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  1. ========== "May Odin be with you" High Priests ... and you ========== IGN: g c q, yandereQueen, Ghost Lead and many more; Special thanks to Connor ~ ========== Overview ========== High Priest is the main branch a Acolyte can choose if they are not going to be a Champion. Probably the most iconic supportive class, High Priests can reach the highest Heal values and cure the most abnormal status players can have. This guide will focus more on the play style and sort of Trivia knowledge, and just mention the more important gears to use. For a full list on common tank gears (that are not class specific), check out my Performer guide /wink ;p. ========== The Skills ========== -- Values on the skills always be on max level of that skill, if not stated otherwise. -- First Class, Acolyte Ruwach (Lv 1) - Can reveal hidden enemies and deals a small amount of Holy damage when do so. (Can't reveal Chase Walk Stalkers) Teleport (Lv 2) - On Level 1, teleport you randomly. On level 2, to the save point. You can select the level. Warp Portal (Lv 4) - Creates a Warp Portal on the ground, that teleport up to 8 people. On max level you can save up to 3 locations. [Use /memo on a map to set a location] Requires 1 Blue Gemstone. Pneuma (Lv 1) - Creates a shield that for a short time protects the surrounding area from long-range attacks. Can't be cast on a cell that has Safety Wall on it. Heal (Lv 10) - Restores targets HP. INT affects the amount, also Equipment that gives Heal Bonus. Can hurt Undead Property Enemies. Cure (Lv 1) - Heals abnormal status such as Silence, Confusion or Blind. [With Asteria Ring: Heals Deadly Poison] Aqua Benedicta (Lv 1) - Creates Holy Water. Requires a Empty Bottle and you need to stand in Water or Deluge/Water Escape Technique. Increase Agility (Lv 10) - Increases the Targets Movement Speed and ASPD. Drains 15HP from the caster. Cancels out Decrease Agility. Decrease Agility (Lv 10) - Decreases Enemies Movement Speed and ASPD. Success rate affected by INT and Targets Mdef. Cancels out Increase Agility. Blessing (Lv 10) - Increases Targets STR, DEX and INT. Cures Curse. Divine Protection (Lv 10) - Increases DEF by +30 against Demon and Undead monsters. Demon Bane (Lv 10) - Increase ATK by +30 against Demon and Undead monsters. Signum Crucis (Lv 10) -Decreases the DEF of Undead and Ghost monsters on the screen. DEF reduction is 50%, Success rate depends on casters BaseLv and Targets Lv. Angelus (Lv 10) - Increases DEF and VIT of the whole Party. Holy Light (Lv 1) - [Platinum Skill] Holy Property magic attack, Single Target. Transcendent Class, High Priest Kyrie Elesion (Lv 10) - Creates a Barrier for the Target, that blocks physical attacks. Lasts 2min if no attack comes in. Blocks 30% Max HP or 10 Hits. Gets over written by Assumptio. Gloria (Lv 5) - Increases LUK +30 for the whole Party. Magnificat (Lv 5) - Doubles HP/SP recovery for the whole Party. Benedictio Sanctissimi Sacramenti (B.S.Sacramenti) (Lv 1) - Enchants Armor with Holy Property for all Party member on screen. Requires an Acolyte-Type class next to the caster on both sides. (Acolyte - you - Acolyte) Slow Poison (Lv 4) - Slows down the effect of Poison. Stops Poison effect and allows HP/SP recover. (doesn't cure it) Status Recovery (Lv 1) - Cures abnormal status on Target: Frozen and Stone Curse. Assumptio (Lv 5) - Incoming damage will be half on PVM maps, be reduced by 1/3 on PVP maps. Not usable in WoE. Gets over written by Kyie Elesion and Kaite. Does not reduce fixed damage as exp. Tarot. Impositio Manus (lv 5) - Increases ATK of the Target by +100, for 1 minute. Suffragium (Lv 3) - Reduces Cast time of one skill by 45% for 10 seconds. Can't be casted on yourself. Aspersio (Lv 5) - Enchants the Targets Weapon with Holy. Requires 1 Holy Water. Mace Mastery (Lv 10) - Increase damage with Mace Weapons by ATK +30. Mana Recharge (Lv 5) - Reduces SP consumption of skills by -20%. Increase SP Recovery (Lv 10) - Increases natural SP recovery by +30 SP every 10 seconds. Increases heal of SP items by 20% per skill Lv. Meditatio (Lv 10 /varies) - Increases SP Recovery and Max SP, as well the amount Healed. Adds additional level on Blessing, Increase Agility and Decrease Agility (Lv 10 Blessing and Lv 5 Meditatio become Lv 15 Blessing). Healing boost is 11% per level. Resurrection (Lv 4) - Revive the Target with 80% of their max HP. Requires 1 Blue Gemstone. Damages Undead Property Enemies a lot. Turn Undead (Lv 10) - Damages Undead Property Enemies, with the chance (max 70%) of instantly killing it. LUK and INT increase the chance. Lex Divina (Lv 10) - Silence an Enemy. Cancels Silence on a already silenced Target. Lex Aeterna (Lv 1) - Target receive double damage from the next hitting attack. Won't affect Frozen or Stone Cursed enemies. Basilica (Lv 5) - Creates a Sanctuary (5x5 around caster) that prevents monsters from attacking everyone inside. Aggro monster will start idle, and you can't cast attacks inside or attack anyone. Ineffective for Boss monster. Can't be used in WoE. Casting it again will cancel it. Caster can't move or use other skills while it's active. Requires 1 Blue Gemstone, 1 Red Gemstone, 1 Yellow Gemstone and 1 Holy Water. Magnus Exorcismus (Lv 10) - Deals Holy damage to Demon monster and Undead Property Enemies on a Cross like AoE on the ground (7x7 around the set cast). Hits enemies in waves every 3 seconds (10 waves on Lv 10). Requires 1 Blue Gemstone. Sanctuary (Lv 10) - Creates a healing area on the ground (5x5), and heals everyone over time. Inflicts Holy damage Demon monsters and Undead Property Enemies. Can heal up to 13 targets at once. Can heal the Emperium in WoE. Requires 1 Blue Gemstone. Safety Wall (Lv 10) - Creates a 1 cell barrier on the ground that protects from short range attacks. Protects from 11 hits. Can't be cast on Pneuma. Requires 1 Blue Gemstone. Redemptio (Lv 1) - [Platinum Skill] Self Sacrifice to resurrect every dead party member on the casters screen with 50% of their Max HP. Empathy (Lv 1) - Quest Skill, Enables to see the HP bar of friendly entities (such as Allies in WoE) outside of your own Party on the screen. Commonly good skills to get in WoE: Pneuma, Heal, Increase Agility, Blessing, Decrease Agility, Ruwach, Cure, Holy Light (good to cancel Enemies E-calls, if they not Holy Armor you) Status Recovery, Safety Wall, Sanctuary, Lex Aeterna, Meditatio, Increase SP Recovery, Aspersio, Imposito Manus, Assumptio (even tho it can't be used inside the castles, you can buff it