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Stripping for a living: A guide to playing Stalker


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~~ Stripping for a living: A guide to playing Stalker ~~


IGN: Stalker


Stalker is one of RevivalRO’s most versatile classes. You can debuff your enemies, inflict damage using a variety of builds, and be an overall headache to face in battle! Although you might not be as mighty as a High Wizard or as scrappy as a Lord Knight, you have the ability to be unpredictable and use your adaptability to outwit and outlast your foes.

Skill Overview

Here is a general description of the Thief, Rogue and Stalker skills, with some added tips and ideas about how to use it. The damage values listed represent the highest skill level possible. 

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JPFJYeS0gB8jAEvV8cyuZMhxrt8ROUxrxsx24vzJuzpFZwbiX9ZTdKeldKGfL0wyz5RDbPXBlRjwI6s3522v3ZS0VZ6L5Wfuf9KSfbmNGq8yBR61_FhLLS2ccdmMF4b2PFCsBmAq Backslide allows you to quickly move backwards. This is good for retreating from a fight in PVP or to dodge an AoE skill. This skill cannot be used in WoE.

-yT2sHQ-gPxllg8XUBRiV0zcH2Jux-2aRnyqXU7HEvdX6facBIz2l6XAPCUETh5YsU9t2KiXBhIAwaKajy1qFoCjJajHu_pcIQVFd6zgaJgfUNDcXDpurHzdt4W0_9R4dRIK8DDf Detoxify allows you to remove Poison or Deadly Poison status effect from a target.

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xAAd19Mn_429pkXwRgzMT9keKJIPr4npj_hJn6FroX6YtcirnxYP_H0X7QOOJ98BqE75iyAMV0_Na1LUDLYpvoeBZv-sE5q46UGXrJ6j1yEhsOPLliasVSviX65M0nGlo_U3h6G1 Envenom is a low damaging attack with a decently high chance to Poison your enemy. It is best to use this with the Inconspicuous Hat headgear to combo with Back Stab, which we will discuss later.

4l7dfOB-4KnboEtKg1lQkVb1XRkqVWqjKnnszh1kDvA820IKEzQn_Jp5OOZ7IILleHKCbdjxGAANMUu7IXz9HEaLCj31y-aiMOg6uhbBRKL5Zw_oYHGSV3k405JNzdogyE6O0P_c Double Attack gives you a chance to double attack when using a dagger. You won’t generally use this much even if you use a physical-type Stalker build unless you are trying to break an Emperium with a dagger. In this case, an Assassin Cross is much more useful!

0qUu570VOB57BQHZ7X-nv8ITe2AAYethazFBRbzVmHuziTn7pzYFXTYipJ1qYe5i_s7sFHCkrFB6r524uEszCe2jrFv-d2Q4teergxP568hFiEuc5b1HKxfsFjsMQX__Z0eiCAz7 Increase Dodge boosts your Flee by a little bit. The boost is hardly noticeable, but maxing out this skill is still worth it.

2XZH1bmPOS2y1OAKgvaaig8xQK803G3Bq_SZ48ORylSrrCWOtxciTCxbmbpB1xa77ln7PFm1bsHtAcYt9f2bUMRJi8KhuxlHftcyRZIxSX42-CJsGIpNe9IQFXoHEtWgpdZMbchw Steal allows you to steal an item from a non-boss monster, based on you and your enemies DEX stats. Useful for farming, but no use in PVP or WoE scenarios.

1m2xw39CUyJ6LfQh35V6n85zo1dzHe7jQsJ3wOSujBQrSvYNCRbUxbMK5PC9Loy6pwupaPYr3LQ2rfBjgqtjNn22YELj5ZfkPLr3Rj85lKkSA6llmsdjwBsw17zeX97spL-mgwoh Pick Stone lets you pick up unlimited Stones (ID: 7049). Although Stones have some use for quests and making WoE barricades, there are easier ways to them.

kqsp1NdO62pLjFU3JiA634FoTjeFCU2-r88hpsfAXVJWZgRKH99s25ZXNdKu0gSpRmvStg3JV3qAKl5X9vU2zSzkKUCemekGWFyGTidOUedEqrhmq8ntIxlIETaMcpTxoEpZO9Th Throw Stone lets you throw a Stone for 50 damage, with a small chance to Blind or Stun.

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OG-a2_UjPdaSy4t-8USaQbjALEEbQ_Gol0KBF9l0pZlNSFccaoLyI0r8bxJODh31sGCO7Ie9QokKGlVG7lX4xsWZ9GJ2BygA7_oEeEw3wNqgoK3NHWUtJXUqzf-DZv6NSY5onfxLRogue Skills:

zuZfn1Qt7OK-2qe8kYHl6uJeUY68SvpzXowE19VJdFh24nJFhN_MmOcuZcenAWycU7cw4JvC75gLPFtbpC8qcc2p2VtSgw6dNN3RLxaNOeTCPQGuKxCDtLeU6Te-VrTIGcgS7EJy Back Stab is a very underrated skill. On RevivalRO, it does 2000% ATK with melee weapons or 1000% with a bow. This damage is doubled against monsters! Furthermore, this attack has perfect accuracy and cannot miss. In order to use this skill, you must be facing the enemy’s back, making it difficult to use. We’ll go more into this skill later.

