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  1. Hi there RevivalRO players. Welcome to my guide on the New Refinement System and the introduction to Black Smith’s Blessing. This new refinement system is unfamiliar to most of us, so I decided to show everyone how it is done in order to avoid losing items and safely refining items up to +10. First is go to any Refine NPC in any of the towns (in my case I always go to Lighthalzen Refiner) Make sure that all of the items needed are in the inventory (In my case when I was taking screenshots, I failed to notice that I lack black smith blessings). Anyways, what is a black smith blessing? Most of us are familiar with safe refine tickets. These blacksmith blessings come from clicking safe refine tickets (i.e. Safe refine ticket 5 produces 5 blacksmith blessings). Check the picture below as an example. The same as with the previous refinement system, a player needs to use Blacksmith Blessings together with metals (such as elunium and enriched elunium for armors and oridecon and enriched oridecon for weapons) to safely refine any armor/weapon +4 to +5 and onwards without breaking them in the process. Second step is to click on the NPC, the refinement window should pop up just as in the image below. Third step is to click on the item the player wishes to refine. Then it will show which metals and how many of them as well as the Black Smith’s Blessing are needed. Fourth step is to check on the metals as well as the Black Smith’s Blessings on the window designated for them. It is important to check on them (I actually failed on this as I was making this guide) to make sure that the player has enough materials needed to successfully and safely refine the equipment. Fifth step is to click on the metal (in my case it was enriched elunium. I chose it because it has higher chances of success than the regular elunium). The sixth step is to click on the Black Smith’s Blessings. MAKE SURE IT IS CLICKED before proceeding to the next step, otherwise the player will lose his/her chance to safely refine the equipment and may lose the equipment in the process. Lastly, click the “Refining” button which also shows how much zeny is needed to refine the equipment. Kindly check the video also to see how the process works in-game Don’t forget to add suggestions and post your comments! Have fun refining.
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  2. Herro Ladies and Gentlegays, after seeing the same questions coming up in Main Chat over and over again, I decided to start this little FAQ project. If you have additions or questions I didn't covered (yet) here, feel free to suggest them. ====== HELPFUL SITES ====== RevRO Forums: https://community.ragnarevival.com/ RevRO Wiki: https://wiki.ragnarevival.com/wiki/Main_Page official related content: ratemyserver (rms): http://ratemyserver.net/ iRO Wiki: https://irowiki.org/wiki/Main_Page And not to forget, google is your best friend. Another mention: Reading helps. A lot. Before you claim something is bugged or start asking questions, make sure you read everything. 90% of the problems can be (mostly) solved by just reading. ====== HELPFUL COMMANDS ====== @whereis (Monster name/ID) = Tells you where to find monsters @whodrops (Item/ID) = Tells you the first 5 common monsters dropping an item (for more option check rms) /where = Tells you your position on the map (also on which map you are) @time = Tells you the current Server time /navi [map] x/y (example /navi yuno 45/67) = shows you the way to the spot on the map with arrows @playerstate [General/Elemental/Racial] (example @playerstate Racial Player) = shows you all kinds of resists you gain with your equipment Other helpful commands can be found in this post made by Aka: ====== HELPFUL GUIDES ====== ====== Character Related ====== What stats should I use? Generally, you can say there be a "basic" set up of stats. With those you can't do much wrong generally (assuming a max Lvl). Adjustments can be done if desired. 150 DEX > Instant Cast AGI till 196 ASPD Depending on what you play: 255 STR > Melee Hitter (also increases Weight Limit) 255 INT > Magic Hitter / Healer 255 DEX > Range Attacker (DEX also increases HIT and helps on ASPD) LUK > If you need PD or CRIT VIT > If you need HP My Account is empty with no characters, what happen to my stuff? The old server (rebirthro) got hijacked by Ancyker, so Syphon made this new one here. Detailed information can be found here: For past donator, there is a compensation: What is the best class to start? Generally, the best classes for farming (solo) are Assassin Cross, Star Gladiator or Sniper. If you got your hands on a perma Angra, basically every class can farm decently. For more Party related content (example Cedi) is also helps to make supportive roles (or alts) like Priests, Professor or Performer to fill in roles that are needed in the group. Are there any freebies? When you log in the first time, a Maiden NPC provides you with rental sets to give you a easy start (Madness-Set; Angra for 30 days). Where do I level? Depends on your level mostly, but for characters around level 100+ Gramps, Bio Lab Basment and MVP Arena are good places. A guide can be found here: How do I change Job? There is a Job Master in the center of Prontera. Make sure you got enough Job Levels to change your class (and also used all Skill Points). How to get Zeny? A nice guide for that can be found here: As a short tl;dr: Loot everything you can get and resell it to the NPCs. Don't hesitate to be greedy, it's your main income. Where do I claim my Daily Rewards? Eden Daily Reward will be automatically put in your inventory after 2h log in time. You can have a day "off" in that daily log in, but after that you will be put back on day 1. Champion: Why I can't cast Aura Strike???? Because you CAN'T READ: (Seriously it's literally in the skill description, ==) Star Gladiator: How to skill Union? First, make sure you are job level 120, then minimize your Skill window. Then you can put the points on Union. Done! All you need now is a Soul Link, and whop ~ Fly away time! ====== Za Warudo (The World) ====== How do I go to [x]? For Towns we got the @go [town name/ number] command. You can type just @go to see the options you have. If you want to warp to a dungeon or field, you need to use Warpra/Kafra (she doesn't warp you directly to fields, but some dungeon exits can take you closer to your destination). Warpra can be found in every town (and some fields). How do I go to dungeon [x]? I can't access it. Some dungeons still require their access Quests. For example; Ayothaya Dungeon, Kiel Doll Factory or Dewata's Vulcano. Offical Content Quests can be found with a quick google search. Some costume dungeons require quests too, like Nieve or Orc Village's dungeon. The Quests for these can be found in our Wiki. Where is NPC [x]? Commonly used NPCs can be found in every town (Healer, Warpra, WoE Warper etc). Stat Reset, MVP Arena, Rental NPC, Zotar can be found in Prontera (all around the central area of the town, don't be shy to walk around to find them). How do I go to Ash Vaccum (new world)? There two ways, you either do the quests. https://wiki.ragnarevival.com/wiki/Onward_to_the_New_World_Quest or you use the Cat Hand Agent in Eden (next to the stairs). For some money he warps you there. You can freely access the maps left and right of Ash. ====== Gameplay Related ====== How to vote/claim vote points? You can vote every 12h on the revRO website by loggin in. Your points can be traded in for items in the Eden Mall (@go Mall/16), north part of the map. Nvm that. Vote Points got changed into Community Points. How to obtain Cash Points? Cash Points (Credits or c) can be obtained via donating or by buying them directly from players. 