outside), Kyrie Elesion, Gloria, Magnificat Commonly good skills in PvM content: Pneuma, Heal, Increase Agility, Blessing, Cure, Angelus Status Recovery, Safety Wall, Sanctuary, Lex Aeterna, Meditatio, Increase SP Recovery, Aspersio (Optional, if your Killer needs it), Imposito Manus, Assumptio, Kyrie Elesion (less frequent, Assumptio is mostly the better option), Gloria, Magnificat, Resurrection, Redemptio (Really depends on how fast you can cast it, in most cases Resurrect one by one is just faster, and damages you less) Magnus Exorcismus (if you wanna dish out some damage on Undead enemies, good for clearing weaker slaves) Why not Mana Recharge? Mana Recharge itself sounds nice with its 20% reduction on skill, but the big downside to it is the requirements to get the skill. You need to have Demon Bane and Mace Mastery at lv10 in order to skill it. Loki has Job Level 120, but in my opinion it's not really worth it and you might be better off skilling other things like Magnus Exorcismus or Turn Undead. Beside that, you naturally get a pretty neat SP recovery (Especially if you skilled Increase SP Recovery). ========== Healing and you ========== Heal it probably by far one of your most important skills to keep everyone alive if they took damage. So getting it on high values is mandatory. Per se, there isn't a real cap on how high your value can go. However you get limitations by gears you can use and stats to obtain. The general formula for Heal is [((BaseLv + INT)/8) * (4+8*SkillLv)]. A lot of other factors can affect the Heal. For example, my Priest without any gears and Meditatio does 5.460. Heal Cap When skilled Meditatio, the heal does up to 11.466. Lets add some equipment, shall we? Equipping and VVVSHardened Mace (I will give details to the items down below), the Heal becomes 15.134. Adding Rima's Ribbon with 2 White Lady Cards (together Heal Potency bonus be 70%) on top of that makes it 23.636. You get the drill of it. You can stack Heal Potency bonus' but there is a cap to it, 100%. Which means, for example White Lady Card (each give 30%), will stack with 4 pieces to 120%. 20% be wasted to nothing, so people usually go with 3 of them. Some Heal Potency Bonus don't stack however. For example 3 White Lady (90%) + LWW (10%) give together 27.352. However, if we combo 3 White Lady (90%) with a VVVSHardened Mace (10%, also gives INT) we will get 28.168. Only a few items can get pass over the Heal cap, for example Diabolus Robe (6%), together with VVVSHmace and White Lady (all over be 106%), they reach 28.576. But reaching the Heal Cap doesn't mean you still can't go higher, INT bonus (INT+Value) also affect the Heal number. Also, Item and Gear effects of your Target can increase your Heal on them. Regeneration Potion increases received Heal by 20%. Healed3 Orb from Cedi by 3%, Healer's Heart Hat by 15% and so on. Tl;dr: There are different scripts that go into the Heal cap, which means some a few Items can go over it. In general INT helps to increase Heal past the cap. Heal "Bombing" Heal Bombing is the term for using Heal as attack on Undead Property Enemies. It will not heal them, but damage them. It is a handy technique to quick level up Acolytes or Priests, since Heal has a low ACD. In WoE it can also be useful because it can hurt Evil Druid Users. How to do it: Hold "shift" and aim for a Target with Heal. Alternatively you can type "/ns" and active the [no shift] option. Heal Walking and Animation Breaking Every skill has an animation that plays when you use it. Even if your skill has no Cast Delay (or at least not that big that you would feel much of it), you still will be delayed by your animation. You can break this delay tho and spam a skill faster. "Heal walking" is one way to do it, you break the animation of Heal by moving. It does need a lot of practice tho. Note: I am not very good myself at "Heal Walk", so the example here isn't perfect at all. Also laggy. Another, more easier way to archive the "break" is by getting hit from an enemy. You will be in the being attacked position, and have less delay on the spam (a similar thing do Creators if they want farm Herbs from Plant Cultivation). The only downside to this is, that you will receive damage, meaning you do need to be tanky to keep up with your party. Note: Since the EU proxy went down the drain I am laggy, I apologize for that. ========== Curing Abnormal Status and you ========== High Priests got several skills to cure many status effects, in PVP and PVM. Many status effects you can visually see, like Frozen Targets being in Ice (and not moving) or Cursed Targets having a Grim Reaper and walking slow. As side note; on a limited time sale we got the "Lovey Set" which allows you to use the Skills Lauda Ramus and Lauda Agnus, which can cure status too. For more detail on that check out the Equipment options down below. Frozen; Stun - Status Recovery Curse - Blessing Stone Curse - Blessing, Status Recovery Silence - Cure, Lex Divina Blind; Confusion - Cure Poisoning - Slow Poison (doesn't cure it, but slows it's effect) Critical Wounds; Deadly Poisoning - Cure (with Asteria Ring) However, Critical Wounds is a bit harder to notice, but also very important to heal. The easiest way to notice if, for example your Paladin friend got the status, is by communication or if you notice that your Heal does way less then before on him. What does Critical Wounds do? It reduces the effectiveness of Heal, Sanctuary and Aid Potion on the Target by 20%*Lv of the Critical Wounds inflicted (A Card that inflicts the status would be for example Drake). It can be dodged by Safety Wall (if you get melee) or Pneuma (if range), or by having 100+ PD. ========== The Party and you ========== A good party set up is important to make everyone's support Job easier. Not only do you see nicely when someone is about to kiss the floor when their HP goes red, you also can easily buff everyone with Magnificat, Gloria or the third job buffs, Clementia, Cantocandidus, Lauda Ramus and Lauda Agnus. Since the party changed with the client, you can now drag and drop party members onto your screen. Simply right click on the name you want to drag, hold and put it out of the Party window on your screen. You can put them anywhere, where it is the most comfortable to you. This only works when the Lock is open (red on the screenshot). Keeping the Lock closed is important too tho. When you are done arranging your party members (or you like the window style more keep that), you need to lock it, otherwise it can happen that you accidentally drag them