QZZKqHvZQ1iJCJbMQJxIw8cQv14XIcTHj4zn21KJ0hjB3bK8sEwgVldRHBrxXjJffEmoJfXpeE7nMHDbWuBHgs6AD5v05bajCSNx-S_UfgyqC7QLlC9M1ft3e5vHhOFZLqrbqUAd Strip Armor has a chance to strip an enemy player’s armour.  Against monsters, you reduce their VIT by 40%.

-tS5xs4mQM3ds2WzKfCqSf7c1uUh-b1Zd49wVHhICmbx_tNZhLi7ao81s_oD1ONhqDV6dOPYwif1mpzd-LEHVtaDKkR8zkMoiropF1BPURiHWiC0tEfnasyQqKseOq7x9wWzr1hZ Strip Helm has a chance to strip an enemy player’s helmet. Against monsters, you reduce their INT by 40%. Against a magic-based MVP, this can reduce their damage output.

Z_D9tp5tyOAHd0mV1UDoHcSxAgFXbTRmjCNsRHNkF6Xiz2BrAX5hjh-42XYGUAGiYdcqmSIMNHvyoj5kbWnIziyNqbjQW2LCpSXNWireAto6PNS-Dq6QiUW9dOrh2WPChBn58bmV Strip Shield has a chance to strip an enemy player’s shield. Against monsters, you reduce their DEF by 15%. 

WG4nsmD6hlxHC5MEjhfpsVCoYPbsOsI5PX4AHZWtclFPhsqT5XgYXJJSK9DQA-Lr3IAe667CzLWppz9Yk6z8bbvegkgnmoMsaKum7eNN1I6r2XcHqwl7hJmBgedp6fjn3CtWCVfe Strip Weapon has a chance to strip an enemy player’s weapon. Against monsters, you reduce their ATK by 25%. This can also be very useful in a PVM setting.

D7gpGPdCinw53Q-NvvP2JtZxqEPGo2ybla1rks2KbPv3rXPsTexkrD3YTz44rJnKsayPbNELsBIh2YhIqzez_ws1sjOcAzbcuXjDYKi96W1IfFcMO0EZlKRFNJ97sPcI9r2cywZf Double Strafing is a range Stalkers go-to skill. At level 10 it does 398% dmg divided into two hits and can be spammed quite fast. It requires a bow to use.

8PMIBZPbsCiFLwzMSjzO2-lOB3L7c1o7_039Tozf-mZBDWksu1oDrkgKs0NzcmCr2M1FsiQWw-4Oqoa7_LSZZdpGCL5JvQUn1Jd47iRpFCwrY-hhVpeCkNaSJzCiItya-Wvqpm1p Snatcher has a chance to automatically steal from a monster when attacking. It has some use in PVM, but it's generally faster to use Steal manually.

-frKDO2E0nqxUNX-_PmLTqNa6Lz7frZuL4P9bc722A1Of-iM3px6ZzU2YAJmC3_JP70dnaGc2Jq2n620XM1S9_6ZnzqQQS3FPIkWcYhxtwHTrX0C8-Hi4qne-tYwo3tdvuZAMX4y Compulsion Discount is a skill most people forget about, allowing you to buy items from NPCs at a 25% discount. This is higher than a Merchant’s Discount skill, which is 24%.

mgeCaSM6Ez0Lyb3U5puMcQumoxL8uXAFv4qY0R1cm_9jv3dUcEriBsZelCiqMfo664NnOkFJ4DU0fSe_NtOxZCjlVNmBb5KgQvgVrnEwjRgDh4dKmxYRMFEuq18HlANYV8ScirfM Plagiarism is one of the Rogue class's most iconic skills. It allows you to copy any non-Transcendent or Third Job skills. This skill is what enables Stalkers to use many different builds. At level 10, you can copy skills up to level 10. In order to copy a skill, you must first get damaged by it. On RevivalRO, you cannot copy skills from monsters. 

pBmQMRi-PkzTx8YwmyO6EqR8LW4EvS9_dHeCPTBJOPYxg_XoXT4wU7KdkZtqGe9YijF9ORzXVPbQxsvnhgupFMuGKgIA7EwxVWjTae9xvbSN401Rqik2L_jPkL_0DZemF3nTaoLG Steal Coin allows you to obtain Zeny from monsters. The amount you get is tiny and is not worth casting when you could instead be killing or stealing!

pAJl3gJKdDp69mQKw-VVJAjGTYu1ZnM2hdoW_5naQixsm4JJGUDpK57bXsndZL5NdxIEtyzsnW_S8be1aSV3Ajr3JrMxPC0nEkVUIG8HdwawT0voKwZV7F8-lyVHiDfo0bIptmKN Remove Trap allows you to remove a Sniper’s traps, an incredibly useful skill to have in WoE.

VFc7HWUdWFeUwJgm3__pf2heATYKTvCuPi3Ehg57bKK70QY4x2I3TxFKFbdPVee0G4_Zhn8SalPPteCQ1hcazMgbJz32mZ-w23V5znmlt2xfwFlBF69DNpP2208NQ-0zeFcgoFza Graffiti allows you to write a message on the ground. This is a ‘for fun’ skill and is not worth investing skill points into. Alternatively, you can try to write an intimidating message on the ground and maybe your enemies will get scared off and run away!

q7-UQO8X9L1byCa_97jBbAkoA0hV905I1D2vxFr6GCTKAGbjc2OGkqC6fmp2r4OagzLS0aNScIAjO_RtlI6nastZ1eBbLkXe6sZYDypy0Syk7MGqMlczNbuHT0SHDDL3bumV4mt4 Cleaner removes your Graffiti message.