100 cash points (credits) are 1c (100 point coin). The price of coins varies a lot, currently (End September '19) they on 80-85m. How do I do Event XY/ How do I join Event XY? Easiest way to answer that: READ THE PATCH NOTES. Big events most likely will ALWAYS be announced (Patch notes; Anything in the "announcement" channel in Discord, or the "News/Announcements/Events" Threads in Forums, I mean ... there is a reason they have THAT name.) Instead of making poor people repeat the same answer 500000 times in mainchat, use your 5 braincells and show that you are an independent person, that can figure out the world by themselves. ;d https://community.ragnarevival.com/index.php?/forum/24-events/ How to join RDC/Cedi? RDC and Cedi are costume content of revRO. It is a mostly party based instance/quest in which you need to fulfill a task (RDC) or kill a MVP (Cedi). Lower Tiers of RDC can be done solo, the higher the Tier gets, the better other people become to join. RDC: http://wiki.ragnarevival.com/wiki/Royal_Operations_Quest Cedi: http://wiki.ragnarevival.com/wiki/Cedi_MVP_System What is Monster of the Day (MotD)? MotD is a daily mini quest in which you can hunt a certain amount of a called Monster to gain Heroic Points, Pancakes and some Cedi points. Heroic Points and the current Monster can be checked on the sign in Prontera. You can also pm NPC:Monster of the Day with any message to check the quest and accept it on the go. https://wiki.ragnarevival.com/wiki/Monster_of_the_Day Is there a Mall? The Eden Mall can be found in @go Eden, top right portal (next to the destroyed wall) or by directly warping into it with @go Mall/16. There all kinds of NPC selling you useful items, or are related to other content like Mining Points, Event Points or Battlegrounds. Where is the Monster [x]? Where do I find item [x]? Non custome Monsters and items can be easily searched on rms. Advanced searching can be done with the in game commands: @whereis [Monster name/id] (also useful for MotD) and @whodrops [item name/id]. Make sure you don't typo the names tho, or the game can't help you too. Where do I find TAGRAS? Where can I use my HoA Points? An updated Wiki article about TAGRAS can be found here: https://wiki.ragnarevival.com/wiki/TAGRAS_Catalogue It also includes a reference to Hall of Abyss and Bellum/Siege. What Items/Gears should I get? There so many. In general, it is good to get Artistry items like Alligator Set from Tailoring, you can make them yourself or just buy them from other players. Artistry: http://wiki.ragnarevival.com/wiki/Artistry_and_Crafting_System Also useful are some costume quest items, especially the Amistr Hat. The hat isn't tradable, but the items to make it are. http://wiki.ragnarevival.com/wiki/Drooping_Amistr_Quest For starters and casual gameplay are Cedi items good. Great Old set, or the lower tier items and the Wings. http://wiki.ragnarevival.com/wiki/Cedi_MVP_System Depending on your needs, Event Headgears are also nice options and mostly easy to get (when the event is on going or after it in Event Shop in the Mall). For Endgame it's best to get some of the cash shop items, since they have over all better effects and stats. If you are aiming for more PVP/WoE oriented gears, WoE Sets are good to get (but require you to actually WoE first) Alternativly to that, you can farm Hall of Abyss and claim items from the TAGRAS. https://wiki.ragnarevival.com/wiki/TAGRAS_Catalogue Other more endgame related items be, Melanis items and Enchants or Fluffy Instance. ===== That might be all for now, I occasionally update this thread if there more questions that I forgot to add now.
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  3. ========== "May Odin be with you" High Priests ... and you ========== IGN: g c q, yandereQueen, Ghost Lead and many more; Special thanks to Connor ~ ========== Overview ========== High Priest is the main branch a Acolyte can choose if they are not going to be a Champion. Probably the most iconic supportive class, High Priests can reach the highest Heal values and cure the most abnormal status players can have. This guide will focus more on the play style and sort of Trivia knowledge, and just mention the more important gears to use. For a full list on common tank gears (that are not class specific), check out my Performer guide /wink ;p. ========== The Skills ========== -- Values on the skills always be on max level of that skill, if not stated otherwise. -- First Class, Acolyte Ruwach (Lv 1) - Can reveal hidden enemies and deals a small amount of Holy damage when do so. (Can't reveal Chase Walk Stalkers) Teleport (Lv 2) - On Level 1, teleport you randomly. On level 2, to the save point. You can select the level. Warp Portal (Lv 4) - Creates a Warp Portal on the ground, that teleport up to 8 people. On max level you can save up to 3 locations. [Use /memo on a map to set a location] Requires 1 Blue Gemstone. Pneuma (Lv 1) - Creates a shield that for a short time protects the surrounding area from long-range attacks. Can't be cast on a cell that has Safety Wall on it. Heal (Lv 10) - Restores targets HP. INT affects the amount, also Equipment that gives Heal Bonus. Can hurt Undead Property Enemies. Cure (Lv 1) - Heals abnormal status such as Silence, Confusion or Blind. [With Asteria Ring: Heals Deadly Poison] Aqua Benedicta (Lv 1) - Creates Holy Water. Requires a Empty Bottle and you need to stand in Water or Deluge/Water Escape Technique. Increase Agility (Lv 10) - Increases the Targets Movement Speed and ASPD. Drains 15HP from the caster. Cancels out Decrease Agility. Decrease Agility (Lv 10) - Decreases Enemies Movement Speed and ASPD. Success rate affected by INT and Targets Mdef. Cancels out Increase Agility. Blessing (Lv 10) - Increases Targets STR, DEX and INT. Cures Curse. Divine Protection (Lv 10) - Increases DEF by +30 against Demon and Undead monsters. Demon Bane (Lv 10) - Increase ATK by +30 against Demon and Undead monsters. Signum Crucis (Lv 10) -Decreases the DEF of Undead and Ghost monsters on the screen. DEF reduction is 50%, Success rate depends on casters BaseLv and Targets Lv. Angelus (Lv 10) - Increases DEF and VIT of the whole Party. Holy Light (Lv 1) - [Platinum Skill] Holy Property magic attack, Single Target. Transcendent Class, High Priest Kyrie Elesion (Lv 10) - Creates a Barrier for the Target, that blocks physical attacks. Lasts 2min if no attack comes in. Blocks 30% Max HP or 10 Hits. Gets over written by Assumptio. Gloria (Lv 5) - Increases LUK +30 for the whole Party. Magnificat (Lv 