around while being in action. Another thing, why you need to keep the Lock closed is, that if you spam, for example Heal, you will keep getting the "Chat 1:1" option (a small chat box will appear). This will not happen when the Lock is closed. Angelus Angelus is one of the three party wide buffs you get. It is mostly, if even, only used in PVM. In WoE/BG/PVP it isn't used here because it can increase the SDEF by a lot, which will make you a Thana-Bait. What is a Thana-Bait and why it is bad? Thana-Bait means that you will take more damage from people that use Memory of Thanatos Card. Usually people with a lot VIT gain this as side effect, because also their Soft Defense (SDEF) increases. You can see if you are Thana-Bait by the numbers at your [Def], example 40+119, with 119 being the SDEF in this case. Usually a value till around ~110 is considered ok, more SDEF can start to hurt. Back line Support If your guild is defending and you don't have much people on the portal that need to be baby sit, you can stay in the back. That way you can keep up important buffs, keep Pneuma up and get receive no damage (which will take one less damage source from the devotion Paladin, making his job easier). Same idea can also apply in PvM, like Cedi and RDC. In most cases, your Tank (should) be ok on his own. To avoid being hit by AoE Curses (such as Dark Lord in Cedi), you can stay in the back. ========== Soul Linkers and you ========== Even tho your benefit from a Soul Link isn't as crucial as, lets say a Performer has, it can still be pretty handy. What does the Soul Link do? The "Priest Spirit" increases the damage of "Holy Light" by +400%, and also increases the SP cost for the skill by +400%. This can make Holy Light to deadly weapon. With decent Equipment you can kill people with it quit easily (or Monsters). However, there a few downsides to that. It is more of an "Surprise" tactic. Mostly all Priests do play support, so most people don't expect you to attack, if your are not already infamous for that. And that's where the biggest downside comes in play. Once the enemy knows you might gonna attack them, they can either start wearing "Maya Card" to reflect your attack or simply just start wear an Holy Armor, making you miss them. In conclusion, it's a handy side option to pick off people off guard (people with no shield like Sniper/Gunslinger, or a Breaker in breaking attempt), but personally I wouldn't recommend it as soley way to go. Kaite Kaite is one of the main Buffs a Soul Linker can give. It reflects magical damage, but also Heal. You can't heal a Target that got buffed with Kaite. ========== Breakers and you ========== High Priests play a very important role on defending castles in WoE, especially the Emperium. The Emperium is a Small, Angel "Monster" with Holy Property. Your main job will be the keep the HP of the Emperium high or full, which you can archive by casting Sanctuary under it. If a Breaker attacks it, usually either a Assassin Cross, Sniper or Stalker, you commonly can stop him by Aspersio him. His attack will become Holy, therefor missing the Emperium. -- Side note: on the old rro, Breakers commonly used the Berzerk effect of "Lord Knight Card" to boost their damage. However while in Berzerk, they can't use Skills or Itemsm which made them the perfect target of being Aspersio'ed. They couldn't change their Weapon Property, if they didn't got dispelled. Nowdays, LKC is a pretty rare card, so you will most likely not face that. -- However, Breakers (sometimes) are also smart. If they are using an "Evil Druide Card", their Property becomes Undead. You can't Aspersio them. The only solution to that is depending on who attacks and how the conditions are. If a Assassin or Stalker melee attacks, you can only spam Safety Wall on the Emperium to protect it. If a Sniper or Stalker attacks it with a Bow, use Pneuma. Both will not work tho if there is a Landprotector under the Emperium. You can protect the Emperium with a Square of 4 Safety Walls. One Pneuma on it directly should be enough to protect it from range attacks. If the Breaker starts to attack you while his Weapon is Holy Property you can also change your Armor to Holy. He will miss on you as well then. Alternatively you can get a PD set when defending the Emperium. For breaking they use simple Melee Crit lock, they will miss on you if they not use skills. Killing a breaker can be difficult as a pure support, since you will be either busy Spam Safety Wall/Pneuma on Emperium or Aspersio to prevent as much damage as possible. Tho, if they are Undead Property, Turn Undead or simple Resurrection will hurt them a lot. Picture down below shows the usage of a PD set to avoid damage from a Assassin Cross (who apparently has not much brain /jk). ========== Mora Items and you ========== Mora Dailies is a neat little time killer, the coins used for the several NPCs in Mora can be obtained by doing some small tasks for them or doing the Mistwood instance. A detailed view of all the items in Mora can be found here. The most interesting one of the Priest items is probably the "Light of Cure", because it can be enchanted with Cure Lv1 - Highness Heal. Beside that the Mora NPCs also provide the "Affection" Set to improve Priests heal powers. NOTE: The Highness Heal will not be available as a stand-alone Skill. It will be an auto cast effect on yourself. Light of Cure [1] - VIT +2, INT +2, DEX +2, Increase Heal Potency +5%. (Possible Enchants include: INT +1/+2, Mdef +6, DEX +1/+2, VIT +1/+2, HP +500, ATK +2% and Cure Lv1) Highness Heal (Lv5) - Doubles the healing amount of your Heal on Lv1. ========== Common Gears to use as High Priest ========== I will here only list items that are directly usable as Priest, not general good tanking items or things everyone can use. Headgear Options Cash shop items, some might be sale only. Heaven's Glow [4] - DEX +15, INT +20, Adds +3Lv on Meditatio. Heavenly Ribbon [4] - All Stats +25, Movement speed +25%. Heavenly Combo: Enables the use of Cantocandidus Lv2 and Clementia Lv2 as Priest. Cantocandidus (Lv3) - Casts "Increase Agility "on the whole party, in a 7x7 AoE on Lv2. Clementia (Lv3) - Casts "Blessing" on the whole party, in a 7x7 AoE on Lv2. ======= Lovely Heart Cap [4] - DEX +20, INT +20, PD +5, Adds +3Lv on Meditatio, Decreases ACD by 5%. Lovely Angelic Wings [4] - All Stats +25, Movement speed +20%, Heal Potency +7%, Adds 1% chance on freezing enemy if being hit. Lovely Hearts [1] - All Stats +18, All Status Resist +10%, Increase Long-Range Resist +5%. Lovely Combo: Enables use of Lauda Agnus Lv2 and Lauda Ramus Lv2 as Priest, Demi Resist +5%. Lauda Agnus (Lv4) - Recovers whole Party from Freezing, Stone Curse, Blind, Burning, Cold and Deadly Poison with a success rate of 60%. Lauda Ramus (Lv4) - Recovers whole Party from Silence, Sleep, Deep Sleep, Stun and Poison and Chaos with a success rate of 60%. ======= Mitra [4] - All Stats +25, Holy damage +25%, Chance of casting Pneuma when being hit; If being Priest: Enables usage of Judex. Judex (Lv5) - Deals Holy Property damage on the Target and surrounding Enemies in a 3x3 AoE. ======= Feather Ribbon [4]; Priest Doll [4]; Noah's Hat [4]; Chinese Knot [4]; Melting Heart Icecream [4] - DEX +15, INT +20, Adds +3Lv on Meditatio. (Dyna Upper can also be set with those effect) Scarlet Anglel Ears [1] - DEX +10, STR +10, AGI +10, VIT +15, Fire Resist +10%, Nullify Gemstone and Ninja Stone requirements for skills. Non-Donor Items Priestly Nurse's Cap [2] - INT +15, Gives Assumptio AoE around the Target. Poring Book [1] - ASPD becomes 196, Weapon Attack becomes Holy, Increase Holy Property damage, Shadow Resist +10%, (As Priest) Gives your Heal an 7x7 AoE. Poring Priest Combo: Increase Heal Potency by 50%. ======= Rima's Ribbon [2] - Increase Matk +5%, INT +5, Heal Potency +10%. Shrine Maiden Hat [2] - Damage with Mace Weapons +10%, Damage with Books +2,5%*refine rate; Refine +7: Chance of auto casting Heal on yourself with the Level you know it; Refine +9: Grants Heal AoE, Increase ATK by 4 for every 10 INT. Event Rose Eyepatch (White) [1] - Increase received healing by +15%, Increase Heal Potency +20%, Demi Resist +1%*2 refine, Chaos Immunity. Yggdrasil Crown [1] - Mdef +3, Increase received healing by +10%, Increase Heal Potency +5%; Refine +7: +5% Heal Potency; Refine +9: +5% Heal Potency. Rabbit Bonnet [1] - ACD of Heal -10%, Increase Heal Potency +20%. Rosen Headband [0] - Increase Heal Potency +10%, Usage of Cure Lv1, Reduce damage taken by 7%. Holy Ward [1] - Increase Heal Potency +10%. Large White Angelwing [1] - PD +10, Increase Heal Potency +10%, Decrease damage taken by 10%. Large Blue Angelwing [1] - Matk +10%, Ignores Enemies Mdef 10%, Nullify Gemstone requirements for skills. Armor Options Diabolus Robe [1] - Max SP +150, Mdef +5, Reduces Cast Delay by 10%, Increase Heal Potency +6%. (Can be enchanted with Hidden Enchants) Diablous Ring [1] - Max HP +100, Max SP +100, Increase Heal Potency by 5%. Diablous Combo: Matk +3%, ATK +3%. Weapon Options NOTE: Acolytes can't equip any Dagger type weapon. They got access to Staffs/Rods, Books, Maces and Knuckle Type Weapons. Very Very Very Strong Hardened Steel Mace [0] - ATK +75%, INT +10, Increase Heal Potency +30%, Unbreakable. Long Mace [0] - Increase Weapon Range +3, Long Range Resist +10%. Rod [4] - Matk +5%. (Commonly used for the 4 slots.) Solid Rod [0] - Matk +15%, PD +10+(refine rate). Spike [0] / [2] - CRIT +40%; If VIT <=150: Decrease SDEF by 2/3, Otherwise by flat 100. Ledger of Death [2] - Matk +15%, STR +3, INT +3, LUK -20, Chance to cause Coma on Demi-Human enemies, ASPD Bonus depends on Weapons refine level. Darkwood Rod [3] - INT +3, Matk +15%, Gives Soul Strike and Holy Light a 3x3 AoE and 2 cell push back, you cannot be linked while using this item. Aaron's Rod [3] - INT +3, Heal Potency +5%, Matk +15%, ACD -0,5%*refine. (Specialty Bonus: Grants Kyrie Elesion of 10% Card Defense that lasts 15sec. (Card Defense reduces the effectiveness of card-based damage modifiers.) Vomars' Virga [3] - INT +5, Matk +10%, Increase Heal Potency +15%; If Gloria Lv5: +1Lv on Gloria; If you are Married: Heal Potency of Sanctuary +10%, Matk +5%. Thanatos Staff [2] - Matk +15%, INT +10, VIT +10, LUK -10, Ignores enemies Mdef by 1%*refine, Increase Heal Potency +10%, Magical attacks have chance to restore HP/SP, Drains 1000 HP every 10sec, Drains 1000 HP when unequipped. ======= Battleground Weapons, Glorious Arc Wand [0], Strong Recovery Wand [1], Glorious Cure Wand [0] and, mainly Speedy Recovery Wand [0]. Together with the Battleground Enchants: Priestly 1, 2 and 3 (which increase Heal/Sanctuary Potency by 6%/2%, 12%/4%, 18%/6% respectively). ======= Holy Stick [1] - Matk +15%, Reduces Casting time for Holy Light, Turn Undead and Magnus Exorcismus -25%. Exorcism Bible [0] - HP/SP Recovery +3%, INT +1. Exorcism Combo: Magnus Exorcismus damage +20%, Chance of auto casting Lv1 Turn Undead when receiving damage. Shield Options Bible of Promise (2nd Vol.) [1] - Mdef +5, Increase Heal and Sanctuary Potency +5%, Chance of receiving "Odin's Power Lv2" (ATK/Matk +10%, DEF/Mdef -20) when attacking. Accessory Options Asteria Ring [0] - Enables Cure to heal Deadly Poison and Critical Wounds. If Heal is known at Lv10, grants it an AoE of 3x3. If the Refines +3 or higher, the AoE becomes 5x5. Spiritual Ring [0] - INT +2, DEX +1. Clip [1] - SP +10. OR Rosary [0] / [1] - LUK +1, Mdef +3. Spiritual Combo: Magnus Exorcismus damage +30%, Heal damage on Undead Property enemies +50%, SP Recovery +9%. WoE Set WoE Robe [1] - Mdef +5, PD +10, Wind Resist +10%, Matk/ATK +5%; Refine +5: Increase recived healing by +15%; Refine +8: Max HP +20%, Matk/ATK + 5%. WoE Muffler [1] - Mdef +7, All Element Resist +1%*refine, Max HP/SP +1%*refine, Demi Resist 1%*2refines, Ignore elemental Resist by 1%*2refines. WoE Shoes [1] - Mdef +7, DEX +10, Max HP +1,5%*refine, Increase Movement Speed +10%, Reduce Melee damage by 1%*2refines. WoE Set Combo: Increase recived healing by 5%, Demi Resist +20%, Increase physical and magical damage on Demi +10%. Card Options White Lady Card (Bacsojin Card) - Increase Heal, Sanctuary and Aid Potion Potency by +30%, Increase SP consumption +15%. Rhyncho Card - Heal Potency +3%, Increase SP consumption +5%. Lif Card - Increase Heal Potency +4%. Mogwai Card - Gives Lex Aeterna an AoE of 3x3 around the Target. Cookie Card - LUK +2, Holy Light damage +10%. Poring Priest Card - Enchants your Armor with Holy. Chance of changing attacking enemy Attack to Holy Property for 3sec. Angeling Card - Enchants your Armor with Holy. Mistress Card - Nullify Gemstone requirements for skills, Increase SP consumption +25%. Aenbharr Card - Increase Holy damage +10%, Decrease Heal and Aid Potion Potency by -7%. Stalwart Sentinel Card - Increase Holy damage +3%, Grants Holy Cross Lv3. Saint Trofimena Card - ACD -7%, Grants "Sanctuary Power" at a rate of (INT/5)%. Increase Sanctuary Heal Potency by "Sanctuary Power" rate%. Sanctuary Power: All Players will be buffed with "Increase Agility" and "Blessing" (at the Lv you know) if they step into your