Hg7JrOgnhaWcgl84uDMpM_prRSrLidXQCj5WNoOePuOA9A6OPd6R-eJ7PMASnPgD9JskWlwq6W5TLCZOAthNfqruTfcfEl210s1ERhOV1xEsLTXsV3RFjX5ZlucysN0uvnmBngIv Raid allows is an attack with 300% ATK and a 3x3 AoE. It can Stun or Blind enemies and on RevivalRO you do not need to use Hiding before using this skill. This skill is also a great way to spread status effects with a status weapon!

ZkAKapq8dhZiaHkmpAKu7V150IaM9wp3re-9umydM3-xwFUpsaU_kPXbHK3VnvAj-6XkrzodxUo11bU8ZZOMsl5BT39NxLCVlkkiVg50iHr_ldYGiuzix8wGrT7J6v_ffdVRbgZz Gangster’s Paradise stops non-boss monsters from attacking you if you sit next to another Rogue or Stalker.

q7I2i76rfw0dAodza46gMvPiH3ZA5icwbvqks8VPqS-D4rvYTBBrSoZ2nDWJ1xPjoIbC4MYS_47-cooUb_Tzb0rZDAV7LOVWrEAiHcqXlle3nEufKjrJNVyU91zFhHH2hw8aM_yq Intimidate is an attack that does 350% damage on RevivalRO. Think of it as a single-target Raid. Generally, Raid is almost always more useful as you don’t need to aim and is easier to spam. In PVM, it can teleport both you and the target.

iiEJf0s3i-y7-ro1XBprgLfEfDKu8myHt8gha1NSd_CQ8xdVka6CB4olb-MaKzTSixlyLKimlMFCYW1VDT3kTtpi3iD3WlbuxpwLl0gEzVLqxL-3C0na4lbAVBY9CEFffa7y68Gz Tunnel Drive allows you to move while using Hiding. A very useful skill for dealing with magic spam.

m5hcvm7bkNidBGOUmzknfLjWf0qKu7D6KX5eYZZKPLC9QHpiW_YiDekIEWPQmfcUca0D5oDxJ3k4R8EY8ccwQSOVGKGggb5Hda08qAnM9NsHS6rX5qsKmoBpfGF_PwnQxxZKkZw_ Sword Mastery gives a small damage boost to Dagger and Sword weapons. The bonus isn’t noticeable, but if you want to run a melee build, it can be worth putting skill points into it. 

DzgzlG8eWVgpvxIntZsrAniPKd1WrpEDFhbhDAZ_HcveHS8oi8iHtCMhwh6MVbojvoDSwEBFpU3tVBGbw13KBJE9Zbks5TE9OFyEjYm73MnZW_VWh_gMgQUQpajAs9NAAgRP8NuY Vultures Eyes gives a small Hit bonus, and increase Bow range by +10 when at level 10. A must-have for range builds.

r5aBcYDSu9vJBtqlvQ5IBfMI1KeEOwPpxaIc08rmIL2CKtn1VJAF9nsn-M3lrhX7nKtNyVvDrYTp8PjwxhrHDjcnAwpnz3j0XWO4wDlv-q-8yau8N5KTwXILpkSrlBxHNOY7M7y7 Close Confine allows you to prevent a target from moving for 10 seconds, and grant you +10 Flee. The effect will be removed if either of you dies, one of the targets gets knocked backed by a skill such as Storm Gust, or if a movement skill such as Body Relocate is used. To cancel the effect early, like if your enemy really hurts, you can Backslide away or use Hiding to remove it. This skill is very, very good in WoE situations as you can lock down a target, and make it easier for you and your guild to eliminate them. It also allows you to separate members from their group. NOTE: You can lock down multiple targets, however, they will share the same countdown timer as the original target. If I use Close Confine on target A, then 5s later, use Close Confine on target B, they will both have 5s left before being freed.

9aVZDJ1uCDtKrKMiPkFy8DnilldFHgIjL0eY7v_PJL6gOyrJgO28tYzxEEuTKA0ZBPm8NOvxEXhFhPbw0IJ1nZiv_T5nncBYD43YLRx-4iTf9aHmJMdPQnE6Xqr-TDwpNk2-jWhCStalker Skills: 

ny440ldQldgEk0_5HqM9cTRaX4D3_lDaW78B6UDtWsW4JEim6Ch7NRV49K2yVCbW7FkykLrdX7mlptl-_OBjvnN_xwyAJY7xGrapZ6yYEhEWbwVcF24oce8q2053ktJq5TAnGNnZ Full Strip is a Stalker’s most famous skill. It allows you to remove an enemy player’s Armour, Helmet, Weapon and Shield all at once. A Full Stripped target is as good as dead. It can be countered using a Creator’s Full Chemical Protection, removed by Paladin’s Gospel, and certain equipment cannot be stripped. High DEX helps with the success rate.