5) - Doubles HP/SP recovery for the whole Party. Benedictio Sanctissimi Sacramenti (B.S.Sacramenti) (Lv 1) - Enchants Armor with Holy Property for all Party member on screen. Requires an Acolyte-Type class next to the caster on both sides. (Acolyte - you - Acolyte) Slow Poison (Lv 4) - Slows down the effect of Poison. Stops Poison effect and allows HP/SP recover. (doesn't cure it) Status Recovery (Lv 1) - Cures abnormal status on Target: Frozen and Stone Curse. Assumptio (Lv 5) - Incoming damage will be half on PVM maps, be reduced by 1/3 on PVP maps. Not usable in WoE. Gets over written by Kyie Elesion and Kaite. Does not reduce fixed damage as exp. Tarot. Impositio Manus (lv 5) - Increases ATK of the Target by +100, for 1 minute. Suffragium (Lv 3) - Reduces Cast time of one skill by 45% for 10 seconds. Can't be casted on yourself. Aspersio (Lv 5) - Enchants the Targets Weapon with Holy. Requires 1 Holy Water. Mace Mastery (Lv 10) - Increase damage with Mace Weapons by ATK +30. Mana Recharge (Lv 5) - Reduces SP consumption of skills by -20%. Increase SP Recovery (Lv 10) - Increases natural SP recovery by +30 SP every 10 seconds. Increases heal of SP items by 20% per skill Lv. Meditatio (Lv 10 /varies) - Increases SP Recovery and Max SP, as well the amount Healed. Adds additional level on Blessing, Increase Agility and Decrease Agility (Lv 10 Blessing and Lv 5 Meditatio become Lv 15 Blessing). Healing boost is 11% per level. Resurrection (Lv 4) - Revive the Target with 80% of their max HP. Requires 1 Blue Gemstone. Damages Undead Property Enemies a lot. Turn Undead (Lv 10) - Damages Undead Property Enemies, with the chance (max 70%) of instantly killing it. LUK and INT increase the chance. Lex Divina (Lv 10) - Silence an Enemy. Cancels Silence on a already silenced Target. Lex Aeterna (Lv 1) - Target receive double damage from the next hitting attack. Won't affect Frozen or Stone Cursed enemies. Basilica (Lv 5) - Creates a Sanctuary (5x5 around caster) that prevents monsters from attacking everyone inside. Aggro monster will start idle, and you can't cast attacks inside or attack anyone. Ineffective for Boss monster. Can't be used in WoE. Casting it again will cancel it. Caster can't move or use other skills while it's active. Requires 1 Blue Gemstone, 1 Red Gemstone, 1 Yellow Gemstone and 1 Holy Water. Magnus Exorcismus (Lv 10) - Deals Holy damage to Demon monster and Undead Property Enemies on a Cross like AoE on the ground (7x7 around the set cast). Hits enemies in waves every 3 seconds (10 waves on Lv 10). Requires 1 Blue Gemstone. Sanctuary (Lv 10) - Creates a healing area on the ground (5x5), and heals everyone over time. Inflicts Holy damage Demon monsters and Undead Property Enemies. Can heal up to 13 targets at once. Can heal the Emperium in WoE. Requires 1 Blue Gemstone. Safety Wall (Lv 10) - Creates a 1 cell barrier on the ground that protects from short range attacks. Protects from 11 hits. Can't be cast on Pneuma. Requires 1 Blue Gemstone. Redemptio (Lv 1) - [Platinum Skill] Self Sacrifice to resurrect every dead party member on the casters screen with 50% of their Max HP. Empathy (Lv 1) - Quest Skill, Enables to see the HP bar of friendly entities (such as Allies in WoE) outside of your own Party on the screen. Commonly good skills to get in WoE: Pneuma, Heal, Increase Agility, Blessing, Decrease Agility, Ruwach, Cure, Holy Light (good to cancel Enemies E-calls, if they not Holy Armor you) Status Recovery, Safety Wall, Sanctuary, Lex Aeterna, Meditatio, Increase SP Recovery, Aspersio, Imposito Manus, Assumptio (even tho it can't be used inside the castles, you can buff it outside), Kyrie Elesion, Gloria, Magnificat Commonly good skills in PvM content: Pneuma, Heal, Increase Agility, Blessing, Cure, Angelus Status Recovery, Safety Wall, Sanctuary, Lex Aeterna, Meditatio, Increase SP Recovery, Aspersio (Optional, if your Killer needs it), Imposito Manus, Assumptio, Kyrie Elesion (less frequent, Assumptio is mostly the better option), Gloria, Magnificat, Resurrection, Redemptio (Really depends on how fast you can cast it, in most cases Resurrect one by one is just faster, and damages you less) Magnus Exorcismus (if you wanna dish out some damage on Undead enemies, good for clearing weaker slaves) Why not Mana Recharge? Mana Recharge itself sounds nice with its 20% reduction on skill, but the big downside to it is the requirements to get the skill. You need to have Demon Bane and Mace Mastery at lv10 in order to skill it. Loki has Job Level 120, but in my opinion it's not really worth it and you might be better off skilling other things like Magnus Exorcismus or Turn Undead. Beside that, you naturally get a pretty neat SP recovery (Especially if you skilled Increase SP Recovery). ========== Healing and you ========== Heal it probably by far one of your most important skills to keep everyone alive if they took damage. So getting it on high values is mandatory. Per se, there isn't a real cap on how high your value can go. However you get limitations by gears you can use and stats to obtain. The general formula for Heal is [((BaseLv + INT)/8) * (4+8*SkillLv)]. A lot of other factors can affect the Heal. For example, my Priest without any gears and Meditatio does 5.460. Heal Cap When skilled Meditatio, the heal does up to 11.466. Lets add some equipment, shall we? Equipping and VVVSHardened Mace (I will give details to the items down below), the Heal becomes 15.134. Adding Rima's Ribbon with 2 White Lady Cards (together Heal Potency bonus be 70%) on top of that makes it 23.636. You get the drill of it. You can stack Heal Potency bonus' but there is a cap to it, 100%. Which means, for example White Lady Card (each give 30%), will stack with 4 pieces to 120%. 20% be wasted to nothing, so people usually go with 3 of them. Some Heal Potency Bonus don't stack however. For example 3 White Lady (90%) + LWW (10%) give together 27.352. However, if we combo 3 White Lady (90%) with a VVVSHardened Mace (10%, also gives INT) we will get 28.168. Only a few items can get pass over the Heal cap, for example Diabolus Robe (6%), together with VVVSHmace and White Lady (all over be 106%), they reach 28.576. But reaching the Heal Cap doesn't mean you still can't go higher, INT bonus (INT+Value) also affect the Heal number. Also, Item and Gear effects of your Target can increase your Heal on them. Regeneration Potion increases received Heal by 20%. Healed3 Orb from Cedi by 3%, Healer's Heart Hat by 15% and so on. Tl;dr: There are different scripts that go into the Heal cap, which means some a few Items can go over it. In general INT helps to increase Heal past the cap. Heal "Bombing" Heal Bombing is the term for using Heal as attack on Undead Property Enemies. It will not heal them, but damage them. It is a handy technique to quick level up Acolytes or Priests, since Heal has a low ACD. In WoE it can also be useful because it can hurt Evil Druid Users. How to do it: Hold "shift" and aim for a Target with Heal. Alternatively you can type "/ns" and active the [no shift] option. Heal Walking and Animation Breaking Every skill has an animation that plays when you use it. Even if your