simulation. Could add also different levels, like "Beginner", a solo run down to explain what the hell goes on with NPCs and pop ups, maybe using some Monsters as enemy substitute, and a "Advanced" without that and vs actual players.

    Rewards could be WOE coins, with a cool down tho, so you cant abuse-farm that.

     

    Quote

    Is it still an issue? As of now, a guild needs to meet certain criteria to be deemed as active and then receive WoE Coins accordingly. The "Time Spent" section in the BR is pretty much useless (and yes BR will be revamped too). So even if a guild spends the two full hours inside but does nothing, technically they shouldn't receive any reward at all.

    I dunno actually, I just quoted what a guild member once told me, if there isn't a issue someone else has with it it might as well be put on ice.
     

    Quote

     

    I'm not sure when was the last update to the castle loots, but I agree that they need an update too. I'll add it to the list.

     

    Not sure if there was any updates, beside that God Item plans that was there ages ago.

    How about adding things like Head gears/Costumes, since we all know people love collecting fancy stuff. It could be Castle unique things, to increase the collecting urge and the desire to get a castle. The Gears could be like cedi Gears, tradable but bound once you equip them.
     

    Quote

    By the way, I just want to thank you both @Pressie and @gcq for taking the time to share your opinions and suggestions! We really do appreciate it a lot!
    If you know someone else who would like to share their thoughts please push them to do so 😊

     

    No problem, I might be dead in game but I might as well can still jump into the argues here.

  5. 2 hours ago, Pressie said:

    @gcq ofc horn bandis and gefn are on the same map. Maybe u didn't follow the idea that open castles x and y for one hour and a and b of the SAME realm for another hour. Maybe I wasn't detailed enough, now I hope I'm clear.

    You didn't get my joke. haha, I know they the same realm. The castles itself ARE the exact same. (map wise) (not that it's a issue, I just found it funny in context of exploring)

    Quote

    If we won't take steps to make woe newbie friendly, what will make it newbie friendly then? Sometimes we need to take a leap of faith, try things out of the box, test things with an open mind and not clutch to things because we're afraid it might not work. Let's brain storm how to make woe accessible and entertaining to all, and not just the endgame and top tier guilds that's happenning rn. If we won't let newbies get a taste of what's happenning in woe with decent and lucrative rewards , how do we expect to increase numbers in woe? 

    Well the things more, WOE itself isn't "newbie friendly content". It's basically like saying you play idk, LOL or Dota for 5min and then give people a 50 kill streak to "start up" so they just feel better.

    WOE is endgame, which means you need work for it and get to know the game. If you are the best, you be the best. You won't learn the game if you stay in a empty castle and avoid fights. Sure, a free castle will give you the chance to maybe keep it, but what then? They still dunno how to push or anything. Besides castles itself need a update too, I get to that point later again. What might could help be a sort of draft WOE concept, sort of like BG to practice.

    It's true that newer players might not get the best taste of WOE, but that's not the fault of the WOE itself, it's the insane power creep and old players we have. (Just look at the cash shop, but that's a topic for a whole other day)

     

    --------

    Anyways, another addition I wanted to make is updating castle loots. As right now, you not "really" need to get a castle. It's free Speeds, EDP, Def Pots and Abrasive, but that's stuff you also get on other places, the only real reason you need a castle is to access Guild Dungeons and HOA cheaper.

    So how about add some exclusive loots? I thought about, for Arunafelz Rachel, the Crit food (that Sandwich, it has it in it's name), for Yuno the Schwarzwald PD food and for the normal castles the Rune Cake. Could add other items, these were just that came into my mind.

     

  6. First off, I like how you said explore Gefn, Bananadis and Horn ... they literally the same map. haha 

     

    Now on topic. I dunno. I personally am ok with one hour. Problems really that ro itself is a old aas game. We not in 2009 anymore were you had a bunch of people playing. Further may be some people had no time for it if there is a break between (remember for exp, woe2 've middle of night in asia).