I8La-b7IXQXFkFNKwrDyYxQ-ESty9Vvk0zlgi6uVsmZ_-hLN0cvY4esFSo3B8C2rYZKGke5VQ4n36X4f3NfdVTZxCdRYefASlCCFr8THW6ADx8Qq-sAzG45mj4ZX9gu5Qui1gPY6 Reject Sword is a Stalker’s only ‘defensive’ or damage mitigation skill. At level 5, you have a 75% chance to reduce incoming Sword, Dagger, Axe or Spear weapon attacks in half (½), and redirect the other half to your enemy,  for up to three hits. My biggest tip for this is that it is amazing at countering a Paladin using Sacrifice, as they mostly use spears and the damage can really hurt. Make a habit of keeping this skill constantly refreshed.

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Q94hKZzs-o7s87nXSWNbqrWm3JAwedJatkPmjyBOr4KkGPetik76rL96kaywR0P7OHCUTQSd6vzG_G5OMLr5J9id3tSfGy2K4vp9wAG9ODc-orPm90riq7fJlfWI_N1UqsEo6JMS Chase Walk allows you to become cloaked and immune to detection skills, such as Sight or Detecting. AoE skills will uncloak you. You leave very faint footprints along your walking path, and enemy players with a Maya Purple Card or other similar items will be able to see you. It also provides a +16 STR buff after being cloaked for 10s, if you like using a melee build. This skill is very, very good, especially with Rogue Spirit active.

Honorable mention:

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  • Range:
    • STR: A bit of STR is nice for increasing your carrying weight limit.
    • AGI: 90 AGI is needed if you use Gemini-S58 Cards for Stun and Silence resist, otherwise get enough AGI to get 196 ASPD/Attack Speed, after maxing your DEX first
    • VIT:  80 VIT is needed for Stone Curse and Sleep immunity if using Gemini-S58 Cards. Keep your soft defence or ‘sdef’ at 120 or below to not take increased damage from Thanatos Card. Getting a lot of VIT is a gamble, as you can potentially live longer, but may die quickly to Thanatos Card or Acid Demonstration. Pick a number you are comfortable with.
    • INT: You do not need any INT, however, leftover stats can be placed here for extra SP or to make Blue Potions restore more SP.
    • DEX: Should be maxed out or nearly maxed out. Bows use the DEX stat for calculating Attack. Please note that DEX attack is given in bonuses of 10: having 255+174 DEX (429 DEX total) and 246+174 DEX (420 DEX total) will be nearly identical in terms of damage. Consider putting that extra DEX into another stat.
    • LUK: LUK will grant you 1 PD/Perfect Dodge per 10 LUK, and roughly 0.3 CRIT per 3 LUK. If using a CRIT build, pump up LUK until you reach 100 CRIT. If not using CRIT, consider still putting extra stat points into LUK for free PD.
  • Range Skills:
    • Your primary damage will come from Double Strafe.

    • Raid does good AoE damage, but keep in mind that you must be very close to your enemy and when wearing a bow you are very vulnerable.

    • Good skills to copy using Plagiarism include:

      • Flying Side Kick, a great mobility skill and a way to easily land a Full Strip!.

      • Arrow Shower, for uncloaking far away targets; note that the delay can be quite long and your target may have time to recloak.

      • Charge Arrow can help you create space between you and a close-range melee class.

      • Demonstration, for uncloaking without having to actively use a skill.

      • Reverse Tatami allows you to block incoming range damage, good for 1v1 in PVP.

      • Charge Attack can be useful for pushing enemies out of Pneuma.

      • Even without any or very little INT, AoE magic skills like Storm Gust can be used defensively to stop closer range characters like Assassin Cross or Whitesmiths from coming near you in PvP. It can also push targets out of Pneuma.

      • Triple Attack can be used if you like to use normal ranged attacks and are running a hit lock or status build.

  • Melee:
    • STR: Should be maxed or nearly maxed. As with DEX, try to get your highest bonus of 10, as to not waste stat points.

    • AGI: 90 AGI is needed if you use Gemini-S58 Cards for Stun and Silence resist, otherwise get enough AGI to get 196 ASPD/Attack Speed, after maxing your DEX first

    • VIT:  80 VIT is needed for Stone Curse and Sleep immunity if using Gemini-S58 Cards. Keep your soft defence or ‘sdef’ at 120 or below to not take increased damage from Thanatos Card. Getting a lot of VIT is a gamble, as you can potentially live longer, but may die quickly to Thanatos Card or Acid Demonstration. Pick a number you are comfortable with.

    • INT: You do not need any INT, however, leftover stats can be placed here for extra SP or to make Blue Potions restore more SP.

    • DEX: Get enough DEX for instant-cast (150 DEX total), and to get a decent amount of HIT. Also, consider that Full Strip will depend on having high DEX.

    • LUK: A melee CRIT build on Stalker is underwhelming; any points in LUK should be for getting PD.

  • Melee Skills:
    • Your primary damage will come from Raid or Intimidate.

    • Back Stab can do really high damage but it is highly conditional. If using Inconspicuous Hat, Back Stab is much easier to use.

    • Good skills to copy using Plagiarism include:

      • Flying Side Kick, a great mobility skill and allows you to ‘snap’ to a target to spam Raid. 