Sanctuary. Kiel-D-01 - Reduces ACD -30%. Other Heal3 Orb - Increase Heal Potency +3% (Enchant for cedi items, expect GO-set and Wings) ========== Gear Set Examples and you ========== Note: Currently I am not maining my High Priest, beside doing some supportive stuff in instances. So the more WoE Oriented suggestions aren't optimal carded. Left Image: Example for a tanky Demi-Resist set up, Cure of Light can we switched for Asteria for the AoE Heal. Right Image: PD Focused set for facing Crit lock (mostly SinX). LWW with Gemini-S58 Card. NOTE: Gloria is active, Schwartzwald Pine Jubilee is active. Example for PVM, supporting in instances such as RDC or Cedi. Tho, frankly, if your team is good and knows what it does, you not really need "special" items for such stuff. Just be prepared in case the world goes down and you need to do more then Buff and the Heal here and there. LWW here with Mistress Card. NOTE: on stats for PvM, non-donor item areas, if you are switching from donor items, make sure you got enough DEX for the instant cast. 😜 Example for high Heal focused. NOTE: Blessing is active. Also, Bible of Promise, Light of Cure and Diablous Ring don't matter much in adding up the heal number. The only thing that would increase it now be Regeneration Potion and INT increasing items/gears. ========== Conclusion ========== High Priest is a highly demanded support class for all their buffs and Heal abilities, tho for most people it can be a boring experience, since you mostly just sit there and watch other people do the killing. So kinda need to be the "support" player to keep on enjoying playing it. Furthermore, people tend to keep pushing the blame on you if they die. But don't worry too much about it, if you know you did a decent job (and not stand there like a afk-bot or put wrong Buffs everywhere). And also, it can be a satisfying feeling when your team wins or holds the castles because of a decent support. :3
    2 points
  2. RDC Tier 4: ESCAPE THE ROOM As Sniper Escape the Room is a part of the quests in the Royal Dispatch Operations Tier 4. For more information you may check out the post here: https://community.ragnarevival.com/index.php?/topic/1212-new-royal-operations-emperors-assassination-escape-the-room-and-demonbusters/ Requirements: · Completion of RDC Tier 1-3 · Party of 5-8 members · 3 Operation tickets per party member Party: Having a complete party is recommended for the quest · Snipers as hitter · Professor or Paladin as tank · High Priest for buffs and status recovery · Whitesmith for buffs and weapon repair Stats: For Snipers: STR – 100-150 Enough to carry arrows, potions, and loots AGI – 100-120 Enough to read 196 ASPD, remember you have sniper buffs, be sure to factor it in VIT – 81-100 Enough for defense and for Gemini –S58 to effect INT – 100-150 Enough for defense against magic attacks DEX – 255 Max, the more the better, as this is where your damage comes from Equipment: Upper Drooping Amistr – because you have life steal and additional damage Slotted Headgear with Nightmare Card for sleep immunity 2 Slot Headgear such as Bunny Balloon Hat, Chung Hairband, with 2 Gemini-S58 Cards Middle Note: If you put anti-sleep in upper don’t put in mid and lower Large Red Angelwing – with Nightmare Card or other Slotted Mid with additional attack – with Nightmare Card or other Lower Black/Orange Tie – additional attack Froggie Rucksack Armor Great Old Hauberk – for immunity to freeze Pragmatists Mail with Marc Card for immunity to freeze status and increase in Hit Garment Alligator Leather Cloak Heroic Backpack with Anunaki Card Footgear Alligator Leather Sandals Ebony Greaves, Fey Boots, Footgear Antique with Ascendent Orc Card or Nekoring Card Accessories Recondite Rings – with Implosion Cards you may add additional Dex+3 orbs Ring Des Nibelungen or similar that adds attack +5 Zircon Ring - for additional Hit *Do not wear accessories that casts Tarot Card of Fate, one time the boss was teleported to another room and we could no longer finish the quest, I believe this has now been fixed Weapon Goblin Bow – with 2x Turtle General Card or Aunoe Cards Thanatos Bow – with 2x Turtle General Card or 2 Abysmal Knight Cards Spectral Bow – 2x Abysmal knight, Turtle General Card, Randgris Card Consumables: Yggdrasil Berry – For Hp regen Blue Potions – For Sp regen Stone Quiver - At least 10 Abrasive – If you have, to add crit Yggdrasil Leaf - To resurrect party-mates Reraise Potion Map: Red indicates the spawn point. Yellow indicates the crystals you must find and Blue is the final crystal where the boss spawns. How To’s: For this quest you must find the Crystals and defeat the Boss. Yes, it is that simple. You and your friends are lost in the maze and need to find the crystals to get out. The maze is confusing because there are a lot of portals to enter and you can easily get lost. 1. Finding the Crystals - To get crystals simply click on it to activate the dialogue. There are 4 in total to find. You may choose to assign only one party member to look for the crystals, or you can all go together ❤️ Portal Directions: For Party Leader (or the one assigned to look for the crystals) From the Start> Right> Left> Up> Up> Down> Right> Left> Left> Up> Down> Down> Down 2. Get out of the Maze - go to the last room, where the MVP spawns. For the rest of the Party From the Start> Right> Up> Down> Down> Down Note: Ignore the cute and annoying mobs, killing them is pointless as it just takes time. 3. Speak to the last Crystal - Before the boss spawns the whole party must be at the last room and the party leader must speak to the last crystal. 4. Defeat the MVP – employ all means necessary to kill it and claim the prize! As a party, the strategy recommended is to have your Tank distract the MVP while the other members hit and others provide backup. Strategies: Better to have Full Chemical Protection from Biochemist as equipment do tend to break, other-wise bring a Whitesmith or Weapon Repair Scroll It is also good to bring a high priest to cast status recovery on party members Stay awake, bring nightmare card and coffee If you miss, cast True Sight and wear Pragmatist Mail Prizes: Costume: There is… Something… Ghostly Moss Holy Celestial Axe Erebus’ Curse Bagh Nakh Elemental Converters, Food Box and Etc. Special thanks to my friends for helping me run RDC quests. Thanks to Zach who keeps tabs of which portals to take. Thanks also to those who helped in writing this guide . Comments, suggestions, and clarifications are welcome. Have fun! Ign: Wafflewich, Breadpan, Yummy, etc.