     

    For castle reduce. As I said, it's competition. And as of right now, woe is far away from being newbie friendly as well.

    EDIT on that.  I don't mean it mean or hateful towards newbie guilds. But woes meant to be a fight and not a 2h "omg I hope we won't get raped" avoiding of the fight. And as it is right now, we really don't need 4 active castles that won't encourage the game but rather afk. 

  7. On 8/7/2019 at 12:24 PM, Nebula said:

    Hello starlights~

    We are currently planning/working on having a general revamp of Revival's features, and the first thing on our list is WoE.
    We would really appreciate if you could give us your opinion and discuss here what do you think should be improved, added or removed. Feel free to comment here or you can also contact us on Discord if you'd like.

    Here's what we're currently planning on:

    Here are some points we haven't decided about. We discussed about it and would like players' opinions on:

    Thank you in advance for your inputs, they're very appreciated.

    Oh boi, it's been some time.

    And since I am a lazy Fak, I ma sort of ignore the people reply before me. Also why the fuk does the "Quote" option only show half of Nebulas post zzzz ...

     

    Quote

    Changing 3 AM WoE to be 2 hours earlier

    Yes, very good idea. Since as right now the main WOE guilds are mostly Asian, that makes a lot of sense. For European it be around 6/7pm, so also there no biggy.

    Quote

    Changing WoE duration to 1 hour instead of 2

    Well, I personally had no problem with that. But I know some peeps take a very ... verrrry long time to get their set up even going, so that might be too less for them? Tho on the other side, that would then be the "kick in the butt" so they actually are WOE ready, when WOE starts and not half a hour later. lol

    Quote

    More rewards to Guild Leaders after woe (Extra WoE Coins, Blacksmith Blessing? Something else?) to motivate people to lead

    Per se not a bad idea. The only issue would be, that you can @changegm anytime, and by that maybe abuse it in some way. But whatever be the case, the reward should be something thats account bound, to prevent abusive farming and selling of the reward.

    Quote

     

    WoE Shop price adjustment

    Rework Guardians' skills

    Bring back castle rotation

     

    A note on the Guardians, since they are broken as fak *cough Grimreaper cough*, either remove that crap completely (the skill I mean) or bring back the old Guardian summon cost. People only spam the guards like candy coz they are cheap as hell.

    Quote

    Increase guild members limit to 21

    I only briefly looked over the other posts regarding that and Alliances.

    By now I would say we don't need Allies. Need to say tho, I only witness WOE2, and that shit is dead as hell. I can't talk about the numbers in WOE1. (I heard tho they are decent)

    Yes, Alliances would help out for newer Guilds, but that's not the issue we have here. The issue is the skill level and the Gear unbalance. It won't matter much if you go clash with your newly founded guild, if there is your Endgame Meta Enemy with SS and HWC who basically can one/two shot everyone. (and yes, WOE is a Endgame thing and you should be geared for that if you want to join it, still won't change the fact that we have almost broken Donation gears in this server that do make a difference)

    We need to adjust legit WOE, to make it a better entry field for newer guilds. I would suggest for legit WOE, to make it really legit, removing custom enchants (Melanis), overrefined Gears (tho that might not that much a issue anymore since Blessings made refine easy af), maybe only allowing MVP room cards.

    tl;dr, Issue isn't the Guild size or Alliances, it's the gear differences (dun ask me how to solve that lol)

     

    Another side note; the issue of afk in castles for rewards. Maybe set a timer on that? I dunno, maybe after like a minute or two of not walking you get Coma, HP/SP 1, as sort of warning. And when you don't move after that you get nuked.

     

    Further side note on afking. Easy solution on that would also be: reduce the castles. Right now. There literally TWO guilds woeing activly (might be three dunno WOE1). There is no reason at all to keep FOUR castles open for max of 32 people. For at is right now, two castles might be totally fine. Everyone would be benefit from it, no afkers, no 10min searches in which Emp the other side hides now and more clash in general since there would be only few option.