      • From the Swordsman family, Bash, Bowling Bash, and Holy Cross

      • Mammonite from Merchant classes is spammable and high damage skill.

      • Triple Attack can be used if you like to use normal attacks, but it is generally unviable to attack normally when using a dagger unless you are trying to status effect an enemy.

  • Magic:
    • STR: A bit of STR is nice for increasing your carrying weight limit.

    • AGI: 90 AGI is needed if you use Gemini-S58 Cards for Stun and Silence resist, otherwise get enough AGI to get 196 ASPD/Attack Speed, after maxing your DEX first. ASPD helps certain skills become more spammable.

    • VIT:  80 VIT is needed for Stone Curse and Sleep immunity if using Gemini-S58 Cards. Keep your soft defence or ‘sdef’ at 120 or below to not take increased damage from Thanatos Card. Getting a lot of VIT is a gamble, as you can potentially live longer, but may die quickly to Thanatos Card or Acid Demonstration. Pick a number you are comfortable with. When using magic, high VIT/HP may help to deal with magic reflect.

    • INT: Maxed or nearly maxed INT is required for good magic damage. Unlike STR or DEX, INT gains a bonus to minimum MATK every 7 INT, and maximum MATK every 5 INT. Try to get your INT to be a multiple of 5 or 7 to prevent stat point wasting.

    • DEX: Get enough DEX for instant-cast (150 DEX total), and to get a decent amount of HIT. Also, consider that Full Strip will depend on having high DEX.

    • LUK: Magic builds tend to have lots of leftover stats. Consider putting some stat points into LUK to get some free PD instead of going full VIT.

  • Magic Skills:
    • Stalkers have no naturally occurring magic skills. However, with 196 ASPD you can still get great use from Raid as a way to spread status effects.

    • Good skills to copy using Plagiarism include:

      • Lightning Spear of Ice (Water) or Crimson Fire Blossom (Fire) are two highly spammable Ninja skills.

      • Jupitel Thunder is a highly spammable Wind attack.

      • Cold Bolt, Fire Bolt, Lightning Bolt, or Earth Spike with their corresponding %dmg cards can work, but you need lots of After-cast Delay reduction.

    • Some premium headgears give you access to some magic skills and are an option if you would like to have multiple magic skills at once.


Note: As there are so many different equips available, I won’t be listing their specific effects. I’ll instead list general equipment and you can decide what you like best, or what you can afford. New sets are always being added, and won’t be covered in this guide. Some set pieces are very good on their own, but will still not be included. Do not take this to be an exhaustive list of what you should be wearing!

Use wiki.ragnarevival.com, ratemyserver.net, or use the @id command followed by an item ID to see its description. For example, @id 909 will show you the item description for a Jellopy, as well as a wiki or ratemyserver link.


  • In general, look for Demi-Human resist, Elemental resist, Non-boss or normal monster resist, or a long range/magic/close range damage resist when choosing tanking equipment. MDEF, +HP, or Perfect Dodge can also help you with tanking. Demi-Human and Long-Range resist will both cap at 65%.


  • Look for +%Damage vs Race/Element/Size, +ATK or %ATK, %Crit Damage, %Range Damage, +MATK or %MATK, +%damage with specific element, or DEF/MDEF ignoring or elemental resist piercing, or +Stat.

Upper Headgear: 

  • Tanking: Antique Headgear, Event Coppola, Healer Heart Hat, Emperor Helmet for MDEF, or a 4-slotted upper with elemental or status resist cards. 

  • Damage: Any Magic, Melee or Range PVP hats from Lucky Boxes. Inconspicuous Hat for Back Stab. For non-donor headgears, Amistr Hat, Hyzo Hat, or any other event headgear for melee/range, and Flax Hat, RDC helm or other +INT/MATK hats for magic damage. For emp breaking, using a +30 stat and +30% dmg helm if you have a Hypatia card. Otherwise, use a Hyzo/Amistr/Amistr Beret. For range builds, a hat that gives level 10 Attention Concentrate is mandatory for getting good damage.

Middle Headgear:

  • Tanking: Large White Wing, Ethereal Twilight, Emperor Wings, Little Devil Wing for Neutral resist, any headgear with elemental resist, or with +Walking Speed. I highly recommend getting a middle headgear with +walk speed as it synergized very with Chase Walk and Rogue Spirit.

  • Damage: For range, any middle headgear with an effect similar to Poring Party Hat. For melee, any speed wing is probably the best all-rounder. For magic, look for either a speed wing or wing that offers over +30 INT or with +MATK.  For non-donors, Large Red Wing for CRIT builds, Large Blue Wing for magic builds, or Melody Notes/Music Ring/Jazz Ring for melee or range.

Lower Headgear:

  • Tanking: Planet Orbs, Poring Pipe, Emperor Shoulders, Scarlet Ears, or any other +demi-human or +medium size resist. You may also want to use a lower that offers +10% status resist or offers a bit of elemental resist.

  • Damage: Red Necktie for range/melee, Blue Necktie for magic damage. If you can’t get those, there are a number of lowers in the cash shop that gives a good +stat bonus or gives extra damage effects.

  • General Cards:

    • Gemini-S58, Orc Hero, Marduk, Evil Snake Lord, Nightmare for status effect resist or immunity.

    • Leaf Cat, Leib Olmai, Giearth, Giant Hornet or Perimeter for elemental resist.