skill has no Cast Delay (or at least not that big that you would feel much of it), you still will be delayed by your animation. You can break this delay tho and spam a skill faster. "Heal walking" is one way to do it, you break the animation of Heal by moving. It does need a lot of practice tho. Note: I am not very good myself at "Heal Walk", so the example here isn't perfect at all. Also laggy. Another, more easier way to archive the "break" is by getting hit from an enemy. You will be in the being attacked position, and have less delay on the spam (a similar thing do Creators if they want farm Herbs from Plant Cultivation). The only downside to this is, that you will receive damage, meaning you do need to be tanky to keep up with your party. Note: Since the EU proxy went down the drain I am laggy, I apologize for that. ========== Curing Abnormal Status and you ========== High Priests got several skills to cure many status effects, in PVP and PVM. Many status effects you can visually see, like Frozen Targets being in Ice (and not moving) or Cursed Targets having a Grim Reaper and walking slow. As side note; on a limited time sale we got the "Lovey Set" which allows you to use the Skills Lauda Ramus and Lauda Agnus, which can cure status too. For more detail on that check out the Equipment options down below. Frozen; Stun - Status Recovery Curse - Blessing Stone Curse - Blessing, Status Recovery Silence - Cure, Lex Divina Blind; Confusion - Cure Poisoning - Slow Poison (doesn't cure it, but slows it's effect) Critical Wounds; Deadly Poisoning - Cure (with Asteria Ring) However, Critical Wounds is a bit harder to notice, but also very important to heal. The easiest way to notice if, for example your Paladin friend got the status, is by communication or if you notice that your Heal does way less then before on him. What does Critical Wounds do? It reduces the effectiveness of Heal, Sanctuary and Aid Potion on the Target by 20%*Lv of the Critical Wounds inflicted (A Card that inflicts the status would be for example Drake). It can be dodged by Safety Wall (if you get melee) or Pneuma (if range), or by having 100+ PD. ========== The Party and you ========== A good party set up is important to make everyone's support Job easier. Not only do you see nicely when someone is about to kiss the floor when their HP goes red, you also can easily buff everyone with Magnificat, Gloria or the third job buffs, Clementia, Cantocandidus, Lauda Ramus and Lauda Agnus. Since the party changed with the client, you can now drag and drop party members onto your screen. Simply right click on the name you want to drag, hold and put it out of the Party window on your screen. You can put them anywhere, where it is the most comfortable to you. This only works when the Lock is open (red on the screenshot). Keeping the Lock closed is important too tho. When you are done arranging your party members (or you like the window style more keep that), you need to lock it, otherwise it can happen that you accidentally drag them around while being in action. Another thing, why you need to keep the Lock closed is, that if you spam, for example Heal, you will keep getting the "Chat 1:1" option (a small chat box will appear). This will not happen when the Lock is closed. Angelus Angelus is one of the three party wide buffs you get. It is mostly, if even, only used in PVM. In WoE/BG/PVP it isn't used here because it can increase the SDEF by a lot, which will make you a Thana-Bait. What is a Thana-Bait and why it is bad? Thana-Bait means that you will take more damage from people that use Memory of Thanatos Card. Usually people with a lot VIT gain this as side effect, because also their Soft Defense (SDEF) increases. You can see if you are Thana-Bait by the numbers at your [Def], example 40+119, with 119 being the SDEF in this case. Usually a value till around ~110 is considered ok, more SDEF can start to hurt. Back line Support If your guild is defending and you don't have much people on the portal that need to be baby sit, you can stay in the back. That way you can keep up important buffs, keep Pneuma up and get receive no damage (which will take one less damage source from the devotion Paladin, making his job easier). Same idea can also apply in PvM, like Cedi and RDC. In most cases, your Tank (should) be ok on his own. To avoid being hit by AoE Curses (such as Dark Lord in Cedi), you can stay in the back. ========== Soul Linkers and you ========== Even tho your benefit from a Soul Link isn't as crucial as, lets say a Performer has, it can still be pretty handy. What does the Soul Link do? The "Priest Spirit" increases the damage of "Holy Light" by +400%, and also increases the SP cost for the skill by +400%. This can make Holy Light to deadly weapon. With decent Equipment you can kill people with it quit easily (or Monsters). However, there a few downsides to that. It is more of an "Surprise" tactic. Mostly all Priests do play support, so most people don't expect you to attack, if your are not already infamous for that. And that's where the biggest downside comes in play. Once the enemy knows you might gonna attack them, they can either start wearing "Maya Card" to reflect your attack or simply just start wear an Holy Armor, making you miss them. In conclusion, it's a handy side option to pick off people off guard (people with no shield like Sniper/Gunslinger, or a Breaker in breaking attempt), but personally I wouldn't recommend it as soley way to go. Kaite Kaite is one of the main Buffs a Soul Linker can give. It reflects magical damage, but also Heal. You can't heal a Target that got buffed with Kaite. ========== Breakers and you ========== High Priests play a very important role on defending castles in WoE, especially the Emperium. The Emperium is a Small, Angel "Monster" with Holy Property. Your main job will be the keep the HP of the Emperium high or full, which you can archive by casting Sanctuary under it. If a Breaker attacks it, usually either a Assassin Cross, Sniper or Stalker, you commonly can stop him by Aspersio him. His attack will become Holy, therefor missing the Emperium. -- Side note: on the old rro, Breakers commonly used the Berzerk effect of "Lord Knight Card" to boost their damage. However while in Berzerk, they can't use Skills or Itemsm which made them the perfect target of being Aspersio'ed. They couldn't change their Weapon Property, if they didn't got dispelled. Nowdays, LKC is a pretty rare card, so you will most likely not face that. -- However, Breakers (sometimes) are also smart. If they are using an "Evil Druide Card", their Property becomes Undead. You can't Aspersio them. The only solution to that is depending on who attacks and how the conditions are. If a Assassin or Stalker melee attacks, you can only spam Safety Wall on the Emperium to protect it. If a Sniper or Stalker attacks it with a Bow, use Pneuma. Both will not work tho if there is a Landprotector under the Emperium. You can protect the Emperium with a Square of 4 Safety Walls. One Pneuma on it directly should be enough to protect it from range attacks. If the Breaker starts to attack you while his Weapon