    And before someone cries "but but what if there more woe"; imagine, it's called competition. ... Also we can increase it anytime anyways, so what gives. :v

     

     

    And before I end up in a rant nobody wanted, I gonna stop here. Have fun pros, I go back in my dead corner.

    Kthxbai.

    • Sad 1
  8. Ok, first of all, I am aware that "abusing" this situation by using the donor boxes is bad. People should had been smart enough to see that something gone TOTALLY wrong. None the less, if we learned something, then that everyone is a idiot.

    I'm also ok with the action of a total roll back, to avoid bigger issues.

     

    Now to the thing that actually piss me off and I am not even effected by the whole situation. (lol)

    " as we always expect from our players to abuse everything at every possible chance "; ok first off, where the fuck is the apology for the whole situation going down? Don't act like it is the player base fault. YOU guys coded it, the game gave these people these boxes. Yes, it was dumb from the most people to take advantage of it, but still. The players didn't ask for that, nor did anyone done something illegal.

    Second of all, why the fuck do you guys consider still a punishment??? The server rolled back, all items or whatever obtained from the boxes are GONE. Hiding is shady, yes. But you guys plan on basically punish people for a crime that isn't even existing anymore.

     

    Welps. To maybe end it on a bit more positive note.

    Coding and scripting is hard, especially if only one person is doing it. And the server badly needs progress. But stop rush implementing features that in the end cause more damage then good. Well, idk.

    kthxbai.

     

     

    • Like 1
  9. Well, it has been a while, but herro there.

     

    So since a while we got the new WoE gears to replace the old Siege gears from HoA. Over all a nice idea to update and improve the system. However ... there is a major issue (in my opinion and others too) with it.

    To cut it short: the price.

     

    As a reference for those for don't know, each Equipment (Shoes, Cloak, Armors) costs 1850 woe points. That per se wouldn't be the issue. The issue comes from where you get the woe points: surprise, in woe.

    To further explain the issue, lets do some math. There 6 woe a week in total. The minium points you can gather are 100 (for being 30min in a castle), means you get min. 600 points a week (additional 25 pts for each castle the guild gets). That means you need roughly 3 WEEKS to get ONE part. And that also only, if you would join every woe and nothing bugs out. For a whole set it would take roughly 9 weeks, ~2months to get (which not includes buying multiple pieces if you don't plan to SRT refine them).

    Assuming the current woe situation, that's way too tedious to do, especially if you consider that these gears also to some part are meant to support new players to join. To put it in perspective: The old Siege gears cost 400 HoA points each (and invest tickets but heyyyy we get that for free on afk eden reward). Points you can literally farm 24/7. I know the new gears have way superior effects but still.

     

    So to round this up and not rant too much, I would give the suggestion: Either reduce the price over all (you will still need to buy a lot of them if you don't plan to put a shitload of SRT into them to refine them) or, at least reduce the prices of Cloak and Shoes and keep the armors as something "more special".

    kthxbai.

    • Thanks 1
  10. On 2/14/2019 at 3:04 PM, Sol Badguy said:

    So at this time, is the zotar npc working or not in storing the excess item from quest which can't be looted due to inventory amount limit

    That's a good question actually, right now I only know of that he takes items for sure you get in cedi. How that is with other instances/quests, idk.

  11. If so then, a like special "mode" for that be the best option. 'Cause otherwise it would make the whole farming and refining purpose of current content pointless (mostly). Also it is sadly part of the game, the whole grinding/pay for better gears. haha

    I actually thought of a almost similar concept for non-donor woe but welp, lost in the nirvana I guess (the concept of restricted gears and items to make it easier for newer players - no high refined gears/donations/Melanis enchants etc).