    • Dark Pinguicula or Duneyrr for +ATK

    • Rata for +MATK

    • Maya Purple for seeing hidden enemies

    • High Wizard Card for MDEF ignore, very expensive and rare.

    • Lord Knight Card for crit/hit lock/breaking emperiums, also very expensive and rare.


  • Tanking: WoE Suit from WoE coins, Siege Suit from Hall of Abyss, Tidon/Tidung, Variegated Vest with Orbs from Cedi, or even a Great Old Hauberk.

  • Damage: Great Old Hauberk, Brynhildr, Reset Girl Robes,  Vanna’s Dress.

  • General Cards:

    • Marc / Gioia / (Grand) Marin / Detale for freeze resist.

    • Angeling / (Grand) Ghostring for elemental enchants

    • Gloom Under Night for breaking emperiums

    • Tao Gunka for more HP

    • Byorgue Card is a Rogue/Stalker exclusive for extra damage


  • Tanking: Combat Knife. If you already have over 65% Demi-Human resist (the cap), then use Fortune Sword for Perfect Dodge, or Grimtooth if you have a lot of VIT. Poring Sword and Poring Ban Hammer offer some elemental resist.

  • Damage: 

    • Range: Thief Bow, Spectral Bow, Heart Bow, Upgraded Earth/Fire/Freezing/Wind Bow, Goblin Bow  Composite Bow, Bellum Arbalest (for SP draining)

    • Melee: Sir Vincent Sabre, As-Nail or Scarlet-Nail, Sealed Krieg, Perun Axe (for status) or Drake Sabre

    • Magic: Houken, Black Wing, Main Gauche, or BG weapons

  • General Cards:

    • Hydra, Turtle General, Grand Metaling for melee/range.

    • Incantation Samurai/Samurai Spector for DEF ignore

    • Hypatia for high damage to one specific set target

    • Valkyrie Randris for Dispel, %ATK and Undestroyable Weapon

    • Thanatos for high VIT/SDEF targets

    • Aunoe for CRIT damage

    • Abysmal Knight / Orc Sniper / Orc Fighter for emperium breaking or MVPing

    • Fable for short periods of physical damage invulnerability 

    • (Sealed) Lord of Death, (Sealed) Drake, Orc Champion, Stormy Knight, Whitesmith, Skoll for Status Effects.

    • Puff or Jessica for elemental resist ignore

    • Zakudam for %magic dmg to Demi-Human

    • Adult Sewer Bug for a chance to Strip Shield when using magic


  • Tanking: Vigilante Shield, Valkyrie Shield, Antiquated Shield, Antique Shield, Immune Shield

  • Damaging: Turtle General Shield for melee, Erebus Curse for magic

  • General Cards:

    • Thara Frog, Toaster, Yuki, Golden Thief Bug, Maya


  • Tanking: WoE Manteau, Caliginous Cloak w/ orbs, Valkyrie Manteau, Asprika, Great Old Cloak, Red Cape, The Spell Manteau, Wool Scarf Combo

  • Damage: Great Demon Shroud, Heroic Backpack, Great Old Cloak

  • General Cards:

    • Deviling, Raydric, Marse, Jake, Dustiness, Hode,  etc for elemental resist

    • Noxious for long-range+ Neutral resist

    • Polistes for close-range + Neutral resist

    • Anunaki for CRIT damage

    • Wakwak for +ATK

    • Flamel for FCP


  • Tanking: WoE Boots, Bronze Greaves, Antique Shoes, Apache Coated Boots, Tidal Shoes w/ Abyssal Ringmail, Ebony Greaves

  • Damage: Elvira Boots, Great Old Boots, Fey Boots

  • General Cards:

    • General Egnigem Cenia, Apache for HP

    • Ascendant Orc or Orc Knight for physical damage

    • Amon Ra for Kyrie

    • Fallen Bishop Hibram for magic damage to Demi-Human and %MATK

    • Any Itty Bitty Poring City monsters for +ATK/MATK and elemental resist


  • Tanking: Great Demon Shackles, Glorious Ring, Kraken Tooth Necklace, Clip-On Fringe, Seth’s Pride, Vendor’s Clip, Puff Eye Ring

  • Damage: Recondite Ring, Megingjard, Ring des Nibelungen, Great Old Ring, Resplendent Ring, Asomatous Ring, Brisingamen

  • General Cards:

    • Alligator for long-range resist

    • Errende Ebecee for Pneuma auto-cast

    • Horong for Sight to unhide enemies

    • Implosion, Hardened Anvil or Ifrit for +ATK

    • Pokey for %range dmg

    • Yoyo for PD

    • Poring Knight for +HP

    • Poring Wizard for +MATK, -delay

    • Grand Poporing for Deadly Poison Status Effect

    • Imp, Siroma, Young Orc, or Orc Dame for +25% dmg to elemental bolt spells

    • Mermaid for %water magic or melee damage

What do I do against specific classes?

Lord Knight: Most LK skills have a shorter attack range, therefore they will try to get really close to you. In PVP, utilize Backslide to keep a safe distance and a copied pushback skill if you can. Range or magic build will be far better than a melee build. Keep Reject Sword active at all times since most LK weapons can be reflected by this skill.