is Holy Property you can also change your Armor to Holy. He will miss on you as well then. Alternatively you can get a PD set when defending the Emperium. For breaking they use simple Melee Crit lock, they will miss on you if they not use skills. Killing a breaker can be difficult as a pure support, since you will be either busy Spam Safety Wall/Pneuma on Emperium or Aspersio to prevent as much damage as possible. Tho, if they are Undead Property, Turn Undead or simple Resurrection will hurt them a lot. Picture down below shows the usage of a PD set to avoid damage from a Assassin Cross (who apparently has not much brain /jk). ========== Mora Items and you ========== Mora Dailies is a neat little time killer, the coins used for the several NPCs in Mora can be obtained by doing some small tasks for them or doing the Mistwood instance. A detailed view of all the items in Mora can be found here. The most interesting one of the Priest items is probably the "Light of Cure", because it can be enchanted with Cure Lv1 - Highness Heal. Beside that the Mora NPCs also provide the "Affection" Set to improve Priests heal powers. NOTE: The Highness Heal will not be available as a stand-alone Skill. It will be an auto cast effect on yourself. Light of Cure [1] - VIT +2, INT +2, DEX +2, Increase Heal Potency +5%. (Possible Enchants include: INT +1/+2, Mdef +6, DEX +1/+2, VIT +1/+2, HP +500, ATK +2% and Cure Lv1) Highness Heal (Lv5) - Doubles the healing amount of your Heal on Lv1. ========== Common Gears to use as High Priest ========== I will here only list items that are directly usable as Priest, not general good tanking items or things everyone can use. Headgear Options Cash shop items, some might be sale only. Heaven's Glow [4] - DEX +15, INT +20, Adds +3Lv on Meditatio. Heavenly Ribbon [4] - All Stats +25, Movement speed +25%. Heavenly Combo: Enables the use of Cantocandidus Lv2 and Clementia Lv2 as Priest. Cantocandidus (Lv3) - Casts "Increase Agility "on the whole party, in a 7x7 AoE on Lv2. Clementia (Lv3) - Casts "Blessing" on the whole party, in a 7x7 AoE on Lv2. ======= Lovely Heart Cap [4] - DEX +20, INT +20, PD +5, Adds +3Lv on Meditatio, Decreases ACD by 5%. Lovely Angelic Wings [4] - All Stats +25, Movement speed +20%, Heal Potency +7%, Adds 1% chance on freezing enemy if being hit. Lovely Hearts [1] - All Stats +18, All Status Resist +10%, Increase Long-Range Resist +5%. Lovely Combo: Enables use of Lauda Agnus Lv2 and Lauda Ramus Lv2 as Priest, Demi Resist +5%. Lauda Agnus (Lv4) - Recovers whole Party from Freezing, Stone Curse, Blind, Burning, Cold and Deadly Poison with a success rate of 60%. Lauda Ramus (Lv4) - Recovers whole Party from Silence, Sleep, Deep Sleep, Stun and Poison and Chaos with a success rate of 60%. ======= Mitra [4] - All Stats +25, Holy damage +25%, Chance of casting Pneuma when being hit; If being Priest: Enables usage of Judex. Judex (Lv5) - Deals Holy Property damage on the Target and surrounding Enemies in a 3x3 AoE. ======= Feather Ribbon [4]; Priest Doll [4]; Noah's Hat [4]; Chinese Knot [4]; Melting Heart Icecream [4] - DEX +15, INT +20, Adds +3Lv on Meditatio. (Dyna Upper can also be set with those effect) Scarlet Anglel Ears [1] - DEX +10, STR +10, AGI +10, VIT +15, Fire Resist +10%, Nullify Gemstone and Ninja Stone requirements for skills. Non-Donor Items Priestly Nurse's Cap [2] - INT +15, Gives Assumptio AoE around the Target. Poring Book [1] - ASPD becomes 196, Weapon Attack becomes Holy, Increase Holy Property damage, Shadow Resist +10%, (As Priest) Gives your Heal an 7x7 AoE. Poring Priest Combo: Increase Heal Potency by 50%. ======= Rima's Ribbon [2] - Increase Matk +5%, INT +5, Heal Potency +10%. Shrine Maiden Hat [2] - Damage with Mace Weapons +10%, Damage with Books +2,5%*refine rate; Refine +7: Chance of auto casting Heal on yourself with the Level you know it; Refine +9: Grants Heal AoE, Increase ATK by 4 for every 10 INT. Event Rose Eyepatch (White) [1] - Increase received healing by +15%, Increase Heal Potency +20%, Demi Resist +1%*2 refine, Chaos Immunity. Yggdrasil Crown [1] - Mdef +3, Increase received healing by +10%, Increase Heal Potency +5%; Refine +7: +5% Heal Potency; Refine +9: +5% Heal Potency. Rabbit Bonnet [1] - ACD of Heal -10%, Increase Heal Potency +20%. Rosen Headband [0] - Increase Heal Potency +10%, Usage of Cure Lv1, Reduce damage taken by 7%. Holy Ward [1] - Increase Heal Potency +10%. Large White Angelwing [1] - PD +10, Increase Heal Potency +10%, Decrease damage taken by 10%. Large Blue Angelwing [1] - Matk +10%, Ignores Enemies Mdef 10%, Nullify Gemstone requirements for skills. Armor Options Diabolus Robe [1] - Max SP +150, Mdef +5, Reduces Cast Delay by 10%, Increase Heal Potency +6%. (Can be enchanted with Hidden Enchants) Diablous Ring [1] - Max HP +100, Max SP +100, Increase Heal Potency by 5%. Diablous Combo: Matk +3%, ATK +3%. Weapon Options NOTE: Acolytes can't equip any Dagger type weapon. They got access to Staffs/Rods, Books, Maces and Knuckle Type Weapons. Very Very Very Strong Hardened Steel Mace [0] - ATK +75%, INT +10, Increase Heal Potency +30%, Unbreakable. Long Mace [0] - Increase Weapon Range +3, Long Range Resist +10%. Rod [4] - Matk +5%. (Commonly used for the 4 slots.) Solid Rod [0] - Matk +15%, PD +10+(refine rate). Spike [0] / [2] - CRIT +40%; If VIT <=150: Decrease SDEF by 2/3, Otherwise by flat 100. Ledger of Death [2] - Matk +15%, STR +3, INT +3, LUK -20, Chance to cause Coma on Demi-Human enemies, ASPD Bonus depends on Weapons refine level. Darkwood Rod [3] - INT +3, Matk +15%, Gives Soul Strike and Holy Light a 3x3 AoE and 2 cell push back, you cannot be linked while using this item. Aaron's Rod [3] - INT +3, Heal Potency +5%, Matk +15%, ACD -0,5%*refine. (Specialty Bonus: Grants Kyrie Elesion of 10% Card Defense that lasts 15sec. (Card Defense reduces the effectiveness of card-based damage modifiers.) Vomars' Virga [3] - INT +5, Matk +10%, Increase Heal Potency +15%; If Gloria Lv5: +1Lv on Gloria; If you are Married: Heal Potency of Sanctuary +10%, Matk +5%. Thanatos Staff [2] - Matk +15%, INT +10, VIT +10, LUK -10, Ignores enemies Mdef by 1%*refine, Increase Heal Potency +10%, Magical attacks have chance to restore HP/SP, Drains 1000 HP every 10sec, Drains 1000 HP when unequipped. ======= Battleground Weapons, Glorious Arc Wand [0], Strong Recovery Wand [1], Glorious Cure Wand [0] and, mainly Speedy Recovery Wand [0]. Together with the Battleground Enchants: Priestly 1, 2 and 3 (which increase Heal/Sanctuary Potency by 6%/2%, 12%/4%, 18%/6% respectively). ======= Holy Stick [1] - Matk +15%, Reduces Casting time for Holy Light, Turn Undead and Magnus Exorcismus -25%. Exorcism Bible [0] - HP/SP Recovery +3%, INT +1. Exorcism Combo: Magnus Exorcismus damage +20%, Chance of auto casting Lv1 Turn Undead when receiving damage. Shield Options Bible of Promise (2nd Vol.) [1] - Mdef +5, Increase Heal and Sanctuary Potency +5%, Chance of receiving "Odin's Power Lv2" (ATK/Matk +10%, DEF/Mdef -20) when attacking. Accessory Options Asteria Ring [0] - Enables Cure to heal Deadly Poison and Critical Wounds. If Heal is known at Lv10, grants it an AoE of 3x3. If the Refines +3 