     

  12. Time to throw in my 2cents, even tho I have no idea how dis game works.

     

    Agree with Avast tho, Snipers totally need a overlook, especially in the Sharp Shooting (and probably Unlimited) department. Creators bombs, idk. Maybe reduce the HP modifier for it? Or make their damage Neutral instead of Fire.

    What else I got on suggestions, is more of a updating skills then a real balancing. It will might get a bit messy, so bear with me. Also wanna mention, since I basically only play support classes I can't really speak for the Killers and what adjustment they need. Thanks.

     

    • Snipers - Adding alternate and/or additional effects for their Traps. Beside the Shockwave Tarp and the almighty Ankle Snare you don't see any trap ever been used. How about maybe adding a small chance of inflict Cold on the target beside the Freeze of the Freezing Trap. Or maybe let the Talkie Box randomly cast Scream/Frost Joke if someone steps on it.
    • Dancer/Clown - For them I would actually suggest maybe a update on their Ensemble skills, since beside "Invulnerable Siegfried" and "Lokis Veil" only the "Battlefield Drum" (in Cedi) gets used. How about giving the Song "Into the Abyss" a Popo-Ring like effect, chance of not consuming a item on using a skill (Instead of the just no Gemstone/Trap effect)? For the other songs, they fine I guess. -Lets just not talk about the kRo massacre ty- Tarot is annoying, ye but they need something, otherwise they just be a brain dead Alt.
    • Soul Linker - It is actually more a indirect adjustment or them, but I feel like we kinda need a update on Class Links in general. The only useful Links out there are Wizard, Rouge, Alchemist (if you wanna TW), Performer, (maybe) Professor and Paladin (and Rebirth if you want to shut down Links). Not sure yet what could fix that (or of how hard it be to do), i giving classes additional Skill or stat effects.
    • LK - And to make some certain Gayrid happy - Bring back the BB glory :v

     

    Overall I want to say, I honestly don't see that much of a balance issue. The real main problem right now is actually just the ridiculous OP-ness of Snipers (due to both, Unlimited and the spam-ability of Sharp Shoot with Bragi). Not gonna say everything's perfect, but what I mean is; Killers are suppose to kill things, if you nerf that to no good end, what's the point of being a Killer. Same goes the other way around with Tanks.

    Just be careful with adding too much variables (like the new Third Job Skill hats), or it will start to get messed up.

     

    Maybe I will add more another time, idk. Kthxbai.

     

    Also, what might also be a fun addition to the discussion, the recent update of kRO to the older First and Second Class skills: https://youtu.be/pbVAFQN9T3A

     

     

  13. 5 hours ago, Alleesya said:

    King's Ambition / Brother's Agony...these two items can be obtained from the treasure chest? Or......? Just wondering,cause I've done the instance multiple times but i cant seem to get these 2 items from the treasure chest..

    Yes they drop from the chest in the end. On a extremely low chance, so better not get your hopes too high on obtaining that. 😛

  14. So since that Event was going on for a while now I wanted to give it a short review -rant- *cough*

     

    So before I start, I want to point out that I understand the point of the event, that the top killers/dmg dealers get a special reward. This is all fine and dandy with me actually. It is a nice idea in my opinion, tho for the future I might suggest to put there stronger MVPs 'coz frankly ... (even after the buff on them) I feel like some cedi MVPs are more Mega then these Megas.

     

    Now to the point where things get a bit more ranty. Namely the MVP boxes we get for either attempt the event or be the top 3.

    Over all a nice idea too, but in practice it's more ... meh. The big issue here is the point that everything got restricted to be "not tradeable". I understand the point of avoiding abuse of alts (question here tho; why not make the fields where MVP spawn 1client only? If technically possible), since some people had some lovely E-calls on the start of the event.

    The thing is tho, it sort of -for me and some other people I talked to- destroyed the point of the event. Yes I know the Champion Box costumes are suppose to be "Special" rewards. Issue is tho: Mostly around 10 people get the top3 (depending on who's on), so only the same people get the Box, the Box also is NOT tradeable and the Costumes they get inside are also NOT tradeable.