    2 points
  3. I made this guide as i noticed no one was doing port malay instances so to encourage them i wrote this,Port Malay instances mainly focuses on philipines folktale. I believe in my Opinion It's an all rounder class in with various uses in PvP,and MvP,Sinx has one of the highest damage output compared to many other classes thats why its preferred by most of the people,It is also Quick and Cloak enables them to not be seen by their enemies,My main purpose using Sinx is this guide is for farming and Mvp killing. 1)Talk to Rodel the Guard @jump 266 76. 2)Talk to Phong in Mumbaki @jump 185 358. Choose any of the options. 3)Talk to Old Man Nardo @jump 181 353. 4)Talk to Collection Dealer Woeon @jump 295 171. 5)Talk to Pedro the Sailor @jump 326 68. Choose Sure and whichever you want. 6)Talk to Blacksmith Pandoi @jump 119 217. 7)Talk to Talah @jump 223 267 and Romel next to her. Return to Phong in Mumbaki @jump 185 358. Choose Explain what happened and Holy Water. Deliver the items to the 6 people you talked with. Return to Phon in Mumbaki and gain Base EXP 4,950,000, Job EXP 5,000,000 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Use the Warper > Towns > Malaya. Talk to Nurse Las @jump 55 72. Choose Yes, About the hospital, Reason for stalling me. Give 2 Rotten Bandage to her. Talk to her again. Click on the Hospital Door @jump 48 76 Return to Nurse Las @jump 55 72. Talk to Village Woman @jump 64 78 and choose Ask about the hospital. Return to Nurse Las @jump 55 72. Talk to Village Man @jump 62 37 and choose Ask about the hospital. Return to Nurse Las @jump 55 72. Go to Dr. Boon @jump 210 200. Choose No. Return to Nurse Las @jump 55 72. Click on the Hospital Door @jump 48 76 Return to Nurse Las @jump 55 72. Choose Ask about Mom. Talk to Bushes @jump 54 66 and choose Ask about the Old Lady. Click on Suspicious Wooden Stick that spawns around the building. Keep clicking until you get one, two or three Lesser Agimats. Check Nurse Las if she continues its script. Return to Nurse Las @jump 55 72. Choose Go. Talk to the Bent Old Lady @jump 114 183. Choose Ask about the hospital. Talk to her again. Return to Nurse Las @jump 55 72. You will be teleported inside. Talk to the Nurse @jump 35 108, choose Go outside, then come inside again. Click on the Suspicious Wooden Stick @jump 152 23. Talk to the Nurse @jump 148 10. Return to the Nurse @jump 35 108 and choose Go outside. Return to the Bent Old Lady @jump 114 183. Talk to the Bent Shaman @jump 274 367. Return to Nurse Las @jump 55 72. Go inside the hospital. Click on the Suspicious Wooden Stick @jump 152 23. You'll be teleported out. Talk to the Nurse @jump 55 72. You gain 5 Ancient Grudge, 10 Lesser Agimat, 1 Old Purple Box. Base EXP, Job EXP. 1.)Head to port malay. 2.)Speak to the nurse outside the hospital. 3.)Head towards the Stairs and Speak to the nurse to start the Instance. 4.)After reaching 2nd floor go to every room and kill Bangungot's'Mangkukulam till they stop appearing. 5.)Warp to next room appears once all the monsters are killed. 6.)Kill Bangungot(I killed it without using Aspersio as it is solo but if you do have some scrolls use it.) 7.).After Bangungot is killed Fire Spirit appears which has to been killed in 1 min or you will repeat the whole procedure of killing bangungot again. 8.)After Fire Spirit is killed it drops loots Bangungot Doll Piece of Bangungot Spirit Ancient Grudge Bangungot Boots of Nightmare https://wiki.ragnarevival.com/wiki/Bangungot_Boots_of_Nightmare Kalasag Bangungot Card http://ratemyserver.net/index.php?page=re_item_db&item_id=4590 Video:- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1.)Speak to the Guard and Enter the instance. 2.)After sometime being on that map Buwaya will swallow you and you will find yourself in its stomach..to get out of there you will need to speak to Old Man and Women found in there. 3.)The Old Man and Women will tell you that Buwaya Weakness is on the wall,There are 2 of them. 4.)One Buwaya's'Weakness is present on the left while another one on the right. 5.)After killing Buwaya's'Weakness a warp will appear which will allow you to go out of the Box or its Stomach. 6.)Then Find the real Buwaya and kill it if you found a fake one you will be swallowed by it and then put into its belly again. (Tip:-Original Buwaya has more hp than fake ones) 7.)After Buwaya is killed a Message like this appears on top of the screen and on your chat box where the guard tells you to get back to the entrance and escape. 8.)Then finally leave the Instance. https://ratemyserver.net/index.php?page=re_item_db&item_id=2590 https://ratemyserver.net/index.php?page=re_item_db&item_id=2169 https://ratemyserver.net/index.php?page=re_item_db&item_id=4592 https://ratemyserver.net/index.php?page=re_item_db&item_id=6499 https://ratemyserver.net/index.php?page=re_item_db&item_id=6518 https://ratemyserver.net/index.php?page=re_item_db&item_id=6525 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1.)Speak to Village Chief in Port Malay at @jump 283,265,He will ask you to collect 2 Lost Belonging from Tiyanak but collect 17 of them for rest of the quest. 2.)Speak with the Missing Person's Father (malaya 270, 267) and he tells the player that the lost belongings belong tot . He then asks the player to get 7 Lost Belongings and bring them to the Missing Person's Friend. 