or higher, the AoE becomes 5x5. Spiritual Ring [0] - INT +2, DEX +1. Clip [1] - SP +10. OR Rosary [0] / [1] - LUK +1, Mdef +3. Spiritual Combo: Magnus Exorcismus damage +30%, Heal damage on Undead Property enemies +50%, SP Recovery +9%. WoE Set WoE Robe [1] - Mdef +5, PD +10, Wind Resist +10%, Matk/ATK +5%; Refine +5: Increase recived healing by +15%; Refine +8: Max HP +20%, Matk/ATK + 5%. WoE Muffler [1] - Mdef +7, All Element Resist +1%*refine, Max HP/SP +1%*refine, Demi Resist 1%*2refines, Ignore elemental Resist by 1%*2refines. WoE Shoes [1] - Mdef +7, DEX +10, Max HP +1,5%*refine, Increase Movement Speed +10%, Reduce Melee damage by 1%*2refines. WoE Set Combo: Increase recived healing by 5%, Demi Resist +20%, Increase physical and magical damage on Demi +10%. Card Options White Lady Card (Bacsojin Card) - Increase Heal, Sanctuary and Aid Potion Potency by +30%, Increase SP consumption +15%. Rhyncho Card - Heal Potency +3%, Increase SP consumption +5%. Lif Card - Increase Heal Potency +4%. Mogwai Card - Gives Lex Aeterna an AoE of 3x3 around the Target. Cookie Card - LUK +2, Holy Light damage +10%. Poring Priest Card - Enchants your Armor with Holy. Chance of changing attacking enemy Attack to Holy Property for 3sec. Angeling Card - Enchants your Armor with Holy. Mistress Card - Nullify Gemstone requirements for skills, Increase SP consumption +25%. Aenbharr Card - Increase Holy damage +10%, Decrease Heal and Aid Potion Potency by -7%. Stalwart Sentinel Card - Increase Holy damage +3%, Grants Holy Cross Lv3. Saint Trofimena Card - ACD -7%, Grants "Sanctuary Power" at a rate of (INT/5)%. Increase Sanctuary Heal Potency by "Sanctuary Power" rate%. Sanctuary Power: All Players will be buffed with "Increase Agility" and "Blessing" (at the Lv you know) if they step into your Sanctuary. Kiel-D-01 - Reduces ACD -30%. Other Heal3 Orb - Increase Heal Potency +3% (Enchant for cedi items, expect GO-set and Wings) ========== Gear Set Examples and you ========== Note: Currently I am not maining my High Priest, beside doing some supportive stuff in instances. So the more WoE Oriented suggestions aren't optimal carded. Left Image: Example for a tanky Demi-Resist set up, Cure of Light can we switched for Asteria for the AoE Heal. Right Image: PD Focused set for facing Crit lock (mostly SinX). LWW with Gemini-S58 Card. NOTE: Gloria is active, Schwartzwald Pine Jubilee is active. Example for PVM, supporting in instances such as RDC or Cedi. Tho, frankly, if your team is good and knows what it does, you not really need "special" items for such stuff. Just be prepared in case the world goes down and you need to do more then Buff and the Heal here and there. LWW here with Mistress Card. NOTE: on stats for PvM, non-donor item areas, if you are switching from donor items, make sure you got enough DEX for the instant cast. 😜 Example for high Heal focused. NOTE: Blessing is active. Also, Bible of Promise, Light of Cure and Diablous Ring don't matter much in adding up the heal number. The only thing that would increase it now be Regeneration Potion and INT increasing items/gears. ========== Conclusion ========== High Priest is a highly demanded support class for all their buffs and Heal abilities, tho for most people it can be a boring experience, since you mostly just sit there and watch other people do the killing. So kinda need to be the "support" player to keep on enjoying playing it. Furthermore, people tend to keep pushing the blame on you if they die. But don't worry too much about it, if you know you did a decent job (and not stand there like a afk-bot or put wrong Buffs everywhere). And also, it can be a satisfying feeling when your team wins or holds the castles because of a decent support. :3
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  4. Always tip the Babysitter! IGN: Sniper, Stalker Introduction Civil war has broken out in the Turtle Kingdom! In order to complete the mission successfully, you must keep one ‘innocent’ turtle alive until the end and defeat the evil Turtle General. If every single Heater, Freezer, Permeter and Soldier die, the mission will be failed! This mission is in Tier 3 of RDC. For more information about, visit the wiki page. Before you can face Turtle General, you must defeat an increasing number of waves of Assaulters. Although they will not be aggressive to you they will wander around the map looking for the innocent turtles to slaughter, so kill all Assaulters! This mission is difficult to solo as there as many factors to pay attention to, and the timing between Assaulter waves makes it difficult to keep up. Strategy In this guide, we will be utilizing an often ignored trap: the Land Mine. Land Mine deals Earth property damage, and is influenced by INT and DEX. The original damage formula is [(DEX + 75) * (1 + INT / 100) * SkillLV]. However, the wiki says the skill has been buffed: “The effect of INT on the damage has been increased”. Based on what I can tell, the formula is close to [(DEX + 75) * (1 + INT / 5) * SkillLV]. Do not take this as the correct formula! Our goal is to place Land Mines on the Assaulter’s spawn points, killing them quickly and efficiently. We’ll call the players in charge of placing Land Mines the Trappers. Using Land Mines helps the mission go by faster, and get us that much closer to the showdown with Turtle General. Land Mines will activate even when you are off the screen, so you can lock-down all spawns without actively killing them. Once Turtle General spawns, we stop laying traps and proceed to take him out, and saving the innocent turtles for good! Trappers can easily kill Turtle General if they have the right equipment and stats. Trapping and killing is easier as a max stat, but is still possible using legit stats. Lastly, one party member will be responsible for keeping one of the innocent turtles safe and distracted to keep the mission from failing. We shall call this person the Babysitter. Mission Walkthrough When you first enter the mission, the innocent turtles will already be under attack by swarms of Assaulters. It is important that your party gets into their positions quickly or else the mission can be failed quite fast. Upon entering the mission, the Babysitter will draw the attention of one of the innocent turtles (Heater, Freezer, Permeter and Soldier) by attacking it. They should take the turtle up to the throne room just above the party’s spawn point. A single turtle doesn’t do much damage, but wear some tanky equipment, such as an Elnium Set, to minimize the risk of death. A High Priest is a good Babysitter because they can heal themselves and the turtle, should an Assaulter attack it. As the Babysitter is doing their part, the Trappers should run to the three Assaulter spawn points, found on the left, bottom, and right side of the map, and place a row of Land Mines. If possible, they should also help by clearing the Assaulters that are already spawned. Be aware that you need to put down more traps once a new wave of Assaulters steps on them. Furthermore, even though the turtles are innocent, it is best to kill all innocent turtles except for the one near the Babysitter. They can mess