Paladin: If the Paladin has FCP, this matchup can be very tough. Defender lowers your ranged damaged by a lot, and reflect makes melee builds hard to pull off. Try to Dispell them with VR card, or wear them down with status effects. Critical Wounds from Drake or OCC will stop them from healing up quickly. 99% of Paladins use Sacrifice as their damage skill, so stack Neutral resist. As with Lord Knight, most of their weapon choices can be countered with Reject Sword, so keep the skill active at all times. 

High Wizard: If using a ranged build, keep distance to prevent them from spamming you with single target magic. Use Backslide to stay out of AoE skill range. Quagmire can dispell your Attention Concentrate and recude your DEX by a massive amount, so avoid it at all costs. In WoE it may be a better idea to do a quick Full Strip, land a few status effects, and move on to a different target.

Professor: Magic build will have a very hard time due to Magic Rod and Land Protector. Range can be shutdown by Wall of Fog, and melee can be blocked by Safety Wall. Either push the Professor out of WoF or SW, or focus on applying status effects. Dispell will remove your copied skill, so either wear GTB or assume you have no copied skill for this matchup. Their highest DPS is by using auto-bolts while Soul Linked, so remove their link if you notice the blue glow. With decent resist you should be able to win the fight by wearing them down. If they have very high PD and are sitting in WoF + SW, don't even bother; try to Full Strip and move on.

Sniper: In terms of damage potential, a Sniper will almost always out damage a ranged Stalker. Use Reverse Tatami or try to guess the Sniper's arrow element. Magic stalker has a good advantage, but your limited choice of element can be a drawback. If using melee, try to keep the Sniper Close Confined and use a form of anti-knockback to prevent the Sniper from pushing you away. A combination of hugging the Sniper and using Pnuema autocast will tilt the battle in your favor.

Clown/Gypsy: If using FSK, your first step should be removing their Soul Link. In a crowded battle they won't notice right away and you reduce their offensive/defensive power. They will have range damage more similar to a Stalker instead of a Sniper, but the idea about how to deal with them is the same. Most Clown/Gypsy that you see in WoE will be a pure-support build with good resistances, so try to use status effects to wear them down.

High Priest: A High Priest's offensive capabilities are limited. Holy Light can hurt, but you can remove their Soul Link with FSK or use a Holy armor like Angeling card to become Holy immune. Before attacking them directly, try to disable them with status effects and Critical Wounds in particular. This will give you a small window to try and squeeze in some damage. If using range, try to push them out of Pnuema or rely on Raid. Melee is a difficult option as they can out spam you with Safety Wall and Kyrie Eleison. Magic is also difficult as they can stack resist to your chosen element and use reflect and heal to outlast you. Full Strip makes the fight much easier. In WoE, try to Close Confine them as their group pushes in so you can separate them from their allies. This makes them easier to take out and deny the enemy guild Heal at the same time.

Champion: Thanks to Backslide and Chase Walk, you are a hard target to Asura Strike. If using range, try to push them out of Pneuma or spam Raid in small bursts, making sure to avoid Asura. Melee build is similar, keep using Raid or your copied skill. If using magic, keep your distance and try not to eat too much reflect. Being able to wear a shield when using magic or melee makes you more likely to survive Asura.

Creator: Most Creators rely on Acid Demonstration, so stack Neutral resist. Since they tend to have high resistance, try to start the battle with status effects to wear them down. Critical Wounds will help stop them from using potions to out-heal your damage, and Deadly Poison can take lots of HP in a short period of time. In WoE, use FSK to remove Soul Linkt and reduce their Potion Pitcher heals.

Whitesmith: Range build has a big advantage as Whitesmiths have to be very close in order to use Cart Termination. Melee build is likely to be severely out-damaged and is not recommended. Magic has the recurring issue of being reliant on one element. NOTE: Cart Termination has a chance to slow your movement speed and disable Backslide for a short period of time. If possible, never allow the WS to get close enough to land a CT. If you get disabled, tried to use Hiding or Chase Walk and wait out the disable.

Stalker: A mirror matchup comes down to who is more prepared, who has better equipment or has better spam. In my opinion, a range build has the best advantage. A range build can stack elemental resist against a magic build, and you can easily keep distance and cancel Close Confine when fighting a melee build. In WoE, use Sight from Horong Card and Close Confine to prevent the Stalker from running, unless they have FSK. In WoE, it's probably best to just ignore enemy Stalkers (unless they are an enemy Guild Leader or an emperium breaker!) other as your time is better spent focusing on other classes.

Assassin Cross: Do not attempt to melee them unless you can be sure that you know what element they are using, or have high PD. Use Horong and Backslide to uncloak them while maintaining relative safety. Copying an AoE skill like Arrow Shower, Storm Gust, even if not using a magic build, can be useful for keeping the Assassin Cross from using cloak. As most Assassin Crosses only use normal attacksand do not use skills, having a Perfect Dodge gear set will help you take them on more easily in WoE.

Star Gladiator: If they have Stalker set as a Hatred target, avoid trying to out damage them. With a bow equipped, they are likely to one or two-shot you. Try instead to status effect them while wearing tank gear. If you have allies to hide behind in WoE, or have a gap in the environment like a pit or a fence, you can safely range them. Melee will be difficult to do as they have high mobility and they can escape Close Confine easily. 