    As example, we got our pro killer XY who got like 30 Boxes, 20 Costumes and he can't do shit with the duplicates that trashing his storage/or characters. Meanwhile 80% of the leftover mortal people in the Server don't even got the chance of any costume (I know the "just get stronger" argument, but bruh I main supports, I will never outdamage a person who mains dmg dealer for years lol).

    I know the point was to aim something "Special" ... but it's not so special anymore when you got like 50 of the costumes and you can't do anything with them beside let them catch dust on your trash character.

    Also the other thing I don't really get is, that the Primorial Equip/other stuff IS tradeable. But things that won't profit your gameplay at all is not. :v

     

    I'm pick on this for too long ... lol Welps, I know things probably won't change at this point anymore, I just wanted to say it in case we get similar events to improve that.

     

    ======

    On a side note tho. How about spinning this kind of event further. Making a MVP boss that randomly spawns on a random field (all over midgard not only around Pront), that gives a special costume or whatever and maybe a achievement title -we should do more with achievements here lol-

  15. Kinda wanna suggest to maybe offer a package for Support classes too (aka Healer), so far its only for killers.

    Meditatio Hats are in the Stat Lucky Box, but there alot other kind of hats too. Would suggest to just maybe put a feather ribbon there.

    • Like 2
  16. Well then, since people want me to reply to this for idk what reasons lmao, I ma put my 10cents in here too.

    First things go first tho, I want to say that I just puke out my opinions here. If you don't agree with them, ish ok, if you agree also ok. No need for hard feelings. ty. -since I know the woe topic can be pretty triggering in general here-

    ---------------------

    Ok to the first point in this endless wall of text, I wanted to say that it's good that you guys want to make changes in woe. In general the war got a bit dull over the years, so some fresh new ideas aren't bad.

     

    Topic: God items.

    Well I am a casual player, I can't say much if these effects are too overpowered in general (I mean we got other OP shit already flying around lol) or just power creep the item level. Time will show on them if they be too much or not. Go for them I guess.

    Little note on the creation tho: Adjust the drop rate of the ingredients of the items in the chest loot. As far as I remember it the drop rate was a way lower then in Stone Castles and therefore much harder to get.

     

    Topic: WoE Rewards.

    -back to my casual play style, can't really see atm if that heal-sacrifice-tanking sheet plays out bad or not since I mostly don't mind numbers-

    Kinda see a problem with the point of  " The player's individual score should not be under the average score of the guild ". Since above listed was "heal, tank, sacrifice and damage", what about classes that do none of these points? For example a Gypsy/Clown -MOSTLY- (not always) is not the role of doing much damage or tanking much or heal, will they get a lower score at all? (Like lets do a hardcore scenario in which you 90% of the time just play your Songs, according to the score system you did basically nothing.) Same could go for a Support Professor, tho you could put in the tanking part on that.

    Rewards.

    Well, as the Commentary above me already stated, might need to keep in consideration the ranked Potions. Since most likely the only usage of ranked Potions are woe/bg/pvp. On the other side the Siege Potions would be worthless (mostly) if they healed less. Tho they might be considered as a "cheap" alternative (you don't need zeny you only need to woe/bg/whatever) to ranked Potions.

    Arrows and Bullets. Not sure how much that will affect the damage in the end but 30% sounds a bit much. Especially since Sniper already have a good time with the new implemented lv1 No Limits hat.

    For the Siege gears. Sounds neat. Beside the Siege Plate, the gears were not really worth to get so that be a nice update on them to make them actually useful.

     

    A off topic thought I hade while reading the " The WoE White/Blue Potions can be created from items dropped at Hall of Abyss dungeons.", how about these potions get a bonus if they were created by a ranked alchemist? Idk how technical possible that be but it would go along with the ranked Slim pots, I guess.