up your traps, drag Assaulters towards the Babysitter, and be a general distraction/annoyance. Once the initial Assaulter spawn and innocent turtles have been cleared off the map, the run becomes much easier. Keep placing down Land Mines, and kill any Assaulters that slip past on the rare occasion they don’t get hit by the trap. If you trapped correctly, no Assaulter should get past the Land Mines unless you are not built for one-shotting. Once the Turtle General has spawned, you can stop placing Land Mines and focus on killing him instead. Switch to your damage equips and use Fire arrows to take him down. His stats are similar to a regular Turtle General, just with more HP. Once he has been defeated, and your innocent turtle is still alive, you have finished the quest! The map is a copy of Turtle Dungeon 3, but we are bound to the area in the Red square: The Blue section represents where the Babysitter will guard the innocent turtle, and the Green sections represent where the Assaulters spawn and where the Trappers will place Land Mines. The Yellow section is the general location of the Turtle General’s spawn: Stats Q: Do I need Max Stat / 255 All Stats for this? A: While not necessary, it makes gearing and killing much simpler. I’ll show a sample gear and stats of two non-max stat Sniper. STR: Not needed, but any leftover can be used to carry more traps. AGI: Not needed, but leftover can be used for less delay using Sharp Shooting. VIT: Not needed. INT: Maxed. With bonus stats, you want to get over 300 INT total. DEX: Around 200, but test your build and see what works for you. LUK: Not needed. Land Mine gets the majority of its damage from INT, specifically in bonuses of 50. Get at least 300 INT, and a similar amount of DEX. DEX is much easier to get as a Sniper’s self-buffs offer lots of DEX. Here are two sample setups that one-shot with Land Mine: Assaulters have 111,700 HP, so your Land Mine must deal at least that much damage to one-shot them. You can test your damage by going to Turtle Dungeon 3 and using Land Mine on the Assaulters there. Although they have much lower HP, they have the same elemental typing. If you hit over 117k on the weaker Assaulters, you’ll one-shot the Assaulters in RDC. Equipment Note: Generally, your Headgears and Armor slots should be giving you enough stat boosts to one-shot using Land Mine. Upper Headgear: Anything that gives +INT/DEX, such as Event Coppola, Red Downey Hat, Flax Hat, Archangeling Hat, Tail Hat, or any event hats that grant stat bonuses. For killing, Amistr Hat is your best option. Middle Headgear: Any +INT/DEX, such as Rainbow Sash, Fluttering Butterflies or Twin Butterflies. Many event gears are offered at different times of the year with similar stats. Large Red Angeling, Golden Wing, or Melody Notes/ Music Ring/Jazz Ring for killing. Lower Headgear: Some lowers offer +stat like Miracle Blue Rose, but not as many bonuses as Upper or Middle headgears to the point that it’s not always needed. Black/Orange Tie for killing. Armor: Reset Girl Robe gives a large stat boost, and is available year-round, unlike most event equipment. Great Old Hauberk can be used for spamming Sharp Shooting faster to help clear the early stage. Weapon: Bazerald gives the best INT boost, but isn’t always needed depending on your other equipment. For killing any bow is good, such as Goblin Bow, Composite Bow, Spectral Bow, etc. Heart Bow is nice because it lets you do the same damage to non-Boss and Boss monsters, and has an AoE. Garment: Not much give you +INT/DEX, and isn’t generally worth it. For killing, use Great Demon Shroud or Heroic Backpack, with Anuaki Card if using Crit. Footgear: Nothing worthy has INT/DEX boosts, so use something for more HP/SP like Valkyrie Shoes or Ebony Greaves with Apache Tear Card or GEC Card. For killing, use Ascendant Orc or any of the cards from Itty Bitty Poring City. Accessory: Ring Des Nibelungen gives a good stat boost if you still need to reach 117k damage. Asomatous Ring and Rainbowring also offer good stat bonuses. For killing, use Recondite Rings with Implosion Cards. Poporing Ring from Pouring Hope Quest can reduce your trap usage. Tips: Against Assaulter, use Stone arrows and Land Mine. Against Turtle General, use Fire arrows. If doing lots of runs in a row, make sure to stock up with Traps and Arrows/Quivers between rounds. Use Sharp Shooting to quickly take out large groups of Assaulters. If a High Priest has level 10 Meditatio, their Blessing with give you +20 INT and DEX; a huge boost. If you are concerned about Assaulters sneaking past you and killing the innocent turtle, consider using Ankle Snares on the stairs, or have a High Wizard cast Ice Wall to block them off. Once the Turtle General spawns, the Assaulters will begin to attack him. You can technically let the Assaulters kill the TG, but it is faster and more reliable to kill it yourself. It is possible to cover all 3 spawns with one Trapper, but you must be consistently checking on each spawn. In a solo run, laying down traps at all three spawns points in addition to killing the Assaulters that spawn when you first enter the mission is hard to pull-off. You can leave a character near the bottom of the stairs to periodically check to see if Turtle General has spawned, and it will take the aggro and prevent TG from wandering up the stairs and killing the innocent turtle. You can trap by settings 5 in a row like this: Or by placing 3 in a row, with a space between each and the wall: Rewards The common rewards for all RDC missions can be found here. The mission-specific rewards for Coup de Turtle include the Turtle General Shield, Turtle Shell Shield, Assaulter’s Huuma Shuriken, and the Turtle Box. Here is a video showing a run done with two Trappers, one of them being the killer: Easter Egg: If you don't kill Turtle General, the Assaulters will start to attack him and can kill him very slowly.
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  5. Welcome to another post about guides in RevivalRO. This time let’s talk about the chat box where all of us usually post. I write this guide in hopes that it would help every single player out there to minimize the possible number of #mutes and #keyboardrage . Let’s get started on this everyone. The picture above is our typical chat box. At the moment when I posted this picture most players are chatting on one of the channels which is #trade (perhaps other people are still sleeping while I am writing this guide). There are also other channels which we should all be familiar. The picture above shows the different channels we can all access. Also, I took this screenshot from the Settings NPC in prontera. The Settings NPC allows us to turn on/off a certain channel until a time comes we want to adjust it again. This means that once the player adjusted the channels in Settings NPC, even if the player logged out or log in, it would still be the same unless he/she wishes to change it. It is different from @part #[name of channel] in the sense that the latter command will be reset upon log in. Again if the player so wishes to disable a certain channel and have it return back to normal type @part #[name of channel]. Whereas if the player wishes to adjust the channels appearance on the chat box until a certain time he/she wishes to do so, go to the Settings NPC in Prontera. Now let’s discuss how we can play with the chat box to our convenience. In this picture we have the chat box tabs. The purpose of this is that it allows us players to transfer from one tab to another and we can segregate the chats we want to see. So how do we filter/segregate the chat messages we want to see? The picture above is the image of the buttons of the chat box found on the upper right corner of the chat box. The first button on the left allows the player to lock the chat box and allows the player to use the BM settings for battle mode such as the picture below Meanwhile the next button (button number 2 - round button), allows the player to open a window for adjusting chat filters - which message from certain channel does a player want to see on tab 1? Tab 2? Etc. As for the third button, the one that has >>, it allows the player to move a specific tab of the chat box to another part of your RevivalRO window. It separates the tab from the rest of all the other tabs just like in the image below. However, if the player wishes to return it back to normal, the player needs to click on the << icon from the separated tab. Just make sure that the last button or the chat lock button is unlocked so that the player can move the tabs. If the player doesn’t want the tabs to move, just lock the chat box using the sixth button - the lock button. Now onto the fourth button, the + or add tab button, it is as its name states. It adds another tab to the existing tabs on the chat box. If the player wishes to reduce the tabs in the chat box, then the fifth button or the - or minus tab button is the one to be clicked. And last but not the least, the sixth button or the lock/unlock button is the players key to safely lock and prevent any unwanted changes on the positions and number of tabs in the chat box. It also allows the player to unlock and make changes to the position and number of the tabs in the chat box. That’s all there is to the chat box. I hope it is helpful to the players out there who have difficulties or concerns when it comes to managing chat box. Feel free to post any comments or suggestions. Have a great day.
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  6. Are you staring at our booty? IGN: Professor, Stalker Introduction Drake Down is one of the three missions available in Tier 1 of Royal Operations, also known as RDC. The evil Drake is trying to sneak aboard a ship to wreak havoc on the world, and you have to stop him! Be warned that this Drake is stronger than the one you face in the MVP room. Click here for a look at Strong Drake’s stats. To successfully complete the mission, you must kill the Strong Drake. Before you can kill him, you must first find him! He is hiding among the Wraiths scattered around the map. Killing them will spawn a cluster of Wraith Deads and potentially Strong Drake himself. Make your way around the map killing Wraiths until Strong Drake spawns next to you. Build For this mission, we will use a Professor as our killer. Professor is a nice class to use as you can also tank Drake as you kill it, something Sniper has a harder time doing. We will be using Fire Bolt as our damage skill. STR: Not needed, but some STR for carrying emergency Ygg Berry is nice. AGI: Enough for 196 ASPD. VIT: Any extra stats should go here. INT: Max INT to get as much MATK as you can. DEX: Get a total of 150 for no cast-time LUK: Not needed. Equipment Note: Drake can do massive damage using Water Ball. To counter this, we need to get at least 100% resistance to the Water element. Upper Headgear: Hair Bow, Event Coppola, Flax Hat, Archangeling Hat, Magic Wizard's Eyes, Drooping Tortoise or any other +MATK or +Water resist headgears you have. Use Vesper Cards to ignore MDEF, Rata Cards for MATK, or Leaf Cat Cards for Water resist. Middle Headgear: Large Blue Angelwings, Fable Silk (if you do not have a Soul Linker), Golden Wings, or any other +MATK or +Water resist headgears you have. Use Vesper Cards to ignore MDEF, Rata Cards for MATK, or Leaf Cat Cards for Water resist. Lower Headgear: Black or Orange Tie for more MATK, equips like Kitten Love or Fuzzy Bunny Scarf for Water resist, or Hip Ribbon for resist and combo with Hair Bow. Armor: Great Old Hauberk gives MATK and Water resistance. If you already have over 100% Water resistance, something like Reset Girl’s Robe may give more MATK. If you have one, Naght Sieger Card gives a good magic damage bonus to Undead monsters. Shield: Valkyrie Shield gives 20% Water resist. Slot it with Golden Thief Bug Card, Alice Card, or Aqua Elemental Card for more Water resist. Weapon: Testament [3] is the best damage weapon for Drake, if you do not have one, a Rod [4] or something similar works just as well. Fill your weapon with Ancient Tree Cards for best damage. Garment: Caliginous Cloak and Marse Card for Water Resist, or Great Old Cloak MATK. Footgear: Tenebrous Boots for more damage, Valkyrie Shoes or Ebony Greaves if you need a slot or more HP. Accessory: Asomatous Ring, Resplendant Ring, Ring Des Nibelungen or Aqua Orb. Slot your accessories with Imp Cards for extra Fire Bolt damage. Completing the Mission Upon spawning in the mission, buff yourself with Blessing and Increase Agility if you have a High Priest in your party. Get a Sage Spirit Soul Link from the Soul Linker in your party, or equip a Fable Silk for the mission. Use Auto Spell and select Fire Bolt. Walk around the map killing the Wraiths to try and find Strong Drake. Having party members with AoE attacks will help make finding Strong Drake faster. When Strong Drake spawns, use Double Casting and use/stand on Volcano (for bonus Fire damage), then start meleeing him. Auto Spell will start raining down bolts and the damage will start flowing. Tips Drake can use a very high level of Decrease Agility, so use Golden Thief Bug Card to block it or make sure to get re-buffed by your High Priest. Drake can break your armor, so if using a breakable armor like Reset Girl’s Robe, be sure to have Full Chemical Protection from a Creator, have a Whitesmith in your party for repairing, or use an item like Grendel’s Gloves for repairing. Strong Drake will normally first attack the person who uncovered him, or the person who was nearest to the Wraith he was hiding with. Use a Coldproof Potion for an extra 20% Water resist if you have trouble getting enough Water resist equipment. The Wraiths can also Curse you and slow down your movement speed while searching, so bring ways to remove Curse such as Panacea or Holy Water. Considering bringing Yggdrasil Berries for emergency healing, or Yggdrasil Leaf to resurrect party members. With 100% Water resistance, Drake is no threat at all. Rewards The rewards found common in all RDC missions, and the rewards for specific missions can be found on this wiki page. The most notable award from this mission is the Drake Sabre [4], a level 2 Sword with 4 slots, useful for most melee classes.
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