Soul Linker: Soul Linkers generally play a supportive role the majority of the time, but can also use decent offensive magic. Katie makes a magic build near impossible to use. Kaupe spam can make using range or melee difficult, but is manageable to break through with good spam or by using normal attacks. In WoE try to Full Strip them (your first thing to do in any battle) and try to status them. Attacking them normally (not using a skill) helps to break Kaupe and let your allies' attacking skills break through.

Ninja: In a 1v1 situation Ninjas can be very annoying to deal with. Reverse Tatami can block your range attacks, and Castoff Cicada Shell can block range and melee attacks. Copying Triple Attack let's you ignore Reverse Tatami, so try to push them towards the wall and force them be on the defensive instead of offensive. Melee build will have difficulty getting close and landing a hit, and magic build suffers from being predictable. A hybrid range/magic build could be useful, outlined in the tips section later in the guide.

Gunslinger: They have really strong range damage, so a head-on range fight will be difficult. Gunslingers have access to less elements than Bow classes do, which is one advantage. As a matchup, this is probably one of the most difficult to face in terms of trying to outright kill them. They have high range damage, can use Desperado to make melee and Raid attacks a suicide mission, and can use Groung Drift to keep you out of Chase Walk. Magic has a slight advantage here by being able to be tankier than range build, and able to deal damage while avoiding Desperado. If possible, try to use tank gear in combination with a status bow to try and disable them. In WoE, you should be able to tank Desperado long enough to try and Full Strip. You can also use Bellum Arbalest to drain their SP very quickly.

Super Novice: Even though they are the rarest class in PVP & WoE, they are capable of good damage and have lots of versatility. They have virtually identical ranged damage to you but have the ability to cast Pnuma whenever they want. For range and melee build, your best bet is to use Raid or your copied skill. You can alternatively copy skills such as Charge Attack or Storm Gust to knock them out of Pneuma. Note that they may use Mammonite instead, so be prepared. As Super Novice also has Backslide, your Close Confine will be useless. For magic build, you can take advantage of that fact that they have very low Max HP, so even if they use magic reflect you should still outlast them.

What should I do in WoE?

  • Full Strip any and everyone.

  • Try to disable support classes like Paladin or High Priest to help your guild.

  • Pick off weaker targets or stragglers, use Close Confine to separate enemies from their guild.

  • Remove traps!

  • On defence, stay near the portal and use Close Confine, status effects and Full Strip in combination with tanking gear to slow down the enemy guild’s push.

  • If built for breaking emperium, try to put pressure on the enemy guild by rushing the emperium. Even if you’re not built for breaking, running past the enemy defense will make them follow you, helping you ruin their defensive set up. Creating chaos and confusion is what a Stalker does best.

  • Communicate with your guild! As a Stalker, you are one of the best scouting classes for WoE. How many defenders are there? Are there any traps? What does their defensive setup look like?

Random Tips:

  • If you have a +9 or higher Inconspicuous Hat, you unlock the ‘Poisoned Stab Combo’. After using Envenom, this combo allows you to use Back Stab on a target within the next two seconds, regardless of what direction they are facing. This allows you to endless chain Envenom > Back Stab > Envenom.

  • You can Flying Side Kick and Full Strip almost simultaneously. It takes a bit of practice to get it right, and even if you get it right,  Full Strip still has a chance to fail. Basically, as your character is snapping to the target when you use FSK, immediately click Full Strip and then target the enemy. If you did it right, as you FSK to the target you will make an attempt to Full Strip them. I recommend testing this on Red/Yellow/Green/White/Blue Plants summoned by a Creator.   

    If the embedded video is not displaying, please visit www.youtube.com/watch?v=y6-V0BtLRu4


  • One of Flying Side Kick’s effects is that it removes all Soul Link or Ka- buffs (Like Kaite or Kaupe) from an enemy, making it an excellent way to debuff an enemy. Note that Soul Linkers are immune to dispel naturally, and a Stalker with ‘Rogue Spirit’ is also immune to this debuff. My #1 debuff target suggestion with FSK would be Clown or Gypsy. 

  • Lastly, Flying Side Kick has great synergy with Close Confine. Much like the FSK + Full Strip combo, you can do the same thing with Close Confine, allowing you to lock down a fast-moving target quickly.

  • Because Chase Walk gives you immunity to detection skills, you can enter Chase Walk with Sight active to quickly reach an enemy and un-cloak them.

  • While hybrid builds are possible, they are generally under-performing. The best hybrid build at a Stalker’s disposable is Range + Magic. The idea is to try to auto-cast magic attacks using a bow, commonly an Upgrade Gale Bow [3] due to its chance to auto-cast level 5 Wind Blade. Combine that with Skoll Baby Card, Stormy Knight Card, and Clip-on Fringe + Belly Button Ring and other magic or skill auto-casts to pump up your DPS. Diversify your elemental types so that you cannot be easily resisted.

  • Bellum Arbalest combos very well with Little Devil Wing, allowing you to drain your enemies SP very quickly. Combine with Drake or OCC for Critical Wounds so they cannot replenish SP using restoring items.


Playing Stalker is what you make of it. Don't think you have to follow a certain play-style or build. Experiment, find what you're comfortable with, and have fun. The best way to learn techniques or builds is to test them out yourself, and see what does or doesn't work.


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