     

    Topic: Castle Rotation & Legit WoE.

    Oh boi, we reached the trigger section, yey.

    Ok, first of all, I like the idea of gettin' legit woe back. Thing is tho, we can't have legit woe while donor woe is going on.

    Main issue on that is A, people would need to restat/gear/whatever if they change the mode. B, from old times the biggest downside of legit woe was, that it was basically a free hostage castle for the end (since no one really cared mostly lol). So long story short, my suggestion be to set the legit woe on a special day (maybe sunday? idk).

     

    The other thing -that probably will trigger alot people here- is, that in this suggested rotation are way too many castles. I see the point on having a easy roation and such.

    But the issue is, for the current -the CURRENT- woe attendance there already too many castles open.

    And I know the arguments of "but we need to give smaller guilds a chance" and "but that's too frighting for newcomers", BUT right now, there like 3- if good times 4 guilds woeing, on woe2 just even 2. So my suggestion is and stays as before, we need to reduce the amount of castles. I mean, you can ask people that woe, they will tell you, 80% of the time war takes place in Payon (alternative in Alde), Pront and Geffen are basically empty.

    My suggestion is reduce the castles -FOR NOW- to 2. More clash potential, more potential to grow, less cat and mouse plays, ty. Rotation would be slower that way, but if there more people playing there can be always new castles added.

     

    Emperium changes.

    Since I am not a breaker, can't tell if that's much good or bad. For the healing purpose I can just say -rip aspersio-. Higher HP don't sound overall bad, makes a hostage more of a challenge also.

    Defense Walls.

    Sounds not bad over all, tho need to say another point. Change the guardians if you do the walls. Right now the guardians coma you all over the place, so that + walls -MIGHT- be a bit too OP defense.

     

    Topic: Guild Package.

    Sounds like a neat idea, go for it. *yes I am gettin' lazy*

     

    Well, that's it. I ma go grab my popcorn, hope the people are happy that wanted me to reply here. :v kthxbai.

     

    ==============

    EDIT (31/07):

    Just wanted to add, that I do agree with Herny's point of also adding other goods to the reward list, or if that needed a sort of new BG shop. Stuff that many classes need like the mentioned AD bottles, or maybe Spiderwebs/Elemental Resist Potions, etc.

     

    The other point that came later on in my mind and I totally forgot to add above regards legit woe.

    So far the main point of the legit woe is to make it easier for the newer players/not donator to also have fun in woe/encourage them to invest more. The issue I see tho is the amount of legit gears that still can make more experienced players overpowered. Main focus I see there in stuff like high refined Cedi gear or high end enchants like from Melanis. Also different mvp cads might cause difficulties.

    My suggestion on that would be to make it a pure legit woe and restrict certain custom items from it.

     

    • Like 1
  17. 1 hour ago, Tomson said:

    In case a person leaves the party just make a new one, Isn't that complicated right?

    Or just fix the bug and make the life easier for every 15+ people party, Isn't that complicated right? 😛

  18. It's been ages since I was last time here ... oh welp. Time to make some more suggestions. huehuehue

     

    1. Marvin/OCA

    Mind to suggest here a update on the OCA in general and the cards Marvin usually ask. He mostly ask for the same stuff in repetitive order. By the amount of possible choices in cards we got that's a bit meh.

    Also the OCA really needs a update in the cards that are available in there. Most cards you can't even get (like if I remember right, Plasma, Frus, Bio1 (some?) etc) or also some of the custome newer ones (GHP comes in my mind).

    2. Party

    A issue I have seen quit a long time now, and it annoys everyone (I am certain of that), once a person goes offline while being in a party it is almost impossible for the leader to kick that person. It gets really annoying when your party turns more into a offline list then online.

    I know a solution would be just to remake the party, but c'man. :v

     

    I might update this if I get more suggestions, but for now I will leave it like that. Thanks.

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