3.)Bring them to the Missing Person's Friend (malaya 266, 274)He asks you to get 3 Lost Belongings and deliver them to the Missing Person's Son. 4.)Deliver the lost belongings to the Missing Person's Son (malaya 269, 278,),He asks you to bring 5 Lost Belonging to the Missing Person's Mother. 5.)Bring them to Missing Person's Mother (malaya 266, 284) Return to the Village Chief. 6.)He tells the you that the Young Fortune Teller seeks for their help.,Speak with the Young Fortune Teller (malaya 289, 364)8.). She asks you to hunt 15 Tikbalang..After killing Tikbalangs, return to her and she'll give you 5 Tikbalang Harnesses(Used to tame tikbalang). After killing Tikbalangs, return to her and she'll give you 5 Tikbalang Harnesses(Used to tame tikbalang). 10.)Speak with the Village Chief again. Speak with the Village Chief again. He will tell you that he needs to put traps on following order. Gruffy Worker (ma_fild01 54, 253) Grumpy Worker (ma_fild01 236, 119) Cowardly Worker (ma_scene01 177, 89) Gloomy Worker (ma_scene01 141, 118) Sentimental Worker (ma_scene01 175, 170) After setting all the traps you decide to return to the Village Chief. He thanks and rewards you with 7 Lesser Agimats, EXP & Job EXP. Now your ready to kill Bakonawa. Bakonawa Extermination 1.)The place where im standing is where Bakonawa spawns. 2)Speak to Taho so he could summon Bakonawa throwing its food into the lake,Then Bakonawa appears. 3.)After the normal Bakonawa is killed Enraged one spawns,It will have reflect so you need to use Vr or teddy baal. 4.)You will be given some time to kill Bakonawa if you didn't kill it within that time it will go inside the lake and you need to follow a ritual to Summon it,The ritual Consist of Destroying the 5will of Bakonawa and 2 Cauldrons and 2 Gongs present on both left and right side of the lakes within 5 minutes. 5.)After you have destroyed the 2 Cauldrons and 2 Gongs Bakonawa will be vulnerable again..Kill it then Treasure Chest Appears..Use a bubblegum before taking the loots. 1.)Use Wind element on Bakonawa. 2.)Use Dispell or Teddy baal card for reflect caused by Bakonawa. 3.)Use Hylozoist Card on Will of Bakonawa,Gong and Cauldrons it will help you beat the time within 5 mins. 4.)Use Detale card for Land Protector which will help you a lot against Bakonawa and its Minions. http://ratemyserver.net/index.php?page=re_item_db&item_id=969 http://ratemyserver.net/index.php?page=re_item_db&item_id=2169 http://ratemyserver.net/index.php?page=re_item_db&item_id=4591 http://ratemyserver.net/index.php?page=re_item_db&item_id=6499 http://ratemyserver.net/index.php?page=re_item_db&item_id=6516 http://ratemyserver.net/index.php?page=re_item_db&item_id=6523 http://ratemyserver.net/index.php?page=re_item_db&item_id=15051 So what is Bayani? It means slotting your Port Malay gears by making it 9+ and using 20Ancient Grudge. So how to start. Speak to the Tribe Blacksmith(ma_fild01 158,243) Give him a 9+Port Malay Equipment and 20Ancient Grudge he will slot it for you,But your Armor you traded becomes 0+refine with 1slot. Reward: Bakonawa Scale Armor (Bayani) [1] Class: Armor Defense: 5 Effect: All Stats + 2 Reduces damage taken from boss monsters by 1% per 2 upgrade levels of the item. [ Kalasag (Bayani), Buwaya Sack Cloth (Bayani), Bakonawa Scale Armor (Bayani) & Bangungot Boots of Nightmare (Bayani) set ] Maximum HP + 20% Maximum SP + 10% Reduces damage taken from Malaya monsters by 30%. Job: Every Job Requirements: +9 Bakonawa Scale Armor [0] x20 Ancient Grudge Reward: Kalasag (Bayani) [1] Class: Armor Defense: 4 Effect: Reduces damage taken from boss monsters by 1% per 2 upgrade levels of the item. [ Kalasag (Bayani), Buwaya Sack Cloth (Bayani), Bakonawa Scale Armor (Bayani) & Bangungot Boots of Nightmare (Bayani) set ] Maximum HP + 20% Maximum SP + 10% Reduces damage taken from Malaya monsters by 30%. Job: Every Job Requirements: +9 Kalasag [0] x20 Ancient Grudge Reward: Buwaya Sack Cloth [1] Class: Garment Defense: 1 Effect: Increases the recovery rate of recovery items and recovery skills by 1% per 2 upgrade levels of the item. Reduces damage taken from Water, Earth, Fire and Wind property by 10%. [ Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor & Bangungot Boots of Nightmare set ] Maximum HP + 20% Maximum SP + 10% Reduces damage taken from Malaya monsters by 30%. Job: Every Job Requirements: +9 Buwaya Sack Cloth [0] ]x20 Ancient Grudge Reward: Bangungot Boots of Nightmare (Bayani) [1] Class: Footgear Defense: 2 Effect: Mdef +1 every 2 refine level of the item. If refine level is +7 or higher, increase Movement Speed by 25%. [ Kalasag (Bayani), Buwaya Sack Cloth (Bayani), Bakonawa Scale Armor (Bayani) & Bangungot Boots of Nightmare (Bayani) set ] Maximum HP + 20% Maximum SP + 10% Reduces damage taken from Malaya monsters by 30%. Job: Every Job Requirements: +9 Bangungot Boots of Nightmare [0] x20 Ancient Grudge
    1 point
  4. +20 alone for those perfectly balanced states. lol On a more serious note, nice guide. :3 Teach me how to tank Seth next please qq
    1 point
  5. Thanks to Mel for this PMable NPC which I just learned today. NPC:Monster of the Day <any message> - to check what monster is to be hunted for the day and how many heroic points will it be. It will also let the player choose whether to accept the mission or not.
    1 point
  6. Always tip the Babysitter! IGN: Sniper, Stalker Introduction Civil war has broken out in the Turtle Kingdom! In order to complete the mission successfully, you must keep one ‘innocent’ turtle alive until the end and defeat the evil Turtle General. If every single Heater, Freezer, Permeter and Soldier die, the mission will be failed! This mission is in Tier 3 of RDC. For more information about, visit the wiki page. Before you can face Turtle General, you must defeat an increasing number of waves of Assaulters. Although they will not be aggressive to you they will wander around the map looking for the innocent turtles to slaughter, so kill all Assaulters! This mission is difficult to solo as there as many factors to pay attention to, and the timing between Assaulter waves makes it difficult to keep up. Strategy In this guide, we will be utilizing an often ignored trap: the Land Mine. Land Mine deals Earth property damage, and is influenced by INT and DEX. The original damage formula is [(DEX + 75) * (1 + INT / 100) * SkillLV]. However, the wiki says the skill has been buffed: “The effect of INT on the damage has been increased”. Based on what I can tell, the formula is close to [(DEX + 75) * (1 + INT / 5) * SkillLV]. Do not take this as the correct formula! Our goal is to place Land Mines on the Assaulter’s spawn points, killing them quickly and efficiently. We’ll call the players in charge of placing Land Mines the Trappers. Using Land Mines helps the mission go by faster, and get us that much closer to the showdown with Turtle General. Land Mines will activate even when you are off the screen, so you can lock-down all spawns without actively killing them. Once Turtle General spawns, we stop laying traps and proceed to take him out, and saving the innocent turtles for good! Trappers can easily kill Turtle General if they have the right equipment and stats. Trapping and killing is easier as a max stat, but is still possible using legit stats. Lastly, one party member will be responsible for keeping one of the innocent turtles safe and distracted to keep the mission from failing. We shall call this person the Babysitter. Mission Walkthrough When you first enter the mission, the innocent turtles will already be under attack by swarms of Assaulters. It is important that your party gets into their positions quickly or else the mission can be failed quite fast. Upon entering the mission, the Babysitter will draw the attention of one of the innocent turtles (Heater, Freezer, Permeter and Soldier) by attacking it. They should take the turtle up to the throne room just above the party’s spawn point. A single turtle doesn’t do much damage, but wear some tanky equipment, such as an Elnium Set, to minimize the risk of death. A High Priest is a good Babysitter because they can heal themselves and the turtle, should an Assaulter attack it. As the Babysitter is doing their part, the Trappers should run to the three Assaulter spawn points, found on the left, bottom, and right side of the map, and place a row of Land Mines. If possible, they should also help by clearing the Assaulters that are already spawned. Be aware that you need to put down more traps once a new wave of Assaulters steps on them. Furthermore, even though the turtles are innocent, it is best to kill all innocent turtles except for the one near the Babysitter. They can mess up your traps, drag Assaulters towards the Babysitter, and be a general distraction/annoyance. Once the initial Assaulter spawn and innocent turtles have been cleared off the map, the run becomes much easier. Keep placing down Land Mines, and kill any Assaulters that slip past on the rare occasion they don’t get hit by the trap. If you trapped correctly, no Assaulter should get past the Land Mines unless you are not built for one-shotting. Once the Turtle General has spawned, you can stop placing Land Mines and focus on killing him instead. Switch to your damage equips and use Fire arrows to take him down. His stats are similar to a regular Turtle General, just with more HP. Once he has been defeated, and your innocent turtle is still alive, you have finished the quest! The map is a copy of Turtle Dungeon 3, but we are bound to the area in the Red square: The Blue section represents where the Babysitter will guard the innocent turtle, and the Green sections represent where the Assaulters spawn and where the Trappers will place Land Mines. The Yellow section is the general location of the Turtle General’s spawn: Stats Q: Do I need Max Stat / 255 All Stats for this? A: While not necessary, it makes gearing and killing much simpler. I’ll show a sample gear and stats of two non-max stat Sniper. STR: Not needed, but any leftover can be used to carry more traps. AGI: Not needed, but leftover can be used for less delay using Sharp Shooting. VIT: Not needed. INT: Maxed. With bonus stats, you want to get over 300 INT total. DEX: Around 200, but test your build and see what works for you. LUK: Not needed. Land Mine gets the majority of its damage from INT, specifically in bonuses of 50. Get at least 300 INT, and a similar amount of DEX. DEX is much easier to get as a Sniper’s self-buffs offer lots of DEX. Here are two sample setups that one-shot with Land Mine: Assaulters have 111,700 HP, so your Land Mine must deal at least that much damage to one-shot them. You can test your damage by going to Turtle Dungeon 3 and using Land Mine on the Assaulters there. Although they have much lower HP, they have the same elemental typing. If you hit over 117k on the weaker Assaulters, you’ll one-shot the Assaulters in RDC. Equipment Note: Generally, your Headgears and Armor slots should be giving you enough stat boosts to one-shot using Land Mine. Upper Headgear: Anything that gives +INT/DEX, such as Event Coppola, Red Downey Hat, Flax Hat, Archangeling Hat, Tail Hat, or any event hats that grant stat bonuses. For killing, Amistr Hat is your best option. Middle Headgear: Any +INT/DEX, such as Rainbow Sash, Fluttering Butterflies or Twin Butterflies. Many event gears are offered at different times of the year with similar stats. Large Red Angeling, Golden Wing, or Melody Notes/ Music Ring/Jazz Ring for killing. Lower Headgear: Some lowers offer +stat like Miracle Blue Rose, but not as many bonuses as Upper or Middle headgears to the point that it’s not always needed. Black/Orange Tie for killing. Armor: Reset Girl Robe gives a large stat boost, and is available year-round, unlike most event equipment. Great Old Hauberk can be used for spamming Sharp Shooting faster to help clear the early stage. Weapon: Bazerald gives the best INT boost, but isn’t always needed depending on your other equipment. For killing any bow is good, such as Goblin Bow, Composite Bow, Spectral Bow, etc. Heart Bow is nice because it lets you do the same damage to non-Boss and Boss monsters, and has an AoE. Garment: Not much give you +INT/DEX, and isn’t generally worth it. For killing, use Great Demon Shroud or Heroic Backpack, with Anuaki Card if using Crit. Footgear: Nothing worthy has INT/DEX boosts, so use something for more HP/SP like Valkyrie Shoes or Ebony Greaves with Apache Tear Card or GEC Card. For killing, use Ascendant Orc or any of the cards from Itty Bitty Poring City. Accessory: Ring Des Nibelungen gives a good stat boost if you still need to reach 117k damage. Asomatous Ring and Rainbowring also offer good stat bonuses. For killing, use Recondite Rings with Implosion Cards. Poporing Ring from Pouring Hope Quest can reduce your trap usage. Tips: Against Assaulter, use Stone arrows and Land Mine. Against Turtle General, use Fire arrows. If doing lots of runs in a row, make sure to stock up with Traps and Arrows/Quivers between rounds. Use Sharp Shooting to quickly take out large groups of Assaulters. If a High Priest has level 10 Meditatio, their Blessing with give you +20 INT and DEX; a huge boost. If you are concerned about Assaulters sneaking past you and killing the innocent turtle, consider using Ankle Snares on the stairs, or have a High Wizard cast Ice Wall to block them off. Once the Turtle General spawns, the Assaulters will begin to attack him. You can technically let the Assaulters kill the TG, but it is faster and more reliable to kill it yourself. It is possible to cover all 3 spawns with one Trapper, but you must be consistently checking on each spawn. In a solo run, laying down traps at all three spawns points in addition to killing the Assaulters that spawn when you first enter the mission is hard to pull-off. You can leave a character near the bottom of the stairs to periodically check to see if Turtle General has spawned, and it will take the aggro and prevent TG from wandering up the stairs and killing the innocent turtle. You can trap by settings 5 in a row like this: Or by placing 3 in a row, with a space between each and the wall: Rewards The common rewards for all RDC missions can be found here. The mission-specific rewards for Coup de Turtle include the Turtle General Shield, Turtle Shell Shield, Assaulter’s Huuma Shuriken, and the Turtle Box. Here is a video showing a run done with two Trappers, one of them being the killer: Easter Egg: If you don't kill Turtle General, the Assaulters will start to attack him and can kill him very slowly.
    1 point
  7. Hi I made another guide. Please check it